“I'm really happy with it, overall, just the amount of customisation that is now possible as a result of that is mind-blowing,” he says. “There's a ‘meta’, right? People say this is the only way you can do a thing. I love going against that, pushing the boundaries, and showing this group does it this way, and that works for them, but this works for me.
“I think overall it's been really positive in the community. I mean, obviously, there's feedback, especially at the top end, where they're like, ‘Now everything's the same.’ Only because you want it to be that way.”
“We went in eyes wide open,” he says. “We’re confident enough that we know the system's going to work, but we're also confident that players are going to find unique combinations of things, or do things that we didn't necessarily think about and potentially break things. We were comfortable with that. We knew that was going to come.”
He's right.What does everyone think?
Balance after subclassing has been brought up a lot here on the forums. After a Reddit "Ask Us Anything" and other attempts to communicate with the community, players are still confused about what's going on with balance. Rich Lambert gave an interview recently where he gave us a very insightful take about the issue:“I'm really happy with it, overall, just the amount of customisation that is now possible as a result of that is mind-blowing,” he says. “There's a ‘meta’, right? People say this is the only way you can do a thing. I love going against that, pushing the boundaries, and showing this group does it this way, and that works for them, but this works for me.
“I think overall it's been really positive in the community. I mean, obviously, there's feedback, especially at the top end, where they're like, ‘Now everything's the same.’ Only because you want it to be that way.”
“We went in eyes wide open,” he says. “We’re confident enough that we know the system's going to work, but we're also confident that players are going to find unique combinations of things, or do things that we didn't necessarily think about and potentially break things. We were comfortable with that. We knew that was going to come.”
Full interview here: https://www.thegamer.com/elder-scrolls-online-interview-directors-leads-sublassing-controversy-balancing-stop-killing-games/
I think it's interesting that ZOS is comfortable with the imbalance that subclassing causes because of the freedom of choice it gives. It's also interesting to see the common argument that meta is just something that the players make up and it doesn't need to be followed. What does everyone think?
He's right.What does everyone think?
So do you think that balancing is not important because a "meta" doesn't need to be followed?
I think it's a true statement that meta doesn't need to be followed. In practice that means you will do lower damage than you could be doing in trials, you might not make it on to teams, and you'll be outmatched in PvP constantly. This argument doesn't address the fact that in certain environments, performance measured against other players matters. Most people don't want to be unnecessarily gimped. They are essentially punishing being creative when creative builds underperform so much compared to what's meta.
He's right.What does everyone think?
So do you think that balancing is not important because a "meta" doesn't need to be followed?
I think it's a true statement that meta doesn't need to be followed. In practice that means you will do lower damage than you could be doing in trials, you might not make it on to teams, and you'll be outmatched in PvP constantly. This argument doesn't address the fact that in certain environments, performance measured against other players matters. Most people don't want to be unnecessarily gimped. They are essentially punishing being creative when creative builds underperform so much compared to what's meta.
you can try to balance as much as you want, there will allways be a meta.
People even choose a race where they get just a small benefit over another race, therefore if the second best build would be 1% less effectiv they would still just use the meta build
I mean, obviously, there's feedback, especially at the top end, where they're like, ‘Now everything's the same.’ Only because you want it to be that way.”
ArctosCethlenn wrote: »Most players only have a limited amount of time they can play each day. Sure, you can probably clear all pve content including vet trials with an off meta build, but it'll be slower. That means more chances for individual players to make mistakes and more mechanics to deal with, which'll further slow the group down on top of the lower damage. It's not a matter of players wanting everything to be the same.
Also, I don't want to join a group and feel like deadweight. Even if I'm just playing with friends, I'd feel like an *** if I told them "I know we could have an easier time running this and maybe enough time to run it multiple times tonight if I hump the meta, but I want to feel unique so we won't be able to farm it as many times, deal with it."
Most folks aren't chasing the meta in pve because big numbers are the only thing that makes them Feel Alive, they're doing it because they want to fully contribute to the groups they join.
Then, of course, pvp. I play a relatively off meta build there. Do you think I don't know it puts me at a disadvantage vs meta builds? Do you think it feels good to feel neglected by zos, knowing I'd have an easier time if I gave up on trying to make the playstyle I enjoy (ranged, soulcleaver magblade) work? At least I'm playing nightblade which... is still a nightblade, even if I'm running a worse version of nightblade. It could always be worse, I could be a necromancer enjoyer.
Rich is just telling people who enjoy off-meta classes or playstyles "play how you want and deal with being at a disadvantage, have fun fighting uphill with an arm cut off". PVP is a competitive environment, there's always going to be a meta but the difference between a player chasing after the meta and one just playing a class or build they enjoy is far too large compared to a couple years ago.
How often do you get into a fight now and see Storm Calling and Assassination together, with animal or spear to round it out and of course healing soul + vitality script for a burst heal? How often do you see smallscale/solo builds (shockingly) choose to run Restoring Light for a defensive line, instead of bone tyrant or draconic? It's almost like some skill lines/combos are so much stronger than the competing options that you'd need to be a masochist to not use them.
For me, he's right.
We're all different players with different playstyles and wishes, and we're all going to be somewhat selfish and wanting our own playstyle to be supported, that's in the nature of such a broad game. High-end players for whom metas are relevant have their concerns that they voice, and that's valid for them, I'm sure.
I don't need metas for what I do, and I want maximum freedom, roleplaying opportunities, room for creativity and self-expression and just messing around with different things and trying new things whenever I want. I was getting bored with the rigid classes after so many years, and I think subclassing is awesome. If it was after me, I'd abolish classes altogether and just free up all the skills and passives as a huge pool, or in a Skyrim-esque tree. Since that would very likely be an absolute headache to build and maintain for the studio, I think the current version is very decent, and I'm having a lot of fun levelling the skill lines one by one and being able to stay on my main character for it all.
Obviously these takes are fundamentally opposed, and I'm not going to speak for other people, but to make me happy and keep me as a customer, they did exactly the right thing.
While it's true that there'll always be a meta, I don't believe that's a good excuse for not trying to balance the game properly. A meta build can deal over 20% more DPS than some off-meta (or pure class) builds at the moment, and it'd be nice if that gap was reduced a bit in my opinion.
ArctosCethlenn wrote: »
Ok but zos actually making an effort to balance various class lines will not have a negative impact on your experience at all. If you don't care about the meta and just care about freedom and creativity, congrats you still have the exact same freedom and creativity to do whatever you want even if zos balances class lines for endgame content.