Wtb vampires getting bloody after feeding on players again!
Its_MySniff wrote: »Harder overland needs a toggle. I don't want a ten minute fight just too get a resource node. That isn't engaging, it would be aggravating.
Am I the only one feeling the game is heading more and more towards a childrens game?
It just feels more like a cellphone game in terms of gameplay, dialogues, some new designs. I am so glad they are working on harder overland and the horror subclassing has braught to PVP.
My main three points that would greatly improve this game:
1. Better animations!
2. Harder overland, EVERYTHING in the world feels like the same things with different skins on them. There's no incentive to quest anymore.
3. Subclass balancing.
Let's hope this stuff get released early in 2026
Erickson9610 wrote: »
Am I the only one feeling the game is heading more and more towards a childrens game?
It just feels more like a cellphone game in terms of gameplay, dialogues, some new designs. I am so glad they are working on harder overland and the horror subclassing has braught to PVP.
My main three points that would greatly improve this game:
1. Better animations!
2. Harder overland, EVERYTHING in the world feels like the same things with different skins on them. There's no incentive to quest anymore.
3. Subclass balancing.
Let's hope this stuff get released early in 2026
Agree with you on harder Overland, as long as it’s optional (which it is), I don’t see the problem. Or at the very least the positives would far outweigh the negatives.
Majority of ESO player prefer to play solo. So, let’s enhance that solo experience by giving them an optional difficulty challenge. I personally cannot fully invest in any story no matter how great it is if the gameplay challenge doesn’t match the gravity of the narrative.
Am I the only one feeling the game is heading more and more towards a childrens game?
It just feels more like a cellphone game in terms of gameplay, dialogues, some new designs. I am so glad they are working on harder overland and the horror subclassing has braught to PVP.
My main three points that would greatly improve this game:
1. Better animations!
2. Harder overland, EVERYTHING in the world feels like the same things with different skins on them. There's no incentive to quest anymore.
3. Subclass balancing.
Let's hope this stuff get released early in 2026
Agree with you on harder Overland, as long as it’s optional (which it is), I don’t see the problem. Or at the very least the positives would far outweigh the negatives.
Majority of ESO player prefer to play solo. So, let’s enhance that solo experience by giving them an optional difficulty challenge. I personally cannot fully invest in any story no matter how great it is if the gameplay challenge doesn’t match the gravity of the narrative.