Firstly the issue isn't with event per se, rather it's specifically with the time-limited access to an element of the paid season pass content (the Writhing Fortress instance) which people do not know whether they'll be able to play because RL takes priority, and there's no schedule of when Phase 3 would happen (because by the nature of the event, it can happen at any time).
- Offer some compensation to season pass holders who bought the content in good faith, and are (through your logs) shown to have not gained the benefit of the Writhing Fortress instance.
The problem is having a delve - part of the game world tied to the zone story - which is going to be removed once the event is over, meaning anyone doing it later misses out and has to play through a broken, disjointed story with a chunk missing.
The problem is having a delve - part of the game world tied to the zone story - which is going to be removed once the event is over, meaning anyone doing it later misses out and has to play through a broken, disjointed story with a chunk missing.
As someone who has played the whole thing on PTS: I don't think the removal will ruin the story, if they adjust dialogues accordingly. It's more an extra anyway. There's another singleplayer-scale quest that's about breaking the Wall (and I guess that's the one that will remain for everyone even after the event has ended).
It might make the event sound less spectacular, but defeating the final boss within the Fortress is more about weakening the Wall than actually destroying it with one hit or push of a lever or so anyway.
Still, I'd like the Fortress to remain in game. It's just a fun dungeon if the balance between player power or group size and enemies is right (scaling would be needed for that).
Thanks for the extra info.
I suppose making the Fortress an optional extra with no real impact on the story is one solution. Although I'm concerned about the fact that this requires them to update some dialogue. They never went back and adjusted dialogue to accomodate One Tamriel and that was 9 years ago. Maybe the fact that this is smaller scale and more immediate means it will get done, but it would be nice to have that confirmed. ZOS increasingly seem to think the point of quests is to clear them for the rewards so as long as they're completable they don't worry about the narrative.
My preference would be for it to work as ZOS intend - with the Wailing Fortress as the epic conclusion to a dramatic and meaningful storyline, but one that's available for everyone who purchases and plays that storyline. Making it something you can do or skip because it doesn't actually matter sort-of fixes the problem, but it's probably the most disappointing way to handle it. Well, except for ignoring the problem entirely and leaving us with a broken quest chain with nonsensical dialogue.