I think they should do a "vengeance test" in PvE. No gear sets, no passives, no choices. Just a group of 12 people in a trial with boilerplate builds. Just to see if lag is reduced there too. Oh, and to see if people enjoy it.
JustLovely wrote: »I think they should do a "vengeance test" in PvE. No gear sets, no passives, no choices. Just a group of 12 people in a trial with boilerplate builds. Just to see if lag is reduced there too. Oh, and to see if people enjoy it.
If it's good for the goose, it's good for the gander.
If ZOS is going to force templated builds on PvP, then they should do it for PvE too. The PvE players have been posting for months how much better it is that way, so that's apparently what they want for themselves in PvE zones too.
So what template builds are being forced? There is a limited range of skills, so they can perform a performance test, and they are adding more and more skill trees back in to see the impact. Saying it's template is untrue, and suggesting that the current vengeance is a gamemode is also false - what ZOS need to do is share the roadmap for vengeance in more detail so we can see what they currently are proposing is the end goal. I've said before, I expect the final vengeance product will be very close to the current live, but with everything recoded and optimised for that environment.
JustLovely wrote: »
It's not "the outspoken few who want to continue dominating a small number of players...." That's what players who don't want to tackle the huge learning curve that is Cyrodiil PvP like to cry about.
Traditionally speaking, 'Template' builds are where you have no choice in any of the skills you run, hence asking the question, because vengeance has plenty of choice in that area.
I think the point about a formal road map is important. Whilst people may imply things from questions asked, understanding a more detailed picture of what vengeance tests will come and properly understanding what they are shooting for - then people can have real opinions on vengeance. All they have really said is making epic fights and increasing performance, like there were X years ago. Great, but what are you planning on testing what, when are glyphs, mundus, armor etc being tested? I'm fully expecting ZoS to do tests with these in due course.
I think they should do a "vengeance test" in PvE. No gear sets, no passives, no choices. Just a group of 12 people in a trial with boilerplate builds. Just to see if lag is reduced there too. Oh, and to see if people enjoy it.
I think they should do a "vengeance test" in PvE. No gear sets, no passives, no choices. Just a group of 12 people in a trial with boilerplate builds. Just to see if lag is reduced there too. Oh, and to see if people enjoy it.
Brilliant and well stated. This is, in my opinion, an opportunistic attack on the PvP community from the lounge chair comfort of PVE loyalists who largely find live Cyrodil PvP distasteful. No concerns at all for the PvP dedicated player's toil over the years to endlessly optimize in the margins for victory in Cyrodil (precisely the PVE approach to their game). Now they get to weigh in on our future. Can you imagine the reaction if we encroached on their PVE world world with a "template vengeance test"?
With all respect to each of us showing deep compassion about the game we love, It would be massively helpful if we could get, at the very least, some assurance that the current Live Cyrodil, playing freely and without restrictions, will exist alongside with whatever Vengeance format takes form. Surely, there must be room for both of us in this amazing game.
So what template builds are being forced? There is a limited range of skills, so they can perform a performance test, and they are adding more and more skill trees back in to see the impact. Saying it's template is untrue, and suggesting that the current vengeance is a gamemode is also false - what ZOS need to do is share the roadmap for vengeance in more detail so we can see what they currently are proposing is the end goal. I've said before, I expect the final vengeance product will be very close to the current live, but with everything recoded and optimised for that environment.
MincMincMinc wrote: »So what template builds are being forced? There is a limited range of skills, so they can perform a performance test, and they are adding more and more skill trees back in to see the impact. Saying it's template is untrue, and suggesting that the current vengeance is a gamemode is also false - what ZOS need to do is share the roadmap for vengeance in more detail so we can see what they currently are proposing is the end goal. I've said before, I expect the final vengeance product will be very close to the current live, but with everything recoded and optimised for that environment.
This is literally the main issue and source of all the vengeance complaints. People have no idea what is going on and what is on the table.
@ZOS_Kevin are there any plans for the team to give more insight on vengeance and clear up the hysteria? In particular the playerbase wants to hear directly from wheeler or the members directly overseeing the test. I respect the community managers, but y'all need to be careful with sensitive topics like this. Especially on livestreams. You could have Wheeler or Rich spend 40 mins explaining and one side comment from Gina saying " oh maybe it'll be its own gamemode" completely derails the playerbase into conspiracy theory land.
- What are the next couple of tests?
- How will each tests results potentially change said plan? (a simple flow chart explains this)
- Does the team plan on implementing skills scaling with stats?
- Will vengeance eventually have stat modifiers like passives, mundus, armor weights?
- Will vengeance eventually have set bonus tests?
- Will vengeance eventually have rule change tests like: no out of group cross healing? No hot/dot/effect stacking? Aoe cap tests?
