DenverRalphy wrote: »Heck, I'd prefer it if Dueling in general aggro'd the guards.
Admittedly, that's based solely on my distaste for dueling within cities/towns anyway. Just don't care for the disruption. So given that, the only aspect left for me to consider for the poll is that of lore/role-play immersion. Which lands squarely on Yes, illegal acts should trigger the guards.