Glorious_Platypus wrote: »So maybe this is a dumb/noob way to play the game but I'm playing through the game on 1 character of each faction right now. Because I just can't progress on one character only I get bored of them too fast so I have to switch it up by playing my other characters. So I'm playing like all the base game zones, on each character. It's taking a very long time which normally I would not mind at all, except for one problem. It's becoming boring.
The stories change, the environments change, the music changes, I can customize my characters and skill sets to how I want it and it's fun - but the enemies aren't changing... like, at all.
The mobs I was fighting in Bleakrock Isle use the exact same fighting techniques as the enemies that I'm encountering in The Rift - the 7th zone that I'm progressing in so far on my EP character. They're just... it's all the same. Literally.
You go into a delve, and there's a pack of 3 mobs. One of them is a caster, two of them are melee. Or 2 casters 1 melee. Or 1 caster, 1 "rogue", and 1 warrior. And the caster ALWAYS runs off 20 feet away and tries to cast some heal, or summon something. Or the archer ALWAYS runs off and tries to do a cone attack. Literally every pack is like this.
And that's it. That's the combat variety you get in ESO at least in my experience. It's sapping all the the enjoyment out of exploration. Oh hey a cool new cave to explore! ... Oh right, it has the exact same enemies in it as the last 80 that I did.
Is the WHOLE game like this? Or does it finally start to get some variety when I get to the DLC zones? I 100%'d Summerset but it was months ago and I honestly don't remember if the enemy tactics were the same there, but maybe that tells you all you need to know lol, it wasn't memorable.
Glorious_Platypus wrote: »So maybe this is a dumb/noob way to play the game but I'm playing through the game on 1 character of each faction right now. Because I just can't progress on one character only I get bored of them too fast so I have to switch it up by playing my other characters. So I'm playing like all the base game zones, on each character. It's taking a very long time which normally I would not mind at all, except for one problem. It's becoming boring.
The stories change, the environments change, the music changes, I can customize my characters and skill sets to how I want it and it's fun - but the enemies aren't changing... like, at all.
The mobs I was fighting in Bleakrock Isle use the exact same fighting techniques as the enemies that I'm encountering in The Rift - the 7th zone that I'm progressing in so far on my EP character. They're just... it's all the same. Literally.
You go into a delve, and there's a pack of 3 mobs. One of them is a caster, two of them are melee. Or 2 casters 1 melee. Or 1 caster, 1 "rogue", and 1 warrior. And the caster ALWAYS runs off 20 feet away and tries to cast some heal, or summon something. Or the archer ALWAYS runs off and tries to do a cone attack. Literally every pack is like this.
And that's it. That's the combat variety you get in ESO at least in my experience. It's sapping all the the enjoyment out of exploration. Oh hey a cool new cave to explore! ... Oh right, it has the exact same enemies in it as the last 80 that I did.
Is the WHOLE game like this? Or does it finally start to get some variety when I get to the DLC zones? I 100%'d Summerset but it was months ago and I honestly don't remember if the enemy tactics were the same there, but maybe that tells you all you need to know lol, it wasn't memorable.
Glorious_Platypus wrote: »So maybe this is a dumb/noob way to play the game but I'm playing through the game on 1 character of each faction right now. Because I just can't progress on one character only I get bored of them too fast so I have to switch it up by playing my other characters. So I'm playing like all the base game zones, on each character. It's taking a very long time which normally I would not mind at all, except for one problem. It's becoming boring.
The stories change, the environments change, the music changes, I can customize my characters and skill sets to how I want it and it's fun - but the enemies aren't changing... like, at all.
The mobs I was fighting in Bleakrock Isle use the exact same fighting techniques as the enemies that I'm encountering in The Rift - the 7th zone that I'm progressing in so far on my EP character. They're just... it's all the same. Literally.
