annarr1117nub18_ESO wrote: »TES games has always consisted of using the block and dodge and archery mechanics to help keep your player character alive in the game for a longer period of time!
AlienPrimate wrote: »None of you are understanding what I said. It doesn't matter if I dodge or block because they just continue running after me and no one has enough stamina for that, especially a healer. In the beta I had the same problem except I did the quest at level 18 and was able to sustain myself long enough for my teammates to kill the boss. None of them took one hit because I took all of them. I could run around in circles doing nothing but healing myself for a couple of minutes while they put out all the damage they please with 0 aggro. The bosses even follow me into the water and get healed because of the area limit thing when they become invincible while they return to their spawn. That is the only time that they stop chasing me and by then it was all pointless.
AlienPrimate wrote: »I have been trying to complete fungal grotto, but I can't beat the bosses (particularly the first dreugh boss and giant mudcrab). Every time the tank leads in and I sit back as far away as possible. The boss runs right by my three party members straight to me when I still haven't hit them yet. I then proceed to running away trying to keep myself alive with my abilities and finally get away. The boss is then out of its natural range and gains full hp instantly while running back to its spawn and we have to start over. The same thing happens over and over until I die and shortly after every one else dies without their healer.
Censorious wrote: »Not in this game. This is a community L2P issue.
Censorious wrote: »Everyone's got used to the idea that mobs in MMOs are completely stupid and can be tricked into wasting all their damage on a 'tank'.
Not in this game. This is a community L2P issue.