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need WW animations for some basic functions

athena9205
athena9205
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Can we get a digging animation for runestone and ore gathering. a ground ripping animation for wood, and a scything animation for plant gathering ?
  • WerewolfMoonHunter
    WerewolfMoonHunter
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    athena9205 wrote: »
    Can we get a digging animation for runestone and ore gathering. a ground ripping animation for wood, and a scything animation for plant gathering ?

    I like those idea ^^
  • Erickson9610
    Erickson9610
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    I would love to see some Werewolf-specific animations, in the form of Emotes and Customized Actions. However, I wouldn't expect them in the immediate future:
    Hi everyone! Thank you for all the wonderful and creative suggestions for unique Werewolf emotes and general emote support for the Werewolf model. While this is something we all would love to do, unfortunately it isn’t something we are able to do at this time. We’d like to provide some context as to why, and though we know this is not the answer you all were hoping for, we hope it helps give you a little extra insight.

    Every animation in the game from pet and mount animations to emotes to combat animations contributes to our overall shared animation memory budget for ESO. That budget has a cap to ensure the game runs as smoothly as possible and our players don’t run into a memory cap (the worst-case scenario of which ends in a blue-screen-of-death.)

    Emotes, in particular, sometimes have a more “expensive” animation memory cost than regular combat or collectibles animations because we let you emote at any time, emotes can be very long and grandiose, and you can do many of the same things with them as you can with combat animations (animation cancel, blend, etc.) This makes special, contextual emotes, like those for the Werewolf model, highly expensive compared to other types of animations; we have to be extremely selective with the ones we create.

    When we’re prioritizing new animations, we need to be very careful with where we spend that animation memory budget. With the class refresh work, animations related to combat skills are given higher priority than new emotes. So, again, it’s something we’d love to do at some point and may be able to revisit in the future. It’s just not in the cards at this time due to current animation memory budgets and how careful we must be with where we spend that animation memory budget.

    Hopefully someday they'll be a reality!
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak Prowling added in Update 50!
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
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