KapiteinBoterham wrote: »Wdym new questline?
Are they removing content from the game?






tomofhyrule wrote: »I do have a concern with offerring a "Do the new Thieves Guild Line" seasonal Challenge.
Obviously the point is to get people to do the new questline. But there are a lot of players who like to delay doing storylines specifically so they can experience it, and not have every quest objective drowned out in a sea of flashiness.
I personally usually waited to do the old main Chapter stories until August despite them releasing in June because I wanted the crowds to die down so I would actually be able to see the NPCs and the things I needed to do, instead of just following everybody and their brother through a series of spamming [E]. After all, look how the world is any time we have an event quest start up - that's how this questline is going to look.
Unless 100% of the quest is privately instanced, the quest objectives will be mobbed and it will be a miserable experience for players who are here for the story... which is ostensibly the most important thing you're pushing and you even called it out in the reveal. Pushing the players into doing the stories the second they release means nobody will be able to experience it without fifty flashbangs in your face at once, and you'll end up turning off a lot of your players who are here for stories.
tomofhyrule wrote: »I do have a concern with offerring a "Do the new Thieves Guild Line" seasonal Challenge.
Obviously the point is to get people to do the new questline. But there are a lot of players who like to delay doing storylines specifically so they can experience it, and not have every quest objective drowned out in a sea of flashiness.
I personally usually waited to do the old main Chapter stories until August despite them releasing in June because I wanted the crowds to die down so I would actually be able to see the NPCs and the things I needed to do, instead of just following everybody and their brother through a series of spamming [E]. After all, look how the world is any time we have an event quest start up - that's how this questline is going to look.
Unless 100% of the quest is privately instanced, the quest objectives will be mobbed and it will be a miserable experience for players who are here for the story... which is ostensibly the most important thing you're pushing and you even called it out in the reveal. Pushing the players into doing the stories the second they release means nobody will be able to experience it without fifty flashbangs in your face at once, and you'll end up turning off a lot of your players who are here for stories.
All of this will be added on a permanent basis, not a temporary one. This was also mentioned during the announcement and in the articles.
Here's what's coming:
- Thieves' Guild and Sheogorath quests
- New quest system: rumors and favors
- New PvP system
- Dynamic Events
- Difficulty
- Sage's Vault
- New trial
'All of this is included in the base version of the game'
The only temporary event will be the one related to the seas
tomofhyrule wrote: »Unless 100% of the quest is privately instanced, the quest objectives will be mobbed and it will be a miserable experience for players who are here for the story... which is ostensibly the most important thing you're pushing and you even called it out in the reveal. Pushing the players into doing the stories the second they release means nobody will be able to experience it without fifty flashbangs in your face at once, and you'll end up turning off a lot of your players who are here for stories.
tomofhyrule wrote: »I do have a concern with offerring a "Do the new Thieves Guild Line" seasonal Challenge.
Obviously the point is to get people to do the new questline. But there are a lot of players who like to delay doing storylines specifically so they can experience it, and not have every quest objective drowned out in a sea of flashiness.
I personally usually waited to do the old main Chapter stories until August despite them releasing in June because I wanted the crowds to die down so I would actually be able to see the NPCs and the things I needed to do, instead of just following everybody and their brother through a series of spamming [E]. After all, look how the world is any time we have an event quest start up - that's how this questline is going to look.
Unless 100% of the quest is privately instanced, the quest objectives will be mobbed and it will be a miserable experience for players who are here for the story... which is ostensibly the most important thing you're pushing and you even called it out in the reveal. Pushing the players into doing the stories the second they release means nobody will be able to experience it without fifty flashbangs in your face at once, and you'll end up turning off a lot of your players who are here for stories.
All of this will be added on a permanent basis, not a temporary one. This was also mentioned during the announcement and in the articles.
Here's what's coming:
- Thieves' Guild and Sheogorath quests
- New quest system: rumors and favors
- New PvP system
- Dynamic Events
- Difficulty
- Sage's Vault
- New trial
'All of this is included in the base version of the game'
The only temporary event will be the one related to the seas
Are we supposed to be able to progress "The Nowhere Keys" quest?I talk to Abrasia in the market then nothing happens. I even tried to abandon and restart this quest, redo pickpocketing the key in the crypt correctly, then talk to Abrasia, and it's the same: can't progress. I also tried to run all around the market and go to the den to see if I can talk to anyone else to progress, but there's nobody.
(Pickpocketing the key in Dwynnarth is bugged if you accidentally aggro the guy then de-aggro and pickpocket. You still get the key but the quest doesn't recognize this, and forces you to kill him for it. But if you're curious like me and increase the difficulty before fighting him, he can actually run away, leaving you with no key, which then forces you to tell your pal you don't have it – even while it's in your inventory.)
I was enjoying the questline; I don't normally like to spoil them on PTS but kept going out of interest and curiosity. But there are A LOT of bugs, which I reported in-game. Mainly and ironically, stealth often doesn't work as expected, and all of the random detections are frustrating.
Also, are we supposed to be able to get the achievement "Get Away from it All" during this PTS cycle? Is it related to these Thieves quests?
Lastly, I agree with Tom. If the Tomes event is held at the same time this quest releases, it will "force" players to do this right then, with immersion broken by shiny mobs.
arctangent wrote: »Are we supposed to be able to progress "The Nowhere Keys" quest?I talk to Abrasia in the market then nothing happens. I even tried to abandon and restart this quest, redo pickpocketing the key in the crypt correctly, then talk to Abrasia, and it's the same: can't progress. I also tried to run all around the market and go to the den to see if I can talk to anyone else to progress, but there's nobody.
(Pickpocketing the key in Dwynnarth is bugged if you accidentally aggro the guy then de-aggro and pickpocket. You still get the key but the quest doesn't recognize this, and forces you to kill him for it. But if you're curious like me and increase the difficulty before fighting him, he can actually run away, leaving you with no key, which then forces you to tell your pal you don't have it – even while it's in your inventory.)
I was enjoying the questline; I don't normally like to spoil them on PTS but kept going out of interest and curiosity. But there are A LOT of bugs, which I reported in-game. Mainly and ironically, stealth often doesn't work as expected, and all of the random detections are frustrating.
Also, are we supposed to be able to get the achievement "Get Away from it All" during this PTS cycle? Is it related to these Thieves quests?
Lastly, I agree with Tom. If the Tomes event is held at the same time this quest releases, it will "force" players to do this right then, with immersion broken by shiny mobs.
If you encounter Abrasia in another location in the marketplace the quest will proceed. I found her again in the far SW of the quest circle.
Also, are we supposed to be able to get the achievement "Get Away from it All" during this PTS cycle? Is it related to these Thieves quests?
Also, are we supposed to be able to get the achievement "Get Away from it All" during this PTS cycle? Is it related to these Thieves quests?
Open question on completable, but it's mostly unrelated to the Thieves Guild stuff. I believe the four fragments drop from the final chest at the Dynamic World Events. No idea if they are curated drops or we're at the mercy of RNG, but I strongly suspect the latter.