
I hope ZOS understands that Critical Surge requires dealing crit damage to proc, while Power Surge requires critically healing to proc. This new passive better give 5k pen or something then because losing a 6% crit chance while your class depends on it just sounds off to me, especially when penetration is easily accessible via so many sources.
I hope ZOS understands that Critical Surge requires dealing crit damage to proc, while Power Surge requires critically healing to proc. This new passive better give 5k pen or something then because losing a 6% crit chance while your class depends on it just sounds off to me, especially when penetration is easily accessible via so many sources.
Maybe they plan on moving crit focuses out of the Sorc kit?
Pen would make sense to me from a thematic perspective, then again, DK moving into Crit made no sense at all.
Maybe they’re just throwing darts at the wall, I dunno.
As a templar I get armor. Thanks I guess.
As a templar I get armor. Thanks I guess.
This, I didn’t like this. Damage buffs are far more likely to generally cause inclusivity over defense ones.
There are 8 roles in a trial typically that are not support- reworked Templar will have to be pretty darn special for most minmax groups to feel incentivized/obligated to bring a pure class and damage focused Templar only capable supplying THAT buff.
As a templar I get armor. Thanks I guess.
As a templar I get armor. Thanks I guess.
This, I didn’t like this. Damage buffs are far more likely to generally cause inclusivity over defense ones.
There are 8 roles in a trial typically that are not support- reworked Templar will have to be pretty darn special for most minmax groups to feel incentivized/obligated to bring a pure class and damage focused Templar only capable supplying THAT buff.
Temp also got mostly defensive masteries, really going all into that pigeon hole I guess.
As a templar I get armor. Thanks I guess.
This, I didn’t like this. Damage buffs are far more likely to generally cause inclusivity over defense ones.
There are 8 roles in a trial typically that are not support- reworked Templar will have to be pretty darn special for most minmax groups to feel incentivized/obligated to bring a pure class and damage focused Templar only capable supplying THAT buff.
Temp also got mostly defensive masteries, really going all into that pigeon hole I guess.
A pigeon hole some praise as "identity".
I just hope Penetration added to Sorc doesn't mean my Warden is going to lose Deep Fissure...
As a templar I get armor. Thanks I guess.
VinnyGambini wrote: »Simple solution:
Templar unchanged
Sorc unchanged
Dk gets armor
Nb gets crit dmg buff as crit dmg oriented class.
Turtle_Bot wrote: »VinnyGambini wrote: »Simple solution:
Templar unchanged
Sorc unchanged
Dk gets armor
Nb gets crit dmg buff as crit dmg oriented class.
It's not often we agree on things, but this right here is exactly how I thought ZOS would divide the "unique" class buffs if they were to ever unify weapon/spell damage and weapon/spell crit. It just makes sense and fits the classes design wise to do it this way.
NB's entire design wants to force through a single massive crit (guaranteed crit on cloak + merciless being the hardest hitting ability in the game + plenty of crit damage synergies and bonuses) so it would make sense to have NB grant a unique crit damage buff as it's unique group contribution since that's now NB typically plays already.
Sorcs design wants to either hit as many times as possible (armaments, static reverb mastery, class flourish for non-pets, heavy attack ticks from lightning staff) or have as high of a crit chance as possible to ensure the classes "HoT" in Surge procs as often as possible since the class doesn't have a regular set and forget HoT like other classes have, so it would make sense to have Sorcerers grant the crit chance buff as it's unique group contribution since that's how Sorcerer already wants to play.
@ZOS_Kevin @ZOS_GinaBruno @ZOS_NickG @ZOS_Gilliam What ZOS has proposed for the "unique class bonuses" (removing crit chance from sorc) is just completely backwards and goes against how this class typically operates. Some clarification on whether ZOS will be reworking Sorcerer entirely to no longer be so tied down to crit chance or multi-hits for healing over time or if this was a misunderstanding of the class itself and will be corrected before PTS for U51 goes live would be appreciated.
Umbracat449 wrote: »Turtle_Bot wrote: »
@ZOS_Kevin @ZOS_GinaBruno @ZOS_NickG @ZOS_Gilliam What ZOS has proposed for the "unique class bonuses" (removing crit chance from sorc) is just completely backwards and goes against how this class typically operates. Some clarification on whether ZOS will be reworking Sorcerer entirely to no longer be so tied down to crit chance or multi-hits for healing over time or if this was a misunderstanding of the class itself and will be corrected before PTS for U51 goes live would be appreciated.
Argh, I was wondering what you'd think of this sorc proposal, as a font of good sense and understanding of sorc, and I'm sorry to see it isn't winning your approval.
I wonder why it is they've just struggled so badly for so many years now to make a good sorcerer class.
Turtle_Bot wrote: »Umbracat449 wrote: »Turtle_Bot wrote: »
I really hope the refresh team can understand this issue when it comes to the Sorc class refresh. I had some concerns initially (back when the first teaser image was released) because it looked like a lot of the lightning theme was potentially disappearing from the class since the written descriptions on that image completely excluded Shock damage, focusing entirely on pets and dark magics. This proposed change just further shows that there is a key lack of understanding of the class from a design standpoint that has only re-surfaced those initial concerns I had. So I really do hope ZOS can give us some clarification on this (especially since with Warden likely already moving to the finishing/polishing stages of it's refresh with it's PTS release only a month or 2 away now and Sorcerer likely now starting the early concepts/designs for it's refresh).
I didn't even consider they'd get rid of the lightning theme entirely, but it is concerning there isn't a mention of it on the rework poster. Sorcerer is my favorite class to play, and the lightning theme is the main part of that. I was really hoping they'd lean into the storm calling aspect more with the rework. A lightning spammable on par with DKs whip would be nice. However, If they got rid of storm calling completely, I don't think I'd want to play this game anymore.
Quethrosar wrote: »stop trying to make classes special for a raid setup. just focus on the 3 roles, tank healer dps. stop trying to force micro management of raid groups. stop introducing classism ( racism for classes ). if you insist on buffs and debuffs coming from something, make them skills not class based.
Seems I was the only one who was so happy to hear about this, at least from a PvP standpoint. For PvE, my group will have a lot less damage from me.
It depends how high the value will be.