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Werewolf rework

Dimorphos
Dimorphos
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I know it is a work in progress and developers have most likely made up their minds about what the final thing will be... But !

I do not get it why werewolf form must have a timer/drain and an upkeep system for that. And what I really do not get is why they are changing this to be ultimate drain. I fear it will become too much a task you must focus on while trying to perform otherwise as a werewolf. I fear it will take out all the fun.

What harm would it be if the form remains until you die or choose to cancel it yourself. They could even give this form a real ultimate skill to use, nothing too powerful but more like a 6th skill to use since the form is one bar anyways. I would also love to see a rework done to vampire that would become a usable form just like werewolf.

These are just my thoughts and wishes and I know some people will come to point out why this is a TERRIBLE IDEA. That's ok. It is their opinion only. I would really love this kind of change as it would practically give us 2 new "permanent" classes and a nice addition to any character.
Edited by Dimorphos on April 6, 2026 8:21PM
  • Erickson9610
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    Dimorphos wrote: »
    What harm would it be if the form remains until you die or choose to cancel it yourself.

    I would rather keep my form even when dying. This isn't like other werewolf media where the werewolf changes back into their human form when killed. It would be frustrating to lose Werewolf form when being killed because that disrupts the experience when playing.
    Edited by Erickson9610 on April 6, 2026 9:30PM
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak Prowling added in Update 50!
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Lycanthrope1997
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    We are gonna have to wait and see what they reveal on pts or livestreams
  • Dimorphos
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    Dimorphos wrote: »
    What harm would it be if the form remains until you die or choose to cancel it yourself.

    I would rather keep my form even when dying. This isn't like other werewolf media where the werewolf changes back into their human form when killed. It would be frustrating to lose Werewolf form when being killed because that disrupts the experience when playing.

    I think it makes more sense that you lose the form when you die, gathering 100 ultimate to take form again happens within a reasonable time and effort. But I am glad to see we agree that the form should be more "permanent".
  • Dimorphos
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    We are gonna have to wait and see what they reveal on pts or livestreams

    Yes it is still a work in progress but it seems they have already painted a clear way of the rework. Still we can hope.

    It is not that much of an issue in PVE, but in PVP it will become a hard task to keep up the form and when you lose the form and have set your build towards it, you are somewhat weakened until you get your ultimate back up. I already avoided werewolf because of the hustle when you need to focus on the form drain. It is not a fun way to play.

    Having semi-permanent werewolf form would just make sense. I mean, why not ? Can't think of any good reason why it would be game breaking change.
  • Nordstern
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    Werewolf used to be really strong in pvp. If they made it permanent they cant make it too powerful and other people would complain about that i guess
  • Dimorphos
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    Nordstern wrote: »
    Werewolf used to be really strong in pvp. If they made it permanent they cant make it too powerful and other people would complain about that i guess

    No one here asked for overpowered wolf. Just to get rid of this stupid form-drain mechanism.
  • coop500
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    Nordstern wrote: »
    Werewolf used to be really strong in pvp. If they made it permanent they cant make it too powerful and other people would complain about that i guess

    Yes this is my concern. If they make it too easy to upkeep in combat, then it will have to be weak. I'm already sad about the DK nerfs that will likely come due to PvP. I'm having fun with it in PVE, but as we know, that never mattered. And werewolf has suffered this in the past.

    Werewolf in general is going to be very hard to balance. A playstyle that only has one bar, it has to be objectively weaker or people will whine and complain, that's why Oakensoul got nerfed too. So I don't expect us to be competitive in power, and if we are, then it will be nerfed later, and I just have to hope that werewolf doesn't end up in a worse place than it is in 49.
    Hoping for more playable races
  • Erickson9610
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    Dimorphos wrote: »
    Dimorphos wrote: »
    What harm would it be if the form remains until you die or choose to cancel it yourself.

    I would rather keep my form even when dying. This isn't like other werewolf media where the werewolf changes back into their human form when killed. It would be frustrating to lose Werewolf form when being killed because that disrupts the experience when playing.

