Also, there ARE NO quest-blocked areas in Auridon. There are areas where you may have to fight your way through against mobs (e.g. on the road through Dawnbreak), but you can literally ride all the way there. Nothing is actually "blocked".
Well, the far end of the bridge leading to Rilis's isle is blocked by three skeletons, who are initially non-hostile but you can kill them anyway.
SeaGtGruff wrote: »When I said "quest-blocked," I said "blocked" rather than "locked" because I was aware that you are not "locked out" of getting into and through those areas. But they are a right royal pain in the posterior to ride through on a lowbie character who doesn't have a lot of awesome skills or high-level gear yet. I meant "blocked" as in hostile NPCs or Daedric mobs trying to get in your way. You can get past them, but riding from Vulkhel Guard to The Banished Cells isn't a "cake walk" like riding from Daggerfall to Spindleclutch or from Davon's Watch to Fungal Grotto (and "cake walk" is a deliberate exaggeration).
I realize that in a normal situation an AD character would likely have played their way through Auridon from south to north and discovered all of the wayshrines by the time they were able to join the Undaunted, but the AD characters I was doing this on haven't played through Auridon yet, and got to their current levels primarily by doing daily crafting writs.
Anyway, it's enough to make me feel sorry for AD players and what they have to go through-- until I go to Cyrodiil, and then I'm not sorry for them anymore.
SeaGtGruff wrote: »Talk to Turuk Redclaws in Vulkhel Guard-- easy peasy.
Go find The Banished Cells I dungeon and enter it-- a right royal pain in the posterior if you haven't got the wayshrines in northern Auridon yet, because you must ride a long way and there are several places where you're basically blocked from getting through.
In contrast, reaching the dungeons in Glenumbra and Stonefalls are a breeze because there are no such quest-blocked areas to get past.