I've been thinking about this too and I really wish TESO would have have had an open beta, many of the problems people are now having could have been solved with the additional feedback.
Displaying my account name for all to see makes me not want to play. I've got good security measures in place with my password but that probably won't stop a brute-force attack.
CaptainFishSticks wrote: »I've been thinking about this too and I really wish TESO would have have had an open beta, many of the problems people are now having could have been solved with the additional feedback.
Displaying my account name for all to see makes me not want to play. I've got good security measures in place with my password but that probably won't stop a brute-force attack.
Past experience has shown me that open betas do little else to fix a game's stability. If anything, people take it as an opportunity to try the game and judge if whether or not they would want to play it when it's fully released.
Not that they don't do the same with a closed beta, but open betas make it more obvious.
I don't want an authenticator, its all hassle. If you have a decent password nobody will be able to hack your account, unless you have a key logger on your system. But if you have your password hacked I'd worry about more than an MMO.
I don't want an authenticator, its all hassle. If you have a decent password nobody will be able to hack your account, unless you have a key logger on your system. But if you have your password hacked I'd worry about more than an MMO.
They already have 2 part authentication. If someone trys to log into your account from different IP address, then they need the code that is emailed to you. If they have access to your email then you have more security issues than an authenticator can fix.
They already have 2 part authentication. If someone trys to log into your account from different IP address, then they need the code that is emailed to you. If they have access to your email then you have more security issues than an authenticator can fix.
JeffKnight wrote: »They already have 2 part authentication. If someone trys to log into your account from different IP address, then they need the code that is emailed to you. If they have access to your email then you have more security issues than an authenticator can fix.
Incorrect. I logged in at my church last night, and it didn't ask.
chris.g.mcewanb16_ESO wrote: »I disagree with everyone hating on the account name being visible. I believe it adds ease of use I find it all too ridiculous in mmos that require you to play within the game as separate characters needing to join guilds and alts etc. What I do believe is that even with ip logging the game client can be fooled with the authentication system. Authenticators in mmos are a must and add a tertiary layer of security that will in most cases remove a large portion of stolen accounts breached by key loggers and password crackers. The option to have this added layer of security just reinforces the other systems and makes account targeting nearly impossible without raising flags preventing the breach. It's a matter of implementation. However this being said we as the player don't have the numbers and don't know how much of a problem this has been or will be.