    I think it makes more sense that you lose the form when you die, gathering 100 ultimate to take form again happens within a reasonable time and effort. But I am glad to see we agree that the form should be more "permanent".

    It's not only lore breaking, it's frustrating from a player experience perspective.

    You can see dead werewolves still in their werewolf form all over ESO and also TES V: Skyrim. There are animations made for that which would go unused if they were forced into human form.

    Further, Werewolf groups (especially in PvP, but also in PvE) need the opportunity to resurrect one another. The groups fall apart (via Call of the Pack) when there are fewer transformed werewolves to help sustain the timer.

    I never said I agreed with the idea of a more "permanent" form. Werewolf just asks that you keep playing by the roleplay fantasy and you'll sustain it for however long you like. Don't force us out of form when we die, because a big part of the Werewolf playstyle is being in Werewolf form for hours on end, and there will be deaths every now and again which shouldn't disrupt that experience.
    Edited by Erickson9610 on April 7, 2026 5:00PM
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak Prowling added in Update 50!
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Dimorphos
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    Dimorphos wrote: »
    Dimorphos wrote: »
    What harm would it be if the form remains until you die or choose to cancel it yourself.

    I would rather keep my form even when dying. This isn't like other werewolf media where the werewolf changes back into their human form when killed. It would be frustrating to lose Werewolf form when being killed because that disrupts the experience when playing.

    I think it makes more sense that you lose the form when you die, gathering 100 ultimate to take form again happens within a reasonable time and effort. But I am glad to see we agree that the form should be more "permanent".

    It's not only lore breaking, it's frustrating from a player experience perspective.

    You can see dead werewolves still in their werewolf form all over ESO and also TES V: Skyrim. There are animations made for that which would go unused if they were forced into human form.

    Further, Werewolf groups (especially in PvP, but also in PvE) need the opportunity to resurrect one another. The groups fall apart (via Call of the Pack) when there are fewer transformed werewolves to help sustain the timer.

    I never said I agreed with the idea of a more "permanent" form. Werewolf just asks that you keep playing by the roleplay fantasy and you'll sustain it for however long you like. Don't force us out of form when we die, because a big part of the Werewolf playstyle is being in Werewolf form for hours on end, and there will be deaths every now and again which shouldn't disrupt that experience.

    I 100% stand with you on this then. I just dislike that form drain, so anything to get us rid of works for me.
  • Radiate77
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    Transformation is the entire point of lycanthrophy.

    It’s supposed to be chaotic, and random, and you’re supposed to fall out of it. The fact that we have any control over the curse in ESO is already a huge overstep.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Dimorphos
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    coop500 wrote: »
    Nordstern wrote: »
    Werewolf used to be really strong in pvp. If they made it permanent they cant make it too powerful and other people would complain about that i guess

    Yes this is my concern. If they make it too easy to upkeep in combat, then it will have to be weak. I'm already sad about the DK nerfs that will likely come due to PvP. I'm having fun with it in PVE, but as we know, that never mattered. And werewolf has suffered this in the past.

    Werewolf in general is going to be very hard to balance. A playstyle that only has one bar, it has to be objectively weaker or people will whine and complain, that's why Oakensoul got nerfed too. So I don't expect us to be competitive in power, and if we are, then it will be nerfed later, and I just have to hope that werewolf doesn't end up in a worse place than it is in 49.

    Why would it have to be weak? Can't it be somewhat on the same power level as 2 bar builds, you will still miss many skills, passives etc. that those people can have so it balances it out even if werewolf was a little bit stronger in raw power and permanent form. And I have said/asked about this many times: Why they have to keep scaling PVE/PVP at the same time on items/skills/passives?? It would take a lot of work first but after that everything would become much easier if PVP and PVE would always be separated because they are inherently different worlds. No need to balance struggle after that at least not so much.
  • Dimorphos
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    Radiate77 wrote: »
    Transformation is the entire point of lycanthrophy.

