Maintenance for the week of July 27:
• [COMPLETE] NA megaservers for maintenance – July 27, 6:00AM EDT (10:00 UTC) - 11:00AM EDT (15:00 UTC)
• [COMPLETE] EU megaservers for maintenance – July 27, 10:00 UTC (6:00AM EDT) - 15:00 UTC (11:00AM EDT)

How would a Hircine's Bounty, Verdant Green style work if the morphs are distinguished by VFX color?

Erickson9610
Erickson9610
✭✭✭✭✭
✭✭✭✭
Hircine's Rage has red VFX, while Hircine's Fortitude (as well as the base morph, Hircine's Bounty) has green VFX:
ndsplixvfoa7.png

We already have Roar, Verdant Green and Rending Claws, Verdant Green Skill Styles. If we are to get Verdant Green Skill Styles for the rest of the Werewolf abilities (including Gnash, Hircine's Bounty, and Pounce) then the distinguishing tell of Hircine's Bounty has to come from something other than VFX color.

Hircine's Rage already applies VFX to your body for a duration after casting, but I'd like to see the VFX between morphs be slightly different to distinguish them. The unstyled color for all morphs of Hircine's Bounty could default to red, and we could use a new Skill Style called "Hircine's Bounty, Verdant Green" to change the color back to green if we wish.

That way, we could have an entire set of Verdant Green Skill Styles for all of our Werewolf Active Abilities, rather than needing to pick the correct morph to fit the aesthetic we are going for.
Edited by Erickson9610 on July 1, 2026 6:44AM
PC/NA — Lone Werewolf

Werewolf Should be Allowed to Sneak Prowling added in Update 50!
Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
Sign In or Register to comment.