My main point of discussion is whether we think
reducing the campaign duration would have a net benefit. Is the 30day(4+ week) campaign too long? I bring this up because we see zos reducing the game to two 30days with GH and Veng. Why 30 days? Why not 7 days? or 14 day campaigns? Can we boost populations in pvp all around if we coordinate wipe reset days? Shorter campaigns also ease the burden of faction locks too, where now you can swap up to 4x as fast. In my earlier years running a 7day campaign training guild we noticed this effect all the time where wipe days drastically boost player numbers and involvement especially in new players. You can see this effect in other games too like Rust where wipe days boost player numbers.
For veteran PvPers as we have pointed out with GH, faction locks are a nuisance that simply prevents people from playing with their friends for a month at a time. (sometimes long enough for people stop playing the game entirely before you get the chance to play together) For the most part older veteran PvPers even guilds don't even care about campaign rewards now after 12 years of getting them. However as we saw with the last veng test without faction locks, the casual players tend to just swap and flock to whatever faction is winning on day 1 because rewards are new to them and enticing. Which would point towards the need for keeping faction locks.
- Say if the campaign was a 7 day, you could strategically time the reset to happen on friday nights an hour after primetime to create a weekend warrior type event.
- 14 day campaigns would also be an option so you could have intermittent wipe weekends and then a followup rebuttable weekend.
- Weekend warrior campaigns are another concept, where you would have a short friday7pm-Sunday12pm campaign for weekend warriors. Then have a weekday Mon-Fri campaign which could offer bonus incentives for participating consistently.
As a 12year pvp player honestly I have no care for the campaign rewards by now as they offer me nothing, however I see that zos may be able to use campaign duration to drive more newer player interaction and gameplay. Does anyone have any good input as to why 30days are better? The only people I think might rather 30days are maybe a couple of guilds that still like to pvdoor keeps daily? Wouldn't it be more fulfilling if you were actually fighting for keeps with more people involved in the campaign score instead of racing to see who nightcaps better for score? I always wondered why zos had individual player leaderboards and not collective guild leaderboards to see who contributed the most to the campaign. But those are discussions for another time. Maybe a newer player focused campaign like veng should be 7 day with strategic resets, then the GH campaign with more established guilds would be a 14 day to be some cross between lower faction lock times, while still having the campaign score "race"
Edited by MincMincMinc on April 30, 2026 1:25PM I only use insightful
BG MMR should NOT reset, zos sponsored smurfing is a terrible design choice.
PvP needs more incentives, even simple potion mats or gold would be better than rewards for the worthy inventory bloat