Player populations in most, if not all, games have a habit of optimizing the fun out of games and distilling the play down to what's most efficient/effective.
tomofhyrule wrote: »Now of course a meta will always exist. But pre U46, it was not this bad. Yes, trial teams were primarily Arcanists, but there was always a slot or two for a support DPS like an MKSorc or Z'enDK or Templar beam bot, and even things like a Corpseburster Necro outDPSed the Arcanists.
The point is that group leads in end-game content need a balanced group comp. And in order to build the group comp, they are going to ask for particular builds, from the set of meta and support-meta dps builds. So you need to have that to be included, and for the group to succeed. A raid lead's job is already hard. Don't make it harder by insisting on bespoke builds in end-game trials.
tomofhyrule wrote: »Now of course a meta will always exist. But pre U46, it was not this bad. Yes, trial teams were primarily Arcanists, but there was always a slot or two for a support DPS like an MKSorc or Z'enDK or Templar beam bot, and even things like a Corpseburster Necro outDPSed the Arcanists.
Pre-U46, Arcanists were by no means the top DPS, but they were by far the most played. A bad player on a meta Arcanist could do reasonable numbers, but a good DK or Temp or Sorc could outperform even a good Arcanist.
This highlights a problem with the "meta". It shows it isn't about the best numbers, but the perception of the spec. That falls on Raid Leaders, who strive for efficiency without considering efficiency involves a person and a lower limit.
You don't need 100% efficiency to clear content - you only need that for score pushing but the balance of the game is around trifectas. Do you clear it quicker? Usually, but not always. That's because the person comes