Forcing us to play vengeance is a slap to the face. ZOS shouldn't even be putting time into developing a new PvP system. They should fix the system they already have.
It will interesting to see how it goes with no golden pursuit to draw the PvE mains though.
MincMincMinc wrote: »Forcing us to play vengeance is a slap to the face. ZOS shouldn't even be putting time into developing a new PvP system. They should fix the system they already have.
It will interesting to see how it goes with no golden pursuit to draw the PvE mains though.
How do you suppose they fix the system they already have? You realize they will have to test regardless..... Which people will complain about regardless....... So what's the difference? I am atleast happy that we are getting more effort than them just disabling a system and then going nope didnt work, ok we give up. They already attempted strip tests from live several times with no results. It only makes sense to go from the other side of the problem and make a platform where you can add in systems one at a time to find issues.
Its no different than having 50 addons and an error. Either you get a clear crash message and can pinpoint a fix, or the message is unclear and you have to investigate. Maybe you can guess and disable the 1/50 addon that is causing the issue. Maybe you can't after a few attempts and decide it is better to disable all addons and slowly add them back in until the error pops up again.
The problem is that the way zos has been poorly communicating their intent is making PvP players avoid the test. People are essentially boycotting it hoping it sends the message that people dont like template pvp. They don't want pvp to boil down to just unmorphed skills which is all that vengeance is right now. Test wise it has to be like this, sets can't come back until a handful of other base game systems are rewritten and introduced. You cant have sets without stat changes, stat changes don't matter unless skills are based on stats, etc.
I disagree with the boycott concept because it is counterintuitive. We already know player dilution matters. A vet pvper will induce thousands of times more lag than a brand new player who sits on the walls light attacking from 80m away. So when you boycott all you do is allow more pugs into the server who exponentially show better server performance. At the end of the day your boycott made vengeance look better data wise from what zos sees.
Also as a pvper you are shooting yourself in the foot at rejecting the only serious involvement we got in a decade. So would you rather wait another decade while complaining? I just don't get it, ive been waiting since 2015 to get a fix. The same people complain about lag say something needs to be tested and fixed, but then they wont allow the test to happen? Make up your mind or at least dont be hypocritical, state that you enjoy the lag and don't want live pvp to change.
SaffronCitrusflower wrote: »MincMincMinc wrote: »Forcing us to play vengeance is a slap to the face. ZOS shouldn't even be putting time into developing a new PvP system. They should fix the system they already have.
It will interesting to see how it goes with no golden pursuit to draw the PvE mains though.
How do you suppose they fix the system they already have? You realize they will have to test regardless..... Which people will complain about regardless....... So what's the difference? I am atleast happy that we are getting more effort than them just disabling a system and then going nope didnt work, ok we give up. They already attempted strip tests from live several times with no results. It only makes sense to go from the other side of the problem and make a platform where you can add in systems one at a time to find issues.
Its no different than having 50 addons and an error. Either you get a clear crash message and can pinpoint a fix, or the message is unclear and you have to investigate. Maybe you can guess and disable the 1/50 addon that is causing the issue. Maybe you can't after a few attempts and decide it is better to disable all addons and slowly add them back in until the error pops up again.
The problem is that the way zos has been poorly communicating their intent is making PvP players avoid the test. People are essentially boycotting it hoping it sends the message that people dont like template pvp. They don't want pvp to boil down to just unmorphed skills which is all that vengeance is right now. Test wise it has to be like this, sets can't come back until a handful of other base game systems are rewritten and introduced. You cant have sets without stat changes, stat changes don't matter unless skills are based on stats, etc.
I disagree with the boycott concept because it is counterintuitive. We already know player dilution matters. A vet pvper will induce thousands of times more lag than a brand new player who sits on the walls light attacking from 80m away. So when you boycott all you do is allow more pugs into the server who exponentially show better server performance. At the end of the day your boycott made vengeance look better data wise from what zos sees.
Also as a pvper you are shooting yourself in the foot at rejecting the only serious involvement we got in a decade. So would you rather wait another decade while complaining? I just don't get it, ive been waiting since 2015 to get a fix. The same people complain about lag say something needs to be tested and fixed, but then they wont allow the test to happen? Make up your mind or at least dont be hypocritical, state that you enjoy the lag and don't want live pvp to change.
ZOS needs to limit heal and shield stacking to only one instance of each shield or heal at any given time. This is what we've been asking for going on 5 years or more now.
SaffronCitrusflower wrote: »No reason those of us who will never play any version of vengeance no matter what to help ZOS test a system that, if implemented, will be the end of ESO for us.MincMincMinc wrote: »Forcing us to play vengeance is a slap to the face. ZOS shouldn't even be putting time into developing a new PvP system. They should fix the system they already have.
It will interesting to see how it goes with no golden pursuit to draw the PvE mains though.
How do you suppose they fix the system they already have? You realize they will have to test regardless..... Which people will complain about regardless....... So what's the difference? I am atleast happy that we are getting more effort than them just disabling a system and then going nope didnt work, ok we give up. They already attempted strip tests from live several times with no results. It only makes sense to go from the other side of the problem and make a platform where you can add in systems one at a time to find issues.
Its no different than having 50 addons and an error. Either you get a clear crash message and can pinpoint a fix, or the message is unclear and you have to investigate. Maybe you can guess and disable the 1/50 addon that is causing the issue. Maybe you can't after a few attempts and decide it is better to disable all addons and slowly add them back in until the error pops up again.