You go into a delve, and there's a pack of 3 mobs. One of them is a caster, two of them are melee. Or 2 casters 1 melee. Or 1 caster, 1 "rogue", and 1 warrior. And the caster ALWAYS runs off 20 feet away and tries to cast some heal, or summon something. Or the archer ALWAYS runs off and tries to do a cone attack. Literally every pack is like this.
And that's it. That's the combat variety you get in ESO at least in my experience. It's sapping all the the enjoyment out of exploration. Oh hey a cool new cave to explore! ... Oh right, it has the exact same enemies in it as the last 80 that I did.
Is the WHOLE game like this? Or does it finally start to get some variety when I get to the DLC zones? I 100%'d Summerset but it was months ago and I honestly don't remember if the enemy tactics were the same there, but maybe that tells you all you need to know lol, it wasn't memorable.
Glorious_Platypus wrote: »So maybe this is a dumb/noob way to play the game but I'm playing through the game on 1 character of each faction right now. Because I just can't progress on one character only I get bored of them too fast so I have to switch it up by playing my other characters. So I'm playing like all the base game zones, on each character. It's taking a very long time which normally I would not mind at all, except for one problem. It's becoming boring.
The stories change, the environments change, the music changes, I can customize my characters and skill sets to how I want it and it's fun - but the enemies aren't changing... like, at all.
The mobs I was fighting in Bleakrock Isle use the exact same fighting techniques as the enemies that I'm encountering in The Rift - the 7th zone that I'm progressing in so far on my EP character. They're just... it's all the same. Literally.
You go into a delve, and there's a pack of 3 mobs. One of them is a caster, two of them are melee. Or 2 casters 1 melee. Or 1 caster, 1 "rogue", and 1 warrior. And the caster ALWAYS runs off 20 feet away and tries to cast some heal, or summon something. Or the archer ALWAYS runs off and tries to do a cone attack. Literally every pack is like this.
And that's it. That's the combat variety you get in ESO at least in my experience. It's sapping all the the enjoyment out of exploration. Oh hey a cool new cave to explore! ... Oh right, it has the exact same enemies in it as the last 80 that I did.
Is the WHOLE game like this? Or does it finally start to get some variety when I get to the DLC zones? I 100%'d Summerset but it was months ago and I honestly don't remember if the enemy tactics were the same there, but maybe that tells you all you need to know lol, it wasn't memorable.
Glorious_Platypus wrote: »So maybe this is a dumb/noob way to play the game but I'm playing through the game on 1 character of each faction right now. Because I just can't progress on one character only I get bored of them too fast so I have to switch it up by playing my other characters. So I'm playing like all the base game zones, on each character. It's taking a very long time which normally I would not mind at all, except for one problem. It's becoming boring.
The stories change, the environments change, the music changes, I can customize my characters and skill sets to how I want it and it's fun - but the enemies aren't changing... like, at all.
The mobs I was fighting in Bleakrock Isle use the exact same fighting techniques as the enemies that I'm encountering in The Rift - the 7th zone that I'm progressing in so far on my EP character. They're just... it's all the same. Literally.
You go into a delve, and there's a pack of 3 mobs. One of them is a caster, two of them are melee. Or 2 casters 1 melee. Or 1 caster, 1 "rogue", and 1 warrior. And the caster ALWAYS runs off 20 feet away and tries to cast some heal, or summon something. Or the archer ALWAYS runs off and tries to do a cone attack. Literally every pack is like this.
And that's it. That's the combat variety you get in ESO at least in my experience. It's sapping all the the enjoyment out of exploration. Oh hey a cool new cave to explore! ... Oh right, it has the exact same enemies in it as the last 80 that I did.
