Kyubi_3002b16_ESO wrote: »well how about giving us something usefull like frost resistance wich seems to be utherly lacking?
I've made some changes to your list, but overall it's a good one. I added the ability to feed in combat because 1, you don't always have the option to get close enough while sneaking to feed, and 2, it's thematically cool to pop out of a swarm of bats and suck your enemy dry of their blood, of course, if this were implemented you'd have to get rid of the healing effect of feeding when using concealing swarm in this way, because why take the healing bats when you could take this, get a damage effect, a heal, and invisibility? So instead feeding would just act as a stun for your allies in combat.Kyubi_3002b16_ESO wrote: »can you even do that while in combat?
Ill make a list of possible stuff that could vary on stages.
Stage 1
20% fire damage
20% frost resistance
stage 2
30% fire damage
30% frost resistance
-20% vampire ability cost
-20% health regen
Stage 3
40% fire damage
40% frost resistance
-40% vampire ability cost
-40% health regen
Stage 4
50% fire damage
50% frost resistance
-60% vampire ability cost
-60% health regen
-Ability to feed in combat when Concealing Swarm is activated
As seen above vampirism increase cold resistance as it progress (undead don't feel the cold like the living) however fire becomes increasingly threatening while vampire abilities become easier to access to and base wound recovery slower (closer to death)
ArgonianAssassin wrote: »I've made some changes to your list, but overall it's a good one. I added the ability to feed in combat because 1, you don't always have the option to get close enough while sneaking to feed, and 2, it's thematically cool to pop out of a swarm of bats and suck your enemy dry of their blood, of course, if this were implemented you'd have to get rid of the healing effect of feeding when using concealing swarm in this way, because why take the healing bats when you could take this, get a damage effect, a heal, and invisibility? So instead feeding would just act as a stun for your allies in combat.Kyubi_3002b16_ESO wrote: »can you even do that while in combat?
Ill make a list of possible stuff that could vary on stages.
Stage 1
20% fire damage
20% frost resistance
stage 2
30% fire damage
30% frost resistance
-20% vampire ability cost
-20% health regen
Stage 3
40% fire damage
40% frost resistance
-40% vampire ability cost
-40% health regen
Stage 4
50% fire damage
50% frost resistance
-60% vampire ability cost
-60% health regen
-Ability to feed in combat when Concealing Swarm is activated
As seen above vampirism increase cold resistance as it progress (undead don't feel the cold like the living) however fire becomes increasingly threatening while vampire abilities become easier to access to and base wound recovery slower (closer to death)
Reaaaaaaaally? I'm also a nightblade but I didn't know that, I don't run shadowcloak on my bar.ArgonianAssassin wrote: »I've made some changes to your list, but overall it's a good one. I added the ability to feed in combat because 1, you don't always have the option to get close enough while sneaking to feed, and 2, it's thematically cool to pop out of a swarm of bats and suck your enemy dry of their blood, of course, if this were implemented you'd have to get rid of the healing effect of feeding when using concealing swarm in this way, because why take the healing bats when you could take this, get a damage effect, a heal, and invisibility? So instead feeding would just act as a stun for your allies in combat.Kyubi_3002b16_ESO wrote: »can you even do that while in combat?
Ill make a list of possible stuff that could vary on stages.
Stage 1
20% fire damage
20% frost resistance
stage 2
30% fire damage
30% frost resistance
-20% vampire ability cost
-20% health regen
Stage 3
40% fire damage
40% frost resistance
-40% vampire ability cost
-40% health regen
Stage 4
50% fire damage
50% frost resistance
-60% vampire ability cost
-60% health regen
-Ability to feed in combat when Concealing Swarm is activated
As seen above vampirism increase cold resistance as it progress (undead don't feel the cold like the living) however fire becomes increasingly threatening while vampire abilities become easier to access to and base wound recovery slower (closer to death)
I didn't know you couldn't feed in combat because as a Nightblade I run the invisibility skill and can feed in combat
How?? Is it a passive? A skill? When you're actually able to morph it? My bat swarm still costs 250 to cast, so I just stick with incapacitating strikes which is 50 ulti, but I'd love to have my bat swarm only cost 40, I'd never stop using itIf you use feed in combat, would you not lose a Stage? I would think once you get Bat Swarm, you will want to keep Stage 4 to be able to keep the Ultimate cost down. I saw a video with a guy running the Healing Swarm with a 40 ultimate cost. You can pretty much keep it up indefinitely.
Kyubi_3002b16_ESO wrote: »I think I got 80 ultimate without ulti reduction cost but that's still nearly nothing considering I build tons of ulti point just by draining and spamming my siphon spec I can likely spend all my time in bat swarm. Issue is stage 4 is bugged right now half the time
and seriously what set?
EDIT: went to look at it seems the only set in the game that does this force the player to use a sword and a shieild or either or the two... its a heavy armor sets to x.x wich is kind of anoying
It's not enough to say that you disagree, ZOS got rid of the 'disagree' button for a reason, explain why you disagree.Nightblades can feed in combat and sorry i disagree that the rest of you pesants should get this ability
Feeding requires stealthy gameplay to ambush the unaware and drain them of their blood.ArgonianAssassin wrote: »
Health Regen is meaningful. I definitely notice the lack of health regen when I'm in Stage 4.
I do agree that the Fire Resist should scale up though from 20% at stage 1 to the current 50% only at stage 4.