Kickimanjaro wrote: »The veterancy system sounded like it was exclusively for PvP. Why do you want the stuff they're finally giving to PvP players as a reward for participating in PvP if you don't like PvP? Just don't PvP, then, and accept that you won't get the PvP-specific rewards?
Kickimanjaro wrote: »The veterancy system sounded like it was exclusively for PvP. Why do you want the stuff they're finally giving to PvP players as a reward for participating in PvP if you don't like PvP? Just don't PvP, then, and accept that you won't get the PvP-specific rewards?
Major_Mangle wrote: »Kickimanjaro wrote: »The veterancy system sounded like it was exclusively for PvP. Why do you want the stuff they're finally giving to PvP players as a reward for participating in PvP if you don't like PvP? Just don't PvP, then, and accept that you won't get the PvP-specific rewards?
Because the ESO playerbase is incredibly entitled and believes that just because they´re paying customers that all content and rewards should more or less be automatically be given to them while barely participating. As you say, if you´re not interested in PvP, then don´t do it and accept that all rewards aren´t available for you, simple as that.
TheGamerSeal wrote: »Kickimanjaro wrote: »The veterancy system sounded like it was exclusively for PvP. Why do you want the stuff they're finally giving to PvP players as a reward for participating in PvP if you don't like PvP? Just don't PvP, then, and accept that you won't get the PvP-specific rewards?
This isn’t about PvP having its own rewards. It’s about those rewards being time-limited and stacked on top of other FOMO systems.
“Just don’t do it” doesn’t address the issue when the design is built around missing out permanently. That’s where the pressure comes from.
If I want a trials-only armor set, I need to do trials to get it, but I'm willing to try especially with the help of 11 other folks that know what they are doing.
Kickimanjaro wrote: »If I want a trials-only armor set, I need to do trials to get it, but I'm willing to try especially with the help of 11 other folks that know what they are doing.
May I suggest that you approach Cyrodiil and PvP-related rewards in the same way?
Edit: Upon further reflection, and the influence of some skooma, I've realized that your experience is similar to mine with regards to Tales of Tribute. And in this case, that offered me a way to earn the rewards purely through PvE without needing to do the intended PvP card game against other people (I just ran around Tamriel playing NPCs in bars). Maybe there should be some sort of thing for the new, special title given to dedicated participants in the first six month PvP season... maybe not. I like the idea of a PvP only title. It's like for yall where you have something to show you did the trifecta. Not everyone needs that, but it's cool to show off. More cosmetic things like mounts, I get where you're coming from.
Only way to get them to stop is to disengage. Miss out because it's not worth it. When fomo causes a drop in engagement numbers, they will stop releasing content that way.
Only way to get them to stop is to disengage. Miss out because it's not worth it. When fomo causes a drop in engagement numbers, they will stop releasing content that way.
This is true to an extent—engagement numbers do matter, but they're only part of the picture. These kinds of systems can increase short-term engagement and increase burnout and long-term drop-off. Not everyone who engages with these systems likes them—they’re just responding to the pressure.valenwood_vegan wrote: »Absolutely this lol, folks (not any one in particular, just like players generally) complain about the FOMO stuff but then they log in and go after it hardcore, and corporate sees that data, and the cycle goes on.
I am also not a fan of temporary content. But in this case it is important to keep a couple things in mind:
Rohamad_Ali wrote: »Every year there's a Hate PvP but want the content rewards thread. Thanks for not letting us down in 2026.
That's exactly why game devs continue releasing fomo content. If the response is to complain but keep playing anyway, the data will show the devs that fomo is still motivating players to log in. So if you want your response to matter, you need to disengage. When so many players disengage that fomo content drops their play numbers, then devs will change their approach.TheGamerSeal wrote: »Not everyone who engages with these systems likes them—they’re just responding to the pressure.
wrote.. #20
Perhaps I'm being stupid... but why...
If it's about rewards being time-bound... why should this years' Olympic Gold medal winners be awarded next years' Gold medals (or vice versa)? PVP is that... you win this season, you get a reward... you win next season, you get a reward. Every year those Gold medals have a different design... not sure I see any reason why ESO should follow some altruistic ideal. PVP Veterancy rewards are no different to the Olympics. If you want that trinket, take part, win. Or don't bother. There's no reason why last season's ESO's PVP winners should not have their own (and unique) "shiny".
