PathosDante wrote: »One more thing: Alliance Points are way too easy to get. I feel like if you earn points for killing someone, you should lose points when you die too. This would let characters with zero points try to earn them back in battlegrounds rather than hanging around the big PVP zones.
I believe dying in PVP should cost you points too.
Major_Mangle wrote: »PathosDante wrote: »One more thing: Alliance Points are way too easy to get. I feel like if you earn points for killing someone, you should lose points when you die too. This would let characters with zero points try to earn them back in battlegrounds rather than hanging around the big PVP zones.
I believe dying in PVP should cost you points too.
A better approach imo would be to reduce the amount of AP for taking objectives like resourcs and keeps, but increase it for killing players, and the more people who attacked a target the less AP each participants gets (afaik that's how it currently works). We need less incentives for PvDoor and more for PvP.
Losing currency is fine for IC with the telvar system but I don't see any need for AP to behave the same way.
Major_Mangle wrote: »PathosDante wrote: »One more thing: Alliance Points are way too easy to get. I feel like if you earn points for killing someone, you should lose points when you die too. This would let characters with zero points try to earn them back in battlegrounds rather than hanging around the big PVP zones.
I believe dying in PVP should cost you points too.
A better approach imo would be to reduce the amount of AP for taking objectives like resourcs and keeps, but increase it for killing players, and the more people who attacked a target the less AP each participants gets (afaik that's how it currently works). We need less incentives for PvDoor and more for PvP.
Losing currency is fine for IC with the telvar system but I don't see any need for AP to behave the same way.
PathosDante wrote: »When I look back at the MMORPGs I’ve played over the years, the ones I’ve spent the most time on have always been the ones with strong PVP systems — and I’ve seen the same thing among my friends, too.
Interestingly, the PVP mechanics in this game have satisfied me more than enough, and I haven’t felt the need to look for another game. However, there’s definitely something this game lacks compared to others, and that is…
PVP players are not rewarded enough.
For example, in a game I played before ESO, there was a system where you earned “Nation Points” by getting kills in PVP areas. These points contributed to your in-game status, which made players constantly fight each other in PVP arenas.
ESO has Alliance Points too, but let’s be real — they’re basically useless. The game needs real incentives to make people want to farm them. Give us rewards that make us never want to leave Cyrodill!
I think the rewards should go beyond just armor sets or gold — something that really feels worth it. I’d actually love to hear what others think about this too. Back in the game I used to play, those points gave your character an emblem next to their name showing your status, and guilds were always eager to recruit players with higher ranks.
So, what do you guys think? Why am I out here farming bosses in the Archive instead of living in Cyrodiil? 😄
Zyaneth_Bal wrote: »With plenty of bad changes over the years and no new pvp content or updates pvp has been dying out for a long time. With the addition of multiclassing even blackreach has become a wasteland at prime time and gray host only reaches locked pop momentarily on pceu. Can’t picture devs suddenly decide to care, at this point they are more likely to delete pvp altogether.
Yeah, there’s no real pvp anymore. You ask for 200 pvpers like it would be easy to find that many, cyro pop cap is about 60 per alliance💀Zyaneth_Bal wrote: »With plenty of bad changes over the years and no new pvp content or updates pvp has been dying out for a long time. With the addition of multiclassing even blackreach has become a wasteland at prime time and gray host only reaches locked pop momentarily on pceu. Can’t picture devs suddenly decide to care, at this point they are more likely to delete pvp altogether.
Real PvP isn't going anywhere. Give me 200 real PvP soldiers in Cyro with no restrictions on our gameplay and that's all we ask. Then leave us alone. The rest of you are dismissed. Go play Candyland.
robwolf666 wrote: »"PVP players are not rewarded enough" - Really? I thought it was people who focus on PvE that got the short end of the stick when it comes to rewards, especially the cooler ones.
Depends of perspective, I guess...
PathosDante wrote: »I definitely think there should be a penalty for dying in PvP. What makes Imperial fun is the risk of losing Tel Var — we try to avoid dying, flee to stay alive, or attack to earn Tel Var. IC is perfect in that sense.
PathosDante wrote: »One more thing: Alliance Points are way too easy to get. I feel like if you earn points for killing someone, you should lose points when you die too. This would let characters with zero points try to earn them back in battlegrounds rather than hanging around the big PVP zones.
I believe dying in PVP should cost you points too.
PathosDante wrote: »One more thing: Alliance Points are way too easy to get. I feel like if you earn points for killing someone, you should lose points when you die too. This would let characters with zero points try to earn them back in battlegrounds rather than hanging around the big PVP zones.
I believe dying in PVP should cost you points too.
So the solution is improve PvP to attract PvP players from other games. This would involve adjusting balance, increasing ways to express skill, getting performance under control and more. This hasn’t happened and doesn’t seem to be happening. So unfortunately, better rewards alone wouldn’t do much.
PathosDante wrote: »I believe dying in PVP should cost you points too.
I definitely think there should be a penalty for dying in PvP. What makes Imperial fun is the risk of losing Tel Var — we try to avoid dying, flee to stay alive, or attack to earn Tel Var. IC is perfect in that sense.