JackWilmslow wrote: »I have done this before on multiple characters now, I just don't remember it being that long tbh.
It was fine and cleared it no problem, but I felt the fight was different (he didn't spawn any adds during the fight).
Just a tank and spank, but it did feel it took unusually long time, even taking other runs into account.
I reeeeally should of recorded it as a comparison tbh.
Thinking back on the fight, as it was on an alt, I wonder if having CP somehow affected the scaling. Mine were 2000+
LootAllTheStuff wrote: »Not sure that would matter so much? I was on about 1600-1700, but it was a character largely geared for tanking, so DPS output isn't as high, which made it a bit slow.
LootAllTheStuff wrote: »Not sure that would matter so much? I was on about 1600-1700, but it was a character largely geared for tanking, so DPS output isn't as high, which made it a bit slow.
I was thinking that if the scaling takes account of CP, then a new player at level 40 (which is roughly the level you'd be if you ran through the main story) would have a lower boss health pool than a old player who while at level 40 also has access to 160+ CP.
LootAllTheStuff wrote: »LootAllTheStuff wrote: »Not sure that would matter so much? I was on about 1600-1700, but it was a character largely geared for tanking, so DPS output isn't as high, which made it a bit slow.
I was thinking that if the scaling takes account of CP, then a new player at level 40 (which is roughly the level you'd be if you ran through the main story) would have a lower boss health pool than a old player who while at level 40 also has access to 160+ CP.
I guess that's one thing I won't be able to test! Is it known if CP is taken into account in scaling anywhere in base game, though? I'm somewhat sceptical that it is taken into account - certainly doesn't seem to be the case for base game overland content.