What I've been doing, once it's clear to me that the game is unwinnable for me, is, rather than concede (which would be the rational thing to do, I agree) I play to lose. I can avoid the penalty that way.
SeaGtGruff wrote: »I rarely play against other players-- only when there's an endeavor to do so-- but occasionally I lose to the NPCs, and usually it is pretty obvious after the first turn or two that I don't stand much of a chance. I always play the rest of the match anyway, and try my best to pull off a miracle-- which sometimes does happen. And on the rare times when I'm playing against a player, I'll play the match through to the end, even if it looks like I'm going to lose. It's s card game, and randomness is a major part of it, so you can't be absolutely certain of the outcome from just the first turn or two.
Time penalty protects against unlimited box farm.
Time penalty protects against unlimited box farm.
It doesn't. Cooperating players can finish the game “property” in less than a minute without anyone conceding (just pick AORC and favor them in 4 turns or even less if lucky). Even with concedes, they can cycle through 9+ characters each, so it's one game in 33 or less seconds.
Well, I've meant super fast blue box farm.
Time penalty protects against unlimited box farm.
While RNG can be pretty rough, often there is a chance even if initial turns are not in your favor - you can get some goods draws a bit later. Also when person becomes certain in their win, they may start making mistakes, particularly if not top tier player.