What is interesting is that from time to time ,we have seen posts requesting more choices. Some mistakenly thought that more choice meant more builds and variety.
That opinion is that more choices meant more variety, which could not be truer and more false. There will always be the best builds because of what we call math. Nothing developers can do to change that outside of making changes that merely change what builds perform best. No one needs to run the top-performing builds unless they want to perform at the highest level. Even then, most of us are not willing to put the effort into making the most of any top-performing builds because that takes time and practice.
Welcome to life in an MMORPG.
This is neither an endorsement for nor against subclassing.
Again, it's not about there being a meta and everything else. It's about the meta being SO FAR above everything else that you're left with no choice. Back when I still did trials, I ran off-meta classes/set-ups and still performed in the top couple DDs in my group. The meta existed, and has always existed, but the difference was more negligible which allowed people some wiggle room to play outside of it. That is no longer the case.
I apologize. I should have been more specific.
Yes, crappy builds can and will happen. They have all along. Even in games with more rigid build systems, people can still create builds that very much underperform.
I recall helping a member of a casual guild I am in who was parsing and testing a new build. He was doing a fraction of the damage possible with the class he was in. I offered to connect him with the top player for his class to help him with his build. He declined, saying he was happy with what he had.
In other words, devs should not be held responsible for the choices we make that lead to poor performance of the builds we create. At some point, we need to look in the mirror. If a build is not performing as well as we would like and other players are doing better, we need to make changes to our builds to bring them closer to the damage we want.
What is interesting is that from time to time ,we have seen posts requesting more choices. Some mistakenly thought that more choice meant more builds and variety.
That opinion is that more choices meant more variety, which could not be truer and more false. There will always be the best builds because of what we call math. Nothing developers can do to change that outside of making changes that merely change what builds perform best. No one needs to run the top-performing builds unless they want to perform at the highest level. Even then, most of us are not willing to put the effort into making the most of any top-performing builds because that takes time and practice.
Welcome to life in an MMORPG.
This is neither an endorsement for nor against subclassing.
Again, it's not about there being a meta and everything else. It's about the meta being SO FAR above everything else that you're left with no choice. Back when I still did trials, I ran off-meta classes/set-ups and still performed in the top couple DDs in my group. The meta existed, and has always existed, but the difference was more negligible which allowed people some wiggle room to play outside of it. That is no longer the case.
In other words, devs should not be held responsible for the choices we make that lead to poor performance of the builds we create. At some point, we need to look in the mirror. If a build is not performing as well as we would like and other players are doing better, we need to make changes to our builds to bring them closer to the damage we want.
We’re listening to feedback and trying to make some changes.
we're listening to players, and we have some changes in mind.
Yes, of course meta doesn't matter at all.
Unless:
- You want to be wanted by any group that can actually clear harder content.
- You like to complete as many achievements as you can.
- You are any level of competitive and like to try reach big numbers.
- You like to learn about game mechanics and test builds to find what gives the best results.
- You like to feel efficient and powerful when playing.
- You want to feel like you are keeping up with and not holding back your friends/groups who run meta setups.
- You like the challenge of clearing the most difficult content.
Sure, there is always going to be a meta. The problem is when the gap gets so big.
I am so tired of PvE damage dealer being Herald of the Tomb + whatever currently supports it best. If the devs are honestly happy with this state, I'm glad I've stopped supporting via ESO+.
It is not the community's fault that the games performance has dropped significantly and the hardware refresh they did only lasted months. Exploits aren't our fault either.Yes, of course meta doesn't matter at all.
Unless:
- You want to be wanted by any group that can actually clear harder content.
- You like to complete as many achievements as you can.
- You are any level of competitive and like to try reach big numbers.
- You like to learn about game mechanics and test builds to find what gives the best results.
- You like to feel efficient and powerful when playing.
- You want to feel like you are keeping up with and not holding back your friends/groups who run meta setups.
- You like the challenge of clearing the most difficult content.
Sure, there is always going to be a meta. The problem is when the gap gets so big.
I am so tired of PvE damage dealer being Herald of the Tomb + whatever currently supports it best. If the devs are honestly happy with this state, I'm glad I've stopped supporting via ESO+.
Any Build has been able to clear content and achievements long before subclassing, and still can after. Its not the Devs responsibility to make Trial groups accept you. I've played plenty of Trials on some subpar setups before.
Many problems we blame on the game or the Devs are problems of our own making.
Yes, of course meta doesn't matter at all.
Unless:
- You want to be wanted by any group that can actually clear harder content.
- You like to complete as many achievements as you can.
- You are any level of competitive and like to try reach big numbers.
- You like to learn about game mechanics and test builds to find what gives the best results.
- You like to feel efficient and powerful when playing.
- You want to feel like you are keeping up with and not holding back your friends/groups who run meta setups.
- You like the challenge of clearing the most difficult content.
Sure, there is always going to be a meta. The problem is when the gap gets so big.
I am so tired of PvE damage dealer being Herald of the Tomb + whatever currently supports it best. If the devs are honestly happy with this state, I'm glad I've stopped supporting via ESO+.
Any Build has been able to clear content and achievements long before subclassing, and still can after. Its not the Devs responsibility to make Trial groups accept you. I've played plenty of Trials on some subpar setups before.
Many problems we blame on the game or the Devs are problems of our own making.
It is not the community's fault that the games performance has dropped significantly and the hardware refresh they did only lasted months. Exploits aren't our fault either.Yes, of course meta doesn't matter at all.
Unless:
- You want to be wanted by any group that can actually clear harder content.
- You like to complete as many achievements as you can.
