This MMO is anti-grind as far as killing mobs for xp.
Rock the quests out, that is where your XP is coming from.
@Hawke Anti-grind lol, tell that to those that got to level 50 in one day :P the trick is knowing how to do it...and it's not in dungeons currently.
This MMO is anti-grind as far as killing mobs for xp.
Rock the quests out, that is where your XP is coming from.
Anti group MMO?? I suppose Cyrodiil, the Elite Zones in normal areas and the upcoming Adventure Zones must be features of another game
@Hawke Anti-grind lol, tell that to those that got to level 50 in one day :P the trick is knowing how to do it...and it's not in dungeons currently.
You're in a guild with a noteworthy PTS presence.
PTS know how to abuse, or *ahem* "best appreciate built-in features of the game" in order to level the absolute fastest way possible.
I know your urge will be to refute what I'm saying, but I would kindly reference you to the PTS players who made 50 within 48 hours of game launch.
Lets try and focus our comments on normal players, and not those whose whims and woes served to shape the game mechanics.
In a couple of months most PTS will be gone anyway due to boredom, once the filthy peasant common players begin to catch up, so that viewpoint is moot.
This MMO is anti-grind as far as killing mobs for xp.
Rock the quests out, that is where your XP is coming from.
@Hawke Anti-grind lol, tell that to those that got to level 50 in one day :P the trick is knowing how to do it...and it's not in dungeons currently.
It isn't to hurt groups....I still leveled today just from dungeon quests alone. It was meant to hurt power levelers, which it had no effect on anyways.
If dungeons were giving too much exp, it would make sense to lower it. Removing it from the game makes no sense imo.
In DDO there are no xp from monsters in quest "dungeons'. Not including the open areas. The goal is to finish the mission, whether you kill, farm or stealth through it.
You get 3 exp per kill in the 1st set of dungeons.
You get 5 per kill in the 2nd.
This is at the appropriate level also. It's not technically zero, but it may as well be. The exp has effectively been removed. I do believe if more people realized this, more would care.
I don't blame people for not realizing what's happening as the UI doesn't give you much. You can mouse over to see how much exp you have.
You get 3 exp per kill in the 1st set of dungeons.
You get 5 per kill in the 2nd.
This is at the appropriate level also. It's not technically zero, but it may as well be. The exp has effectively been removed. I do believe if more people realized this, more would care.
I don't blame people for not realizing what's happening as the UI doesn't give you much. You can mouse over to see how much exp you have.
I'm quite aware of the minuscule amount of XP we get. I guess we have different ideas of what "No XP" is. The best we can do though, I suppose, is express our concern over it and hope ZOS is willing to change it in some way. Either way, I think we can all agree that there are some things (even debated things) that we are used to in other MMOs that just aren't here, for better or worse. So it's taking some getting used to.
I'm quite aware of the minuscule amount of XP we get. I guess we have different ideas of what "No XP" is. The best we can do though, I suppose, is express our concern over it and hope ZOS is willing to change it in some way. Either way, I think we can all agree that there are some things (even debated things) that we are used to in other MMOs that just aren't here, for better or worse. So it's taking some getting used to.
It's semantics to say 3 exp isn't 0 exp. It's virtually nothing.
Do you think the game is better off not allowing exp gains in dungeons?
The entire run will earn you less than 1% of a level.
The real question should be: Is the game better off like this?
LOL, if too many players who like to group don't like it, it will be the game company's loss.Folks, this game is unlike most others on the market today. The system works, you just need to adapt to it. If you cannot, then that is your loss. I am sorry.
Folks, this game is unlike most others on the market today. The system works, you just need to adapt to it. If you cannot, then that is your loss. I am sorry.
@Gohlar it isn't alienating. I would love if 10 million people played and enjoyed this game. But the combat system and the method for which xp is obtained just cannot be realistically changed at this point. We are only going in circles here.
@Gohlar it isn't alienating. I would love if 10 million people played and enjoyed this game. But the combat system and the method for which xp is obtained just cannot be realistically changed at this point. We are only going in circles here.