PTS Update 48 - Feedback Thread for New Item Sets

ZOS_Kevin
ZOS_Kevin
Community Manager
This is the official feedback thread for the new item sets. Specific feedback that the team is looking for includes the following:
  • Were there any sets you felt were over or under powered compared to current offerings in the live game?
  • Do you have any other general feedback?
Edited by ZOS_Kevin on September 16, 2025 2:06PM
Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
Staff Post
  • Mattymoo92
    Mattymoo92
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    The new mythic set is extremely underpowered compared to other ones, the 8% buff it’s terrible and very weak, would need to be 20%+ to match other mythics, please buff
  • IncultaWolf
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    Mattymoo92 wrote: »
    The new mythic set is extremely underpowered compared to other ones, the 8% buff it’s terrible and very weak, would need to be 20%+ to match other mythics, please buff

    Came here to say this, it feels very weak right now. Gave my feedback in this thread

    https://forums.elderscrollsonline.com/en/discussion/683195/feedback-on-huntsmans-warmask-mythic
  • Major_Mangle
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    Mattymoo92 wrote: »
    The new mythic set is extremely underpowered compared to other ones, the 8% buff it’s terrible and very weak, would need to be 20%+ to match other mythics, please buff

    Came here to say this, it feels very weak right now. Gave my feedback in this thread

    https://forums.elderscrollsonline.com/en/discussion/683195/feedback-on-huntsmans-warmask-mythic

    Gonna agree with this as well, 8% is a laughable amount of damage increase. Needs to be in the 15-20% range to even be considered if you ask me.

    Like the idea to have it somewhat stronger while transformed as a werewolf, should for sure add that to the mythic
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • tomofhyrule
    tomofhyrule
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    I definitely do want to play around with the new mythic on my werebearwolf character. But I’ll agree that an extra 8% damage is pitiful, especially when combined with a damage debuff to other things. It really needs a lot higher of a damage buff to make it worthwhile, because it does look really really cool.

    Praise Hircine! And please give our beasts more love, especially in the Grimoire department in the future!
    (And my boy will love you forever if you actually let him be the bear he’s supposed to be with a skill style 😘🐻)
    Edited by tomofhyrule on September 16, 2025 6:42PM
  • propertyOfUndefined
    propertyOfUndefined
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    8%?! Nope!

    If I need to land a full heavy attack on a target and then ignore everything else and stick to it like glue, it needs to be in the range of 15-20. I can get major vulnerability (10%) from just taunting.
  • YandereGirlfriend
    YandereGirlfriend
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    I can't imagine looking at Velothi at +15% to EVERY TARGET, plus Minor Force, plus Penetration and concluding that they are remotely close to equivalent in power.

    Like others have said, the current tuning needs to be doubled before we can talk about this Mythic being viable.
  • Avran_Sylt
    Avran_Sylt
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    Shared Burden and Xanmeer Genesis, I don't know if those increased stats are a sign of changes to come for all sets in the future, but could be a main-stat increase for stamina users with the Ring of Markyn Majesty.

    But maybe have one with Magicka as the 2-piece?



    Huntsmans warmask:

    How much damage is lost from Ur Velothi's LA/HA attack reduction in average parses?
    How much damage is lost performing a HA against a chaff enemy while fighting a boss?
    How much damage is lost performing a HA to apply the debuff onto the boss?
    How much time does it take to place the mark back onto the boss after tagging chaff?
    How much time does it take to tag chaff after tagging the boss?

    I'd say the increase in damage should be about 15% minus that percentage loss from Ur's LA/HA reduction.

    Then, since Ur Mage already has Minor Force, meaning you'll now need to source it yourself, I'd add Major Berserk on Kill as well, which limits the trigger in PvP, and provides a higher uptime of Major Berserk in PvE. I'd want to say for 20s as well.

    I'd honestly just let this apply on every Heavy Attack, the former immediately falling off if applied to another target.

    For PvE DPS in Trials/dungeons it becomes a game of tagging chaff and killing them immediately/with AoE and then tagging the boss with newfound Major Berserk, but only if the boss has chaff to target reliably, whereas otherwise Ur might be the better mythic.

    For Overland it's a bit clunky as needing to Heavy Attack into each new enemy that dies in a few hits (I'm interested in how the overland difficulty update rolls out), may be a bit of tedium, so I'd like to suggest granting your next Heavy attack increased Attack speed once your mark dies, but I realize that might be problematic with WW's existing HA speed buff for Ferocious Roar.
  • ESO_Nightingale
    ESO_Nightingale
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    Is there a reason why we need a new heavy attack set every patch?
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • T3vvy
    T3vvy
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    May i ask why Xanmeer Genesis and Shared Burden seem to have higher values for their 2-4 piece bonuses compared to other sets? is this a patch note error, or is it also reflected ingame?
  • Tannus15
    Tannus15
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    T3vvy wrote: »
    May i ask why Xanmeer Genesis and Shared Burden seem to have higher values for their 2-4 piece bonuses compared to other sets? is this a patch note error, or is it also reflected ingame?