- You are any level of competitive and like to try reach big numbers.
- You like to learn about game mechanics and test builds to find what gives the best results.
- You like to feel efficient and powerful when playing.
- You want to feel like you are keeping up with and not holding back your friends/groups who run meta setups.
- You like the challenge of clearing the most difficult content.
Sure, there is always going to be a meta. The problem is when the gap gets so big.
I am so tired of PvE damage dealer being Herald of the Tomb + whatever currently supports it best. If the devs are honestly happy with this state, I'm glad I've stopped supporting via ESO+.
Any Build has been able to clear content and achievements long before subclassing, and still can after. Its not the Devs responsibility to make Trial groups accept you. I've played plenty of Trials on some subpar setups before.
Many problems we blame on the game or the Devs are problems of our own making.
In my limited experience playing multiplayer online games, each MMO game has a meta build for damage dealers. For example, the few times I have played Fallout 76 I have noticed that most people that show up for a seasonal boss fight event are using one meta build. I do not care that ESO has a meta build for damage dealers also. I have been playing ESO since Morrowind chapter, and I have seen several different meta builds for damage dealers come and go.
I understand that this approach that MMO games seem to tend to take is hard on players that want to have one character that does everything for years of play. However, ESO is like other MMO in that it allows multiple alts. I decided early on to build one alt of each starting class. So I don't get left in the dust when ESO does another balance change, and a different build becomes the one build to rule them all.
The fact that the entirety of class balance was basically a non-issue at the dev office overnight by way of subclassing but tweaking potions/food would "break the game" (by words of combat lead) has not escaped my mind as of yet. Buff weapon skills, nerf class skills into the ground. Subclassing denies the existence of classes. Remove class set restrictions. Remove "primary class" restrictions. Go full sandbox. Its just not fun anymore.
Meta absolutely matters in any competitive content, and pretending that it doesn't is spitting in the face of your veterans. His statements might apply to casual content such as overland, normal dungeons and trials, and vet dungeons. But in terms of vet trials, HM vet content and PVP, they're just objectively wrong.
- You want to be wanted by any group that can actually clear harder content.
- You like to complete as many achievements as you can.
- You are any level of competitive and like to try reach big numbers.
- You like to learn about game mechanics and test builds to find what gives the best results.
- You like to feel efficient and powerful when playing.
- You want to feel like you are keeping up with and not holding back your friends/groups who run meta setups.
- You like the challenge of clearing the most difficult content.
“I'm really happy with it, overall, just the amount of customisation that is now possible as a result of that is mind-blowing,” he says. “There's a ‘meta’, right? People say this is the only way you can do a thing. I love going against that, pushing the boundaries, and showing this group does it this way, and that works for them, but this works for me."
He doesn't get that the meta becomes the one with the biggest numbers for the DDs, the most buffs for the tanks, and the most spammable for the healers.
Sub-classing has turbo charged min/maxing, and at end game the result is less builds being used. That is in part player behaviour, but ZOS opened the door to it.
I hope the new all-in-one leaderboards show the base class and sub-class. (Nearly) every DD on that board will be Ardent/Herald/Aedric, tanks will be Earthern/Winter's and healers will be Green/Siphoning - that isn't build diversity it's boredom incarnate.
That's true for endgame players or many group-focused players in general, but not everyone is interested in that. I'd wager the majority of ESO players doesn't really care, as long as they have fun.
I find it funny that people are blaming subclassing for the problems introduced with the arcanist class.
Top end was already dominated by arcanist before subclassing came along. At least it has exposed how stupidly over performing the arcanist class mastery on banner is. Though I’m pretty sure everyone already knew that outside the dev team.
Now at least you can bring your “nightblade” into trials and beam just like everyone else
What do you think?
True, they want any and all feedback. But if these are the exact questions the Combat team’s is asking verbatim, it’s telling us that
- Did your ability to play and/or complete certain types of game content improve after the launch of Update 46?
- If so, prior to the launch of Update 46, what was your character build?
- What did you change to your character build when Update 46 launched that allowed you to play or complete content that you had trouble with before?
- What game content was it?
- You want to be wanted by any group that can actually clear harder content.
- You like to complete as many achievements as you can.
- You are any level of competitive and like to try reach big numbers.
- You like to learn about game mechanics and test builds to find what gives the best results.
- You like to feel efficient and powerful when playing.
- You want to feel like you are keeping up with and not holding back your friends/groups who run meta setups.
- You like the challenge of clearing the most difficult content.
I do, and I'm nowhere near meta
I do, currently on 63/73k
I am, my numbers are enough
I do, and I reach the best results - for me*
I do*
I do, and I don't hold anyone back, and I'm frequently the reason for a clear
I do, it's fun
* - The problem with the "meta" is that it's a spreadsheet calculation. It's the maximum potential - but efficiency is down to the players. That not only means understand the game mechanics (which are less and less these days and more bosses are just damage soaks) and the build, but also having a playstyle that works for the player and an experience that is engaging. If the meta is 100% potential, but the player isn't enjoying it, or doesn't like it, and are disengaged then efficiency will be less. Boredom breeds mistakes.
Now lets say a non-meta build (just an made up example) of a pure-class DK has a maximum potential of 81% but the player really enjoys it, they are fully engaged with the style and the lore and everything to do with gaming in an RPG meaning they are running at 100% efficiency.
If their efficiency on the meta is 80%. Which is the better choice?! The problem is RL's and players who wouldn't entertain the idea of a non-meta joining. They'd look at a dummy parse, that has little to do with actual combat performance, and demand the player specs the meta, without seeing how the player actually performs on their non-meta build.