Is the WHOLE game like this? Or does it finally start to get some variety when I get to the DLC zones? I 100%'d Summerset but it was months ago and I honestly don't remember if the enemy tactics were the same there, but maybe that tells you all you need to know lol, it wasn't memorable.
why on earth would you want to solo all the best dungeons in an mmo which is very short on anything else left interesting to actually do as a group ? new solo dungeons are a joke, dont know much about then but only what i noticed on forum but run through march of sacrfices on my tod ? never going to happen. for lack of anything better to do on nirn i may consider duo non dlc vets with companions for the companion drops if they are pledges and hope for a nice purple drop i would use
YffresTrill wrote: »There are some new enemy types introduced in later zones that have different attacks than what you see in the basegame, but there is a limited amount of those and they begin to get repetitive, too.
What difficulty are you playing on? As others have pointed out, you do at least see more of the attacks (and have to react to them) if playing on the higher difficulties.why on earth would you want to solo all the best dungeons in an mmo which is very short on anything else left interesting to actually do as a group ? new solo dungeons are a joke, dont know much about then but only what i noticed on forum but run through march of sacrfices on my tod ? never going to happen. for lack of anything better to do on nirn i may consider duo non dlc vets with companions for the companion drops if they are pledges and hope for a nice purple drop i would use
Because people have different tastes. Some people prefer to solo dungeons because they enjoy the solo challenge, or they want to go at their own pace without others rushing/slowing them down, or some combination thereof, or possibly even some other reasons.
YffresTrill wrote: »There are some new enemy types introduced in later zones that have different attacks than what you see in the basegame, but there is a limited amount of those and they begin to get repetitive, too.
What difficulty are you playing on? As others have pointed out, you do at least see more of the attacks (and have to react to them) if playing on the higher difficulties.why on earth would you want to solo all the best dungeons in an mmo which is very short on anything else left interesting to actually do as a group ? new solo dungeons are a joke, dont know much about then but only what i noticed on forum but run through march of sacrfices on my tod ? never going to happen. for lack of anything better to do on nirn i may consider duo non dlc vets with companions for the companion drops if they are pledges and hope for a nice purple drop i would use
Because people have different tastes. Some people prefer to solo dungeons because they enjoy the solo challenge, or they want to go at their own pace without others rushing/slowing them down, or some combination thereof, or possibly even some other reasons.
despite the obvious i mean, theres too little mmo content in eso to be wasting time making whats left into solo content and the truth is its because of all the threads complaining about the finder and its groups, why cannot people just be upfront ? theres no other reason in the world an mmo game would take this approach for so few people ! and the past forum polava about dungeons being the way they are to get other experienced palayers helping out in harder content ?
the though of a game designer thinking i would run through MoS alone unhinges me lol
please atleast tell me these places are going to be a cakewalk compared to the real ones
YffresTrill wrote: »YffresTrill wrote: »There are some new enemy types introduced in later zones that have different attacks than what you see in the basegame, but there is a limited amount of those and they begin to get repetitive, too.
What difficulty are you playing on? As others have pointed out, you do at least see more of the attacks (and have to react to them) if playing on the higher difficulties.why on earth would you want to solo all the best dungeons in an mmo which is very short on anything else left interesting to actually do as a group ? new solo dungeons are a joke, dont know much about then but only what i noticed on forum but run through march of sacrfices on my tod ? never going to happen. for lack of anything better to do on nirn i may consider duo non dlc vets with companions for the companion drops if they are pledges and hope for a nice purple drop i would use
Because people have different tastes. Some people prefer to solo dungeons because they enjoy the solo challenge, or they want to go at their own pace without others rushing/slowing them down, or some combination thereof, or possibly even some other reasons.
despite the obvious i mean, theres too little mmo content in eso to be wasting time making whats left into solo content and the truth is its because of all the threads complaining about the finder and its groups, why cannot people just be upfront ? theres no other reason in the world an mmo game would take this approach for so few people ! and the past forum polava about dungeons being the way they are to get other experienced palayers helping out in harder content ?
the though of a game designer thinking i would run through MoS alone unhinges me lol
please atleast tell me these places are going to be a cakewalk compared to the real ones
I'm not sure what you mean about being upfront?