If it's about type of content... why shouldn't people who only play PVP have their own PVP themed rewards? Why shouldn't people who only play PVE have their own PVE themed rewards? If you want both, play both... and ToT if you care for those rewards also.I am also not a fan of temporary content. But in this case it is important to keep a couple things in mind:
That said, I do agree re. temporary PLAYABLE content (Writhing Fortress when are YOU coming back?)... playable content, which took time to create (probably at great expense to ZOS) should not be a flash-in-the-pan experience (there's no reason, for example, for WF to not be dropped back in "as-was" for people to just muck around in, and maybe in the future adapted into a legitimate public dungeon).
But rewards for playing specific content at a specific time... personally I don't see the issue... it's only annoying because you know it exists. I don't have that Anniversary Cake from 2016 (didn't understand the game enough back then)... so yeah, that missing spot in my collection annoys me... but that's life, surely?
If you look in your Collections UI... how many of those things are you missing shown in grey (probably achievable) versus how many things you know exist and didn't get, versus all those things in the game you don't even know you had a chance to own. You will never fully "complete" (definitions may vary) ESO, no matter how much you try.
[EDIT]
I will add a few words of advice/wisdom/experience...
Firstly, as somebody who isn't a PVP person, finding the right guild (for you) and the right group (for you) will do amazing things for your enjoyment in this game. If there's PVP rewards you want, and you don't usually do PVP, it's generally not a problem (in my experience) to get a bunch of people into Cyrodiil to achieve what's needed. The biggest issue tends to be finding enough people on the same alliance. Battlegrounds, again in my experience, are a lot more fun pre-grouped with guildies. (And yes some people will disagree, many people I play with don't mind dungeon PUGs, but I avoid them like the plague... we're all have our own crosses to bear.)
Secondly, if anyone is trying to collect EVERY "shiny" in this game, to the point it's taking so many hours it's almost an addiction, I would strongly advise/suggest that perhaps ESO is not the game they should be playing right now. Collecting everything is simply not achievable.
That's exactly why game devs continue releasing fomo content. If the response is to complain but keep playing anyway, the data will show the devs that fomo is still motivating players to log in. So if you want your response to matter, you need to disengage. When so many players disengage that fomo content drops their play numbers, then devs will change their approach.TheGamerSeal wrote: »Not everyone who engages with these systems likes them—they’re just responding to the pressure.
For example, we have seen the MMO genre trend towards accessibility over punishing grind because enough players simply stopped engaging in grind content, not for forum posts alone.
wrote.. #20
For players who don't have a subscription, the latest changes are actually a plus. For subscribers, it's a disaster. You're basically paying to be able to earn more, which means you have to spend more time on the very things you paid for... lol. That sounds confusing, I know... I’m still figuring out for myself how to evaluate all this “new” stuff.
But I completely agree with you: You’ve described clearly well the only effective way to show ZOS what FOMO does for THEM.
I'm going to have to go with "extreme confusion" regarding the OP's complaint. To step outside the game, this is very much like "I hate pineapple on pizza and I will never eat pizza which has pineapple on it (maybe if you hold a gun to my head, but only maybe), but I'm upset that pineapple is a limited-time topping." If they don't want to PvP, then the rewards for PvP'ing should be of absolutely no consequence, FOMO or not.
Danz_Macabre wrote: »Limited time events is how you get people together to play.
Why do you need PVP stuff, if you hate PVP.
Seasons and events is really not a new thing in games.
I dont PVP, but I imagine, they will work through alot of it just doing...pvp.. like they normally do? And yes..it's for the pvp community. Lets let them have something without shouting about FOMO.
I don't find the weekly or seasonal objectives difficult or very time consuming. It actually brought my hubby back to the game. (He loves lists and objectives. 😅)
MincMincMinc wrote: »Yeah current zos doesnt realize that if they just made the actual gameplay good, people would play the game. There wouldnt be a need to fake inflate player numbers for corporate meetings by using daily farming tasks. People getting home from work or school don't want to do multiple hours of monotonous chores in a videogame.
Funny enough cyrodil is a prime example where zos put little to no investment over the years, yet you had a constant playerbase which simply loved the combat system. Yet we zos slowly gutting the gameplay down for the sake of hack&slash vfx and trading card game type proc gear system.