JustLovely wrote: »I think they should do a "vengeance test" in PvE. No gear sets, no passives, no choices. Just a group of 12 people in a trial with boilerplate builds. Just to see if lag is reduced there too. Oh, and to see if people enjoy it.
If it's good for the goose, it's good for the gander.
If ZOS is going to force templated builds on PvP, then they should do it for PvE too. The PvE players have been posting for months how much better it is that way, so that's apparently what they want for themselves in PvE zones too.
JustLovely wrote: »JustLovely wrote: »
I did benefit from those tests that led to no-proc RW - it resulted in a new player friendly environment to learn pvp and I was able to improve, although not as far as I would like to because it got aborted.
Am I the only one who thinks vengeance tests are radically different from other tests that zos have run in the past?
Edit spelling
No you're not, it's just the outspoken few who want to continue dominating a small number of players with silly broken sets & skills (always the new stuff that came with the latest DLC...) don't want that changed.
As someone who has played on/off since 2016 ZoS has done nothing like this with PvP before. I'm still so thirsty for third vengeance now that I got a taste of what PvP could have been all these years.
It's not "the outspoken few who want to continue dominating a small number of players...." That's what players who don't want to tackle the huge learning curve that is Cyrodiil PvP like to cry about. I agree it's a lot different than PvE, but it's supposed to be. There is supposed to be a skill gap. The daily PvP main players are supposed to be better and stronger than the "on and off" players such as yourself.
ZOS is going to lose most of the PvP vets if they mandate vengeance mode, and the PvE mains are not going to backfill the losses. Vengeance will be the end of Cyrodiil PvP for the most part. At least your admitting that you're only an off and on player. Those of us that PvP every day and that's what we log in to play will not play vengeance in any iteration.
The daily PvP players should be better than „on and off“ players by making better incombat decisions not by having better stats.
If you swap their accounts than you also swap their strength.
Not true.
Part of the skill gap in PvP comes from learning how to make strong builds and play to that builds strengths. It's not just get a couple OP sets and you automatically win....as the PvE mains keep saying is the only trick to being successful in Cyrodiil. Those that say the only trick is to get OP sets are saying that they don't PvP or understand the system as it's set up.
I think they should do a "vengeance test" in PvE. No gear sets, no passives, no choices. Just a group of 12 people in a trial with boilerplate builds. Just to see if lag is reduced there too. Oh, and to see if people enjoy it.
Joy_Division wrote: »If PVE had zero population, terrible performance, and a decade long track record of failed attempts to improve both, then such a test would be warranted.
Vengeance critics always miss this part, acting as if ZOS has nothing better to do than torment them, and not subject the rest of the community to these sorts of tests.
ShutUpitsRed wrote: »Joy_Division wrote: »If PVE had zero population, terrible performance, and a decade long track record of failed attempts to improve both, then such a test would be warranted.
Vengeance critics always miss this part, acting as if ZOS has nothing better to do than torment them, and not subject the rest of the community to these sorts of tests.
PvE having a huge population with few issues is why DPS dungeon queues are so long? Trials are difficult for which to find groups? Personally I've been server kicked from PvE instances far more than in PvP and have had equally bad performance issues in trials as PvP. Don't even get me started on the quest bugs. Meanwhile, Cyrodiil is population locked during primetime and PUGs are almost always running. There's good and bad aspects of both PvE and PvP.
What's annoying PvPers is PvEers coming into Vengeance and saying it's better and "outvoting" what actual PvPers say; there's more PvEer than PvPers. People who main PvP have to do a LOT of PvE to get their sets and resources et cetera, so why can't we do something like a Vengeance test there too? PvPers should be able to go into vet trials without creating and testing and spending resources on an appropriate PvE build then, right? It's about skill after all, isn't it? Personally, I would highly prefer not having to spend resources and time figuring out a PvE build, it feels fair since I don't care about PvE besides what I can get out of it.
I think having a vengeance like test for PvE would be an awesome idea since pve has serious lag and performance issues for months now.
I mean for me as an avid pvp player pve is unfortunately just a unnecessary but mandatory grind to farm gear and unlock skills. How about making it easier accessible to PvPers who don't enjoy PvE by making template PvE builds too? That's really a good idea.
Thanks for inspiring.
Man, these arguments against Vengeance are weird. Nobody is going in naked to veteran trials. There's multiple times more normal mode trials listed in the group finder than there are veteran trials. So, for PvE, normal mode is more popular than veteran. Why? Because normal mode is easier, and you can literally enter them naked, starting at level 10, and have a fair chance at completing. I'd argue most of the PvE population already prefers "template PvE" where "gear doesn't matter."