    I came here to ask the same thing. Why are these 2 sets getting higher than usual max resource stats?
  • Freelancer_ESO
    Freelancer_ESO
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    Tannus15 wrote: »
    T3vvy wrote: »
    May i ask why Xanmeer Genesis and Shared Burden seem to have higher values for their 2-4 piece bonuses compared to other sets? is this a patch note error, or is it also reflected ingame?

    I came here to ask the same thing. Why are these 2 sets getting higher than usual max resource stats?

    They aren't getting more stats in game.
    ZOS_Kevin wrote: »
    This is the official feedback thread for the new item sets. Specific feedback that the team is looking for includes the following:
    • Were there any sets you felt were over or under powered compared to current offerings in the live game?
    • Do you have any other general feedback?

    I feel like the Huntsman's Warmask hits the point where it's technically balanced but, functionally it seemed questionable at least in PvE.

    In theory, it's like Essence Thief where you get a both a boost to damage and recovery.

    In practice, it didn't really seem to work that great for me using it since the PTS came up for questing/public dungeon.

    If I'm fighting against a tough mob it can take quite a while for it to die which will mean that the recovery I get from using the Mythic isn't going to be that high.

    If I'm fighting against an easy mob the extra damage from the set isn't going to matter because by the time I actually get the buff applied the npc is already significantly wounded enough that the 8% damage on the remaining hp isn't generally going to do much.

    As the Mythic is in the head slot, I miss out on being able to use a Monster set if I use it.

    The heavy attack requirement bumps into the issue that on a non-heavy attack build you may be taking a damage hit to get the damage buff and on a heavy attack build you likely don't need the resource recovery of the set.

    Honestly, I was kind of curious if on my heavy attack build I was losing more damage from using it than I was gaining due to the loss of cleave damage.

    My PvP knowledge/ability to test PvP on the PTS is rather limited so I can't say it's not going to work in that area but, I think the fact it's a head piece might limit it's popularity a bit as it would be in competition with Anthelmir's Construct and Balorgh at a minimum.
    Edited by Freelancer_ESO on September 18, 2025 3:15AM
  • Tannus15
    Tannus15
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    What is this set for?

    g3ds0i2y79tw.png

    I mean, ignoring the incorrect tooltip, it's 8 meters, not 0 meters. it's also normal stats, not the over inflated stats in the PTS patch notes.

    This gives regen when something dies to people near the dead thing. I don't know how many people, let's assume 6.

    So this is a set for group play to help with clearing trash via sustain.
    Who is asking for a set to do this?
    Who looks at the sets run by groups currently and thinks "yes, they are going to swap one of those sets for this one"

    You have to run it on a healer support, because it's got garbage stats. max stam, max mag, max health. so most of those stats are useless.

    This set has no reason to exist, is has no situation where anyone should run it. Luckily we won't have to collect or decon it since it's a crafted set and no one will ever make it outside of a meme or just not understanding how to press X for synergies.

    Beyond pointless

    I mean, it's one thing for Brian Wheeler to tell us that old item sets don't need buffing because apparantly they are fine, even though we all know they are not, but now we have yet another set which is completely, and utterly, useless.
  • YandereGirlfriend
    YandereGirlfriend
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    Is there a reason why we need a new heavy attack set every patch?

    THIS.

    Super unclear why this has become a permanent thing.

    At the very least they could throw everyone else a small bone by dropping the "Fully Charged" stipulation so that they can be used with a Medium Attack.
  • MincMincMinc
    MincMincMinc
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    I still just want to know how we have half the combat team working on vengeance simplifications and reduced bloat...........Then at the same time we have the rest of the team putting out complicated bloated exceedingly calculation dense sets like the above Xanmeer Genesis.
    • The set promotes the use of AoE spam to get ticks on every enemy to stay on kill feeds.
    • The set promotes the use of Dots to get ticks on every enemy
    • The set then interacts with your "allies" not just group members in an aoe
    • The set then interacts with 3 stats
    • The set then has a cooldown.........which is not clarified whether the cooldown is on the wearer or on your allies.

    all I see is Lag x Lag x Lag x Lag x Lag

    Yet we still have players and devs wondering what the issue with the current design of the game is.
    We should use the insightful and awesome buttons more
  • Lykeion
    Lykeion
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    Stats of the new mythic are definitely below the standard level. As a damage-focused mythic, the 8% damage increase (with the 4% damage reduction against non-targets) feels far too conservative—well below Veloth’s performance in PvE, and PvP players likely won’t ever pick it over Monomyth. And this isn’t just a numbers issue—its trigger condition (full heavy attack) is much more cumbersome compared to other mythics, which only makes its drawbacks stand out even more. This mythic either needs a redesign or a bold buff to its numbers.
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