The problem is that the way zos has been poorly communicating their intent is making PvP players avoid the test. People are essentially boycotting it hoping it sends the message that people dont like template pvp. They don't want pvp to boil down to just unmorphed skills which is all that vengeance is right now. Test wise it has to be like this, sets can't come back until a handful of other base game systems are rewritten and introduced. You cant have sets without stat changes, stat changes don't matter unless skills are based on stats, etc.
I disagree with the boycott concept because it is counterintuitive. We already know player dilution matters. A vet pvper will induce thousands of times more lag than a brand new player who sits on the walls light attacking from 80m away. So when you boycott all you do is allow more pugs into the server who exponentially show better server performance. At the end of the day your boycott made vengeance look better data wise from what zos sees.
Also as a pvper you are shooting yourself in the foot at rejecting the only serious involvement we got in a decade. So would you rather wait another decade while complaining? I just don't get it, ive been waiting since 2015 to get a fix. The same people complain about lag say something needs to be tested and fixed, but then they wont allow the test to happen? Make up your mind or at least dont be hypocritical, state that you enjoy the lag and don't want live pvp to change.
I think people would be less confused about vengeance if ZOS would have been more transparent with all the testing we did a few years ago. We've already done this. Why are we doing it again? Also, just end the conflict within the community and give us both. The people who like live can stay there. The people who want skyshards and zerg fights can go to vengeance.
If not both campaigns get full because of dungeon event ZoS and players wanting everyone to play after their preferred ruleset will take that as proof that having both regular and Vengeance PvP won't work disregarding that players would be busy with undaunted event.Keeping Grey Host additional to Vengeance would have worked the first and second test and for future tests without parallel pve event but with the most time consuming pve event taking place at the same time and getting a goldenpursuit probably replacing Vengeance golden pursuit the pvp population wont be enaugh to fill any of them as players will bebusy doing dungeons.
So all these players who couldnt bear beeing unable to play Grey Host for 1 week now that it is back for 2 month have lost interest playing it rather than trying to make up the week they lost? Wasnt the PvP population on console already in free fallNo more vengeance pls. On xbox EU cyro population dropped hard since the previous vengeance campaign.
So all these players who couldnt bear beeing unable to play Grey Host for 1 week now that it is back for 2 month have lost interest playing it rather than trying to make up the week they lost? Wasnt the PvP population on console already in free fallNo more vengeance pls. On xbox EU cyro population dropped hard since the previous vengeance campaign.
before the first Vengeanc test started? Sounds like
someone twisting to fit his agenda.
Maybe Vengeance made some players realize how bad live pvp actually is so they boycott it but that is not a valid reason to stop Vengeance.
So all these players who couldnt bear beeing unable to play Grey Host for 1 week now that it is back for 2 month have lost interest playing it rather than trying to make up the week they lost? Wasnt the PvP population on console already in free fallNo more vengeance pls. On xbox EU cyro population dropped hard since the previous vengeance campaign.
before the first Vengeanc test started? Sounds like
someone twisting to fit his agenda.
Maybe Vengeance made some players realize how bad live pvp actually is so they boycott it but that is not a valid reason to stop Vengeance.
ToddIngram wrote: »
The PvP players I know who have left have done so because they think vengeance will become mandated in the future. They recognize there are lots of problems with live PvP, but vengeance is such a hard "Never" for them they just don't care anymore.
ToddIngram wrote: »
The PvP players I know who have left have done so because they think vengeance will become mandated in the future. They recognize there are lots of problems with live PvP, but vengeance is such a hard "Never" for them they just don't care anymore.
How can anyone make that decision when we dont know what vengenace will be - with vengeance 2 it was alreayd not "template" PvP. I expect the final incarnation of what vengeance provides to be a lot closer to current live than the previous tests as they recode elements and bring the functionality back in. If not participating in tests, dont complain about the product that comes out of it - participate and make constructive feedback for ZOS to use in forming the final product. People quitting when something is in development feels like people looking for an excuse to leave, and by leaving when something is in development, they also lose the right to influence.
Those asking for more calculations to be added to the overall server calculation load are ignoring what vengeance has shown to date - removing battlespirit, making skills shorter, limiting the number of players HOTs/DOTs can do is exactly what has made vengeance deal with the massively increased population - reducing the computational load, not increasing it by adding more conditional scenarios, is where we need to go to get a more performant PVP experience.
AngryPenguin wrote: »ToddIngram wrote: »
The PvP players I know who have left have done so because they think vengeance will become mandated in the future. They recognize there are lots of problems with live PvP, but vengeance is such a hard "Never" for them they just don't care anymore.
How can anyone make that decision when we dont know what vengenace will be - with vengeance 2 it was alreayd not "template" PvP. I expect the final incarnation of what vengeance provides to be a lot closer to current live than the previous tests as they recode elements and bring the functionality back in. If not participating in tests, dont complain about the product that comes out of it - participate and make constructive feedback for ZOS to use in forming the final product. People quitting when something is in development feels like people looking for an excuse to leave, and by leaving when something is in development, they also lose the right to influence.
Those asking for more calculations to be added to the overall server calculation load are ignoring what vengeance has shown to date - removing battlespirit, making skills shorter, limiting the number of players HOTs/DOTs can do is exactly what has made vengeance deal with the massively increased population - reducing the computational load, not increasing it by adding more conditional scenarios, is where we need to go to get a more performant PVP experience.
I've been around long enough to know that "tests" in cyrodiil have never benefited the customer. What makes anyone think vengeance will be any different?