I mean, I can see why some PvPers are upset that "veteran Cyrodiil" is being taken down for 1 week, but Cyrodiil is also more complicated than instanced trials, and its nature of being a shared server with hundred of players means it cannot be compared to instanced trials, of which only 12 players are needed. Cyrodiil is actually more similar to the PvE overworld, which is scaled to your level and "equalized" to the point of being trivial.
Man, these arguments against Vengeance are weird. Nobody is going in naked to veteran trials. There's multiple times more normal mode trials listed in the group finder than there are veteran trials. So, for PvE, normal mode is more popular than veteran. Why? Because normal mode is easier, and you can literally enter them naked, starting at level 10, and have a fair chance at completing. I'd argue most of the PvE population already prefers "template PvE" where "gear doesn't matter."
I mean, I can see why some PvPers are upset that "veteran Cyrodiil" is being taken down for 1 week, but Cyrodiil is also more complicated than instanced trials, and its nature of being a shared server with hundred of players means it cannot be compared to instanced trials, of which only 12 players are needed. Cyrodiil is actually more similar to the PvE overworld, which is scaled to your level and "equalized" to the point of being trivial.
Well said.
I was wondering about this sudden raging at PvEers, but I guess it must be down to Vengeance haters running out of arguments.
MincMincMinc wrote: »Man, these arguments against Vengeance are weird. Nobody is going in naked to veteran trials. There's multiple times more normal mode trials listed in the group finder than there are veteran trials. So, for PvE, normal mode is more popular than veteran. Why? Because normal mode is easier, and you can literally enter them naked, starting at level 10, and have a fair chance at completing. I'd argue most of the PvE population already prefers "template PvE" where "gear doesn't matter."
I mean, I can see why some PvPers are upset that "veteran Cyrodiil" is being taken down for 1 week, but Cyrodiil is also more complicated than instanced trials, and its nature of being a shared server with hundred of players means it cannot be compared to instanced trials, of which only 12 players are needed. Cyrodiil is actually more similar to the PvE overworld, which is scaled to your level and "equalized" to the point of being trivial.
Well said.
I was wondering about this sudden raging at PvEers, but I guess it must be down to Vengeance haters running out of arguments.
The arguments against vengeance are valid, but don't give any reason to stop vengeance.
- "I dont like the combat, its stale or boring" - Well the mechanical combat or the building? The combat is nearly the same, all its core elements are there. Building wise though you are limited to only the skill system which does have a fair bit of variability considering we only have access to one system. If you want to play dot builds it is possible, healer possible, direct possible, melee possible. If I could make a melee 2h dizzy stamsorc work without the ability to change regen, there is enough there.
- "Combat is just a numbers game" - are we going to pretend that zerg groups and ball groups dont outpower solo players? What about the fact that group sets can provide upwards of 5k+ weapon damage when solo player sets can at best reach around 700wd with a cooldown.
- "zos is going to implement this as is" - Highly unlikely and just a hysterical conspiracy at this point. Doing this across the board would make it so pvp players which make up a significant portion of the consistent playerbase would suddenly not need ESO+ or any DLC chapters. The only way current unmorphed skills vengeance gets released on live would be as a learning campaign to replace the dysfunctional u50 and nocp campaigns. Even then we would still see more vengeance tests because live cyrodil is on the verge of needing another pop cap reduction.
- "The test failed, it still lagged lets stop" - The point of the test is TO CAUSE LAG.....they did that successfully already and measured it. How would that ever be a failed test or a reason to stop. The test did exactly what it was supposed to do, if anything it is more reason to keep developing and test more systems. Not to mention that lag was only experienced around the 4x live population, which gives alot of headroom to start adding systems back into the game. Current live estimates are around 100 players per faction compared to the release quoted peak of around 600 players per faction during testing. If you followed the data streams they said vengeance supported around 4x the live 100 players consistently and showed the fluctuations of performance being stabilized. Even if the data helps them not lag with abysmal live population that would be a success.
Man, these arguments against Vengeance are weird. Nobody is going in naked to veteran trials. There's multiple times more normal mode trials listed in the group finder than there are veteran trials. So, for PvE, normal mode is more popular than veteran. Why? Because normal mode is easier, and you can literally enter them naked, starting at level 10, and have a fair chance at completing. I'd argue most of the PvE population already prefers "template PvE" where "gear doesn't matter."
I mean, I can see why some PvPers are upset that "veteran Cyrodiil" is being taken down for 1 week, but Cyrodiil is also more complicated than instanced trials, and its nature of being a shared server with hundred of players means it cannot be compared to instanced trials, of which only 12 players are needed. Cyrodiil is actually more similar to the PvE overworld, which is scaled to your level and "equalized" to the point of being trivial.
Well said.
I was wondering about this sudden raging at PvEers, but I guess it must be down to Vengeance haters running out of arguments.
AngryPenguin wrote: »
And PvE'rs aren't victims in this. The PvP players are.