    It’s supposed to be chaotic, and random, and you’re supposed to fall out of it. The fact that we have any control over the curse in ESO is already a huge overstep.

    I am Ok with that IF it doesn't take the fun out of it. Too fast drain or too complex mechanic will do that, and I greatly fear this new ultimate drain will be worse than the current one ( which can be tolerated in optimal situation ). It should be something that you will fall out of the form if you are completely idle for like 5 minutes. In cyrodiil for example going from A to B can take a lot of time and it would be more fun if you can stay in form by stopping only few times to feed. They could also add potions that has feeding effect while giving you tri stat recovery, that would help too.
  • Jammy420
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    Honestly, if they are going to make WW be as well done as the new DK rework, I am extremely excited.
  • coop500
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    Dimorphos wrote: »
    coop500 wrote: »
    Nordstern wrote: »
    Werewolf used to be really strong in pvp. If they made it permanent they cant make it too powerful and other people would complain about that i guess

    Yes this is my concern. If they make it too easy to upkeep in combat, then it will have to be weak. I'm already sad about the DK nerfs that will likely come due to PvP. I'm having fun with it in PVE, but as we know, that never mattered. And werewolf has suffered this in the past.

    Werewolf in general is going to be very hard to balance. A playstyle that only has one bar, it has to be objectively weaker or people will whine and complain, that's why Oakensoul got nerfed too. So I don't expect us to be competitive in power, and if we are, then it will be nerfed later, and I just have to hope that werewolf doesn't end up in a worse place than it is in 49.

    Why would it have to be weak? Can't it be somewhat on the same power level as 2 bar builds, you will still miss many skills, passives etc. that those people can have so it balances it out even if werewolf was a little bit stronger in raw power and permanent form. And I have said/asked about this many times: Why they have to keep scaling PVE/PVP at the same time on items/skills/passives?? It would take a lot of work first but after that everything would become much easier if PVP and PVE would always be separated because they are inherently different worlds. No need to balance struggle after that at least not so much.

    Oh trust me, I would LOVE PvP and PvE to be balanced differently, but even PvEers were complaining about how strong Oakensoul was, because people were able to pull similar DPS numbers with it as two bar builds.
    Plus the devs seem resistant to the idea of truly separating PvE and PvP as much as it needs to be, so I'm trying to be realistic. Between both game modes, neither will accept a 1 bar build being able to pull their own weight with 2 bar builds.

    I just don't want to see werewolf come out busted, and then nerf-hammered into worthlessness again.
    Hoping for more playable races
  • Erickson9610
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    Radiate77 wrote: »
    Transformation is the entire point of lycanthrophy.

    It’s supposed to be chaotic, and random, and you’re supposed to fall out of it. The fact that we have any control over the curse in ESO is already a huge overstep.

    I disagree about the "you're supposed to fall out of it" part. The curse part comes from being unable to prevent yourself from going into it. Several NPCs in this game struggle to control their form — specifically, they can't stop themselves from transforming and mauling people.

    That's the part ESO should fix about player werewolves. We shouldn't be able to never transform if we never slot the transformation ultimate. It should be harder to stay out of Werewolf form while you are a Werewolf — the Werewolf form already has several downsides, such as all of their abilities being Criminal Acts and being unable to interact with merchants, so asking to make werewolves revert form more often is asking for the downsides to be less prominent.
    Edited by Erickson9610 on April 7, 2026 10:58PM
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak Prowling added in Update 50!
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • dark_hunterxmg
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    Jammy420 wrote: »
    Honestly, if they are going to make WW be as well done as the new DK rework, I am extremely excited.

    I really hope they do make it that strong. Werewolf is no match for the new DK right now. It was a struggle when mag sorc was meta and more so when subclassing came out, but DK is a whole extra level above that.
    I just hope we can keep Werewolf form 100% of the time and be able to do it without having to make an ultigen build.
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