People want the rewards without getting outside of their comfort zone and ZOS tends to cater to bad players instead of pushing them to get better.
Four_Fingers wrote: »It takes 64,000,000 AP to reach alliance rank 50 which takes long enough now if you play proper PvP.
We do not need a reduction in ap gain, if anything we need to gain more ap.
Only crossplay can save PvP now since they never add new PvP content for years with such small PvP community we have now.
PathosDante wrote: »Four_Fingers wrote: »It takes 64,000,000 AP to reach alliance rank 50 which takes long enough now if you play proper PvP.
We do not need a reduction in ap gain, if anything we need to gain more ap.
For example, if we earned +500 AP for defeating each player but lost -1000 AP when we died to one, reaching 5 stars on the server would be extremely challenging — but that’s exactly what would make it meaningful. People would spend hours defending or attacking keeps just to achieve that 5-star rank. Unfortunately, in the current system, you automatically get 5 stars after spending a certain amount of time in PVP, and in my opinion, that makes it completely meaningless.
DenverRalphy wrote: »Only crossplay can save PvP now since they never add new PvP content for years with such small PvP community we have now.
All crossplay would achieve is guaranteeing fewer console players playing PvP. There's not one singular example of crossplay PvP that didn't result in console players getting the short end of the stick.
PathosDante wrote: »Four_Fingers wrote: »It takes 64,000,000 AP to reach alliance rank 50 which takes long enough now if you play proper PvP.
We do not need a reduction in ap gain, if anything we need to gain more ap.
For example, if we earned +500 AP for defeating each player but lost -1000 AP when we died to one, reaching 5 stars on the server would be extremely challenging — but that’s exactly what would make it meaningful. People would spend hours defending or attacking keeps just to achieve that 5-star rank. Unfortunately, in the current system, you automatically get 5 stars after spending a certain amount of time in PVP, and in my opinion, that makes it completely meaningless.
That would encourage choosing only fights that you can’t loose more than it already is.
It is totally possible to get bad KD by getting repeatedly zerged without doing anything wrong over than being in the wrong place and team at the wrong time.
How would new ap be generated if everytime a player gets 500ap for a kill another looses 1000? That means 500 ap are annihilated for every kill and soon oftenkilled players are out of ap. 500ap for kills is much less than we get now. Mainly ballgroups would get 5stars.
IC already makes you loose tel car when you get killed and is therefore unpopular so how popular would Cyrodiil be if you loose even morefor getting killed.
Never dying players killing everyone already get the best playing experience and rewards and don’t need extra motivation and rewards to not quit. Players getting killed all the time need motivation/reward to not quit the game.
DenverRalphy wrote: »Only crossplay can save PvP now since they never add new PvP content for years with such small PvP community we have now.
All crossplay would achieve is guaranteeing fewer console players playing PvP. There's not one singular example of crossplay PvP that didn't result in console players getting the short end of the stick.