Yes, on the lowest difficulty, the solo dungeons are basically base overland difficulty and can be completed by anyone who can do overland on Adventurer.
YffresTrill wrote: »YffresTrill wrote: »There are some new enemy types introduced in later zones that have different attacks than what you see in the basegame, but there is a limited amount of those and they begin to get repetitive, too.
What difficulty are you playing on? As others have pointed out, you do at least see more of the attacks (and have to react to them) if playing on the higher difficulties.why on earth would you want to solo all the best dungeons in an mmo which is very short on anything else left interesting to actually do as a group ? new solo dungeons are a joke, dont know much about then but only what i noticed on forum but run through march of sacrfices on my tod ? never going to happen. for lack of anything better to do on nirn i may consider duo non dlc vets with companions for the companion drops if they are pledges and hope for a nice purple drop i would use
Because people have different tastes. Some people prefer to solo dungeons because they enjoy the solo challenge, or they want to go at their own pace without others rushing/slowing them down, or some combination thereof, or possibly even some other reasons.
despite the obvious i mean, theres too little mmo content in eso to be wasting time making whats left into solo content and the truth is its because of all the threads complaining about the finder and its groups, why cannot people just be upfront ? theres no other reason in the world an mmo game would take this approach for so few people ! and the past forum polava about dungeons being the way they are to get other experienced palayers helping out in harder content ?
the though of a game designer thinking i would run through MoS alone unhinges me lol
please atleast tell me these places are going to be a cakewalk compared to the real ones
I'm not sure what you mean about being upfront?
Yes, on the lowest difficulty, the solo dungeons are basically base overland difficulty and can be completed by anyone who can do overland on Adventurer.
Ordinator199 wrote: »95% of overland content is blend because its mmo.
Glorious_Platypus wrote: »It's becoming boring.
the though of a game designer thinking i would run through MoS alone unhinges me lol
please atleast tell me these places are going to be a cakewalk compared to the real ones
KrazyKaren874 wrote: »
You just started this game a couple weeks ago. Maybe try playing it.
kafedristoran wrote: »no, even the king of casual mmo wow has harder outdoor content
eso used to be better, but "skyrim online" fans whined so hard that zos nerfed eveyrthing to the ground
Nemesis7884 wrote: »Dungeons = most fun
I am less a trial (raid) guy but ppl like those
World and other bosses
Pvp
And switch to vestige difficulty and youll have to engage with normal mob mechanics and skills a lot more...
But eso will never be dark souls...
frogthroat wrote: »the though of a game designer thinking i would run through MoS alone unhinges me lol
please atleast tell me these places are going to be a cakewalk compared to the real ones
Here's a summary I wrote.
But basically, the story mode is so easy that even without a proper build you can just run through it.
I tested the story mode with NB, no class mastery, no arena weapons, no mythics, no scribing, 3.7k weapon damage (unbuffed), badly selected skills (no major brutality, 2 execute skills, for example), crafted sets - Order+Hunding+2pc Druid - Purple weapons, blue jewelry. No buff food, no potions. Playing sloppy, not paying attention to LA-weaving. Still, the most time consuming parts were the hunt phases of Tarcyr and Balorgh.
It's not. You want (veteran) arenas, dungeons and trials. And then veteran hard mode dungeons and trials. They have more mechanics and the higher the difficulty, the more they matter.Glorious_Platypus wrote: »I am not sure that simply increasing the difficulty is going to do what I want.
Glorious_Platypus wrote: »I am not sure that simply increasing the difficulty is going to do what I want. I already play on Seasoned. I could turn it up to Master but why? The only thing it does is make health pools bigger while making mine lower. Okay I have actually dodge, so? The enemies are still doing all the same stuff.
spartaxoxo wrote: »
There are mechanics you don't see because the enemy is dead too quickly if you're not on the higher difficulties.
Seasoned is basically just a gimme for the achievements to people who prefer the easier difficulties. It's barely any different.