Avran_Sylt wrote: »No. The counteraction to instant damage is block. the counteraction to DoT is cleanse.
Are they too resource efficient for the damage negated? maybe, I don't know the values, but preventing cleanses from removing damage effects is not a good idea.
Plaguebreak is a specialized set for cleanses, much like bulwark ruination is for block.
Avran_Sylt wrote: »No. The counteraction to instant damage is block. the counteraction to DoT is cleanse.
Are they too resource efficient for the damage negated? maybe, I don't know the values, but preventing cleanses from removing damage effects is not a good idea.
Plaguebreak is a specialized set for cleanses, much like bulwark ruination is for block.
That was the case closer to 10 years ago. right now netch removes effects passively for the entire duration and can also be spammed for free to remove an effect every half a second. Extended ritual removes 5 effects from yourself and everyone around you, pair that with a friend and you cleanse 10 negative effects at once. And that is not to even mention sets like mara's balm, wyrd tree and the cleansing revival CP, that removes all negative effects passively.
Avran_Sylt wrote: »Avran_Sylt wrote: »No. The counteraction to instant damage is block. the counteraction to DoT is cleanse.
Are they too resource efficient for the damage negated? maybe, I don't know the values, but preventing cleanses from removing damage effects is not a good idea.
Plaguebreak is a specialized set for cleanses, much like bulwark ruination is for block.
That was the case closer to 10 years ago. right now netch removes effects passively for the entire duration and can also be spammed for free to remove an effect every half a second. Extended ritual removes 5 effects from yourself and everyone around you, pair that with a friend and you cleanse 10 negative effects at once. And that is not to even mention sets like mara's balm, wyrd tree and the cleansing revival CP, that removes all negative effects passively.
And nowadays I can apply 7 debuffs in 2 casts with such setups as Lethal/Venomous/Sheer/Poison Injection/Double Poison solo, 5 excluding the Poison, at range.
Netch spam being free does seem a bit of an oversight as I didn't realize it cleanse an effect on cast, as I assumed it only did so after 5s... Does it actually cleanse on cast?
Mara's balm cleanses at minimum 6, but may proc at only 6, every half a minute, outside of your control. It seems decently jank enough not to be much of an issue.
Wyrd tree seems like it wouldn't be problematic, but I can imagine a Stamina build leveraging control over magicka ability useage making it problematic with no limit to removed debuffs.
Cleansing revival does sound a bit over tuned for a CP star if it allows the effect to occur on oneself.
With the introduction of subclassing PvP has been a total mess, but cleansing has gotten out of hand. Every build has now access to two cleanses (extended ritual and netch) which makes people that use restoring light and animal companions (vast majority) unkillable, unless they are really bad.
I think a way to balance that mess is to allow cleanses to remove only debuffs, such as minor defile, breach, etc. Since otherwise it cleanses all DOT pressure along with status effects that do damage. Another good way to balance mindless cleansing is to punish the cleanser for doing so, like making every DOT work similarly to how plague break does (cleanse DOT off and it does a burst of damage).
Currently there's too many cleanse options and all of them are over performing by a lot, so for the sake of balance something should be done.
With the introduction of subclassing PvP has been a total mess, but cleansing has gotten out of hand. Every build has now access to two cleanses (extended ritual and netch) which makes people that use restoring light and animal companions (vast majority) unkillable, unless they are really bad.
I think a way to balance that mess is to allow cleanses to remove only debuffs, such as minor defile, breach, etc. Since otherwise it cleanses all DOT pressure along with status effects that do damage. Another good way to balance mindless cleansing is to punish the cleanser for doing so, like making every DOT work similarly to how plague break does (cleanse DOT off and it does a burst of damage).
Currently there's too many cleanse options and all of them are over performing by a lot, so for the sake of balance something should be done.
YandereGirlfriend wrote: »With the introduction of subclassing PvP has been a total mess, but cleansing has gotten out of hand. Every build has now access to two cleanses (extended ritual and netch) which makes people that use restoring light and animal companions (vast majority) unkillable, unless they are really bad.
I think a way to balance that mess is to allow cleanses to remove only debuffs, such as minor defile, breach, etc. Since otherwise it cleanses all DOT pressure along with status effects that do damage. Another good way to balance mindless cleansing is to punish the cleanser for doing so, like making every DOT work similarly to how plague break does (cleanse DOT off and it does a burst of damage).
Currently there's too many cleanse options and all of them are over performing by a lot, so for the sake of balance something should be done.
Spamming status effects and DOTs is already pretty low-tier gameplay. And cleanses are working so much harder than they used to due to the proliferation of endless new negative effects that all stack with each other on targets.
If negative effects are limited to one copy per target then we can talk about cleansing again.
YandereGirlfriend wrote: »With the introduction of subclassing PvP has been a total mess, but cleansing has gotten out of hand. Every build has now access to two cleanses (extended ritual and netch) which makes people that use restoring light and animal companions (vast majority) unkillable, unless they are really bad.
I think a way to balance that mess is to allow cleanses to remove only debuffs, such as minor defile, breach, etc. Since otherwise it cleanses all DOT pressure along with status effects that do damage. Another good way to balance mindless cleansing is to punish the cleanser for doing so, like making every DOT work similarly to how plague break does (cleanse DOT off and it does a burst of damage).
Currently there's too many cleanse options and all of them are over performing by a lot, so for the sake of balance something should be done.
Spamming status effects and DOTs is already pretty low-tier gameplay. And cleanses are working so much harder than they used to due to the proliferation of endless new negative effects that all stack with each other on targets.
If negative effects are limited to one copy per target then we can talk about cleansing again.