Rohamad_Ali wrote: »I don't have any issues with DK's.
Imagine if Wings reflected meteors once again.
Rohamad_Ali wrote: »I don't have any issues with DK's.
There are no skills that you would improve numbers or visuals on?
Imagine if Wings reflected meteors once again.
Rohamad_Ali wrote: »I don't have any issues with DK's.
There are no skills that you would improve numbers or visuals on?
Imagine if Wings reflected meteors once again, or what if Stone Giant flowed better and made actual stones appear instead of those ugly spheres?
Rohamad_Ali wrote: »Rohamad_Ali wrote: »I don't have any issues with DK's.
There are no skills that you would improve numbers or visuals on?
Imagine if Wings reflected meteors once again, or what if Stone Giant flowed better and made actual stones appear instead of those ugly spheres?
I do miss reflecting meteors.
BardokRedSnow wrote: »Rohamad_Ali wrote: »I don't have any issues with DK's.
There are no skills that you would improve numbers or visuals on?
Imagine if Wings reflected meteors once again.
Tbh Id rather it reflect normal projectile damage again instead of a fixed amount, and just block meteor would be acceptable. Meteor isnt even really a problematic ult for DKs. But all these long range crit builds need a good counter. Especially with the existence of monomyth.
YandereGirlfriend wrote: »Surprised by all of the dooming (or should I be...).
While it feels sort of random that Dragonknight was chosen to be first, it's in response to the correct observation that lines like Draconic Power are woefully underpowered in the subclassing era (same with Nightblade Shadow, Sorcerer Dark Magic, etc.).
We should be open-minded and give it a chance. I don't know that I love moving Inhale (would rather have seen better damage passives in Draconic...) to Ardent and likely Chains to Draconic (which seems to violate their stated objective to make all skill lines hodge-podges rather than role specific and moving a damage skill into the DPS line and a tank skill into the tank line is the literal opposite of that) but I'll remain open-minded until it hits the PTS.
Ignore the Ardent flame vote, I'm a DK main (braindead) and hit the wrong button.
https://youtu.be/B786lPU0nlA?si=oY46WpVVVFiFl1_9Well now we know.https://youtu.be/B786lPU0nlA?si=H4WjysguWi2vWv3F
BardokRedSnow wrote: »Well now we know.https://youtu.be/B786lPU0nlA?si=H4WjysguWi2vWv3F
Its far from final but thus far im loving it. Especially if wings gets movement speed like wardens. DK shouldnt need to use race against time or subclass for movement when we have literal dragon wings.
After viewing the work in progress, I would be completely fine if Poison was removed from Dragonknight’s kit.
With Hybridization, Scribing, and how far weapon skills have come, I can make no argument in keeping all of our green recolored skills in each Class.
Ardent Flame is not Ardent Poison, and with the new Flame Damage passive, I would rather both morphs just do Flame Damage.
BardokRedSnow wrote: »After viewing the work in progress, I would be completely fine if Poison was removed from Dragonknight’s kit.
With Hybridization, Scribing, and how far weapon skills have come, I can make no argument in keeping all of our green recolored skills in each Class.
Ardent Flame is not Ardent Poison, and with the new Flame Damage passive, I would rather both morphs just do Flame Damage.
Agreed, looks ugly anyway.
James-Wayne wrote: »So longs they make abilities stronger by ensuring the more class lines you have the stronger you are. And make sure class sets fit that would as well.
I'm glad DK is first because it's not my main 😂
Here’s to hoping they don’t just tack on a lazy, “for each Dragonknight ability slotted” or “when dealing damage with a Dragonknight ability” and instead design our reworks around encouraging unique playstyles.
From the sound of it, this Avalanche passive they mentioned seems to encourage an Attrition-playstyle, can’t wait to see what it says.
BardokRedSnow wrote: »After viewing the work in progress, I would be completely fine if Poison was removed from Dragonknight’s kit.
With Hybridization, Scribing, and how far weapon skills have come, I can make no argument in keeping all of our green recolored skills in each Class.
Ardent Flame is not Ardent Poison, and with the new Flame Damage passive, I would rather both morphs just do Flame Damage.
Agreed, looks ugly anyway.
I can’t wait to see all of our new animation changes! I’ve felt strongly about this for awhile now, and Dragonknight was the worst offender visually, up there with Templar and Warden.
After watching the latest stream, it is great to see that the level of detail we can expect is the standard set by Arcanist.
My hope is that each skill remains visually distinct and recognizable, and not overwhelming, like the current light show we have when you have Spiked Armor, Coag, Inferno, and Seething Fury stacks all active at once.
YandereGirlfriend wrote: »
wolfie1.0. wrote: »Where's the poll option that allows us to indicate that it doesn't matter because we dont trust ZOS to make changes that will make it better?
This is a summary I compiled using AI. Due to placeholders and translation errors in the German version, it may not be entirely accurate.
1. Engulfing Flames' 6% bonus fire damage has been changed to 6% bonus damage.
2. Flames of Oblivion now deal area damage every 5 seconds instead of just damaging 3 targets, and each hit has a chance to deal bonus damage.
3. Volatile Armor now provides bonus damage based on resistances.
4. Dragon Blood now heals once and then once based on missing health.
5. Take Flight now provides a bonus damage buff.
6. Stone Giant now adjusts damage based on the target's maximum health (similar to Black Gem Foundry's Monster Helm Sets).
7. Molten Armaments now deal bonus damage on your light and heavy attacks (I'm uneasy about this because it could completely replace Sorc's Overload).
8. Mountain's Blessing now provides a damage buff when you deal damage, and it stacks. One stack is lost when no damage is dealt.
9. Helping Hands: A fully charged heavy attack will cause the target to lose balance and restore your maximum resources.
10. Inhale: Now restores both maximum resources and health simultaneously.
If these changes are implemented, I'm really looking forward to the upcoming class reworks. However, I have to complain that, based on the current pace, completing all the class reworks will take at least 2-3 years, which is far too long.
YandereGirlfriend wrote: »