tomofhyrule wrote: »This always happens with an event, and especiallY one that has been overhyped as much as this one: so many people will farm the event things that it makes them feel irrelevant.
Come back to them in February and see if you still think they’re too easy.
tomofhyrule wrote: »This always happens with an event, and especiallY one that has been overhyped as much as this one: so many people will farm the event things that it makes them feel irrelevant.
Come back to them in February and see if you still think they’re too easy.
I agree, but this is supposed to feel good during the event, not months later or in the middle of the night. Maybe the bosses health points should be adapted after the event, but it is suppose to be fun and fine tuned when the event is actually happening.
So my question would be: how long should this last during the peak event hours?
I wonder if a scaling mecanic that adapts the boss HP depending on the number of players around would be a solution.
ROFL. About the 57 Arcanists. I mean, yes it is too much for most solo players. But I have taken down Walks-in-Thunder with one other player with both of us on HA Oakensoul builds, each with a companion out. And focus on the totems when they are out.tomofhyrule wrote: »They did change a WB exactly once: during the Murkmire event, they made Walks-in-Thunder spawn his totems faster to keep up with players. And now that there’s not an event, he’s basically impossible to kill without 57 Arcanists because he spawns the totems and heals faster than any one player can control them.
tomofhyrule wrote: »This 1000% depends on the number of players around.
Exactly this. Everything's dying quickly right now because there are tons of players at the camps. I don't think we want a boss with 30m health spawning in a few months when there's only one poor player there.
tomofhyrule wrote: »57+ characters spamming their max-powered Fatecarver
Getsugatenso wrote: »Has anyone on the ESO team ever heard of scaling? With each player, the boss's HP, power, and defense increase, of course, to a certain extent.
Getsugatenso wrote: »Has anyone on the ESO team ever heard of scaling? With each player, the boss's HP, power, and defense increase, of course, to a certain extent.
Some do, but by no means all from my experience. Same with some world events. Ever solo'd a Volvanic Event and seen the bosses health suddenly jump back up? Means another player is nearby. Can be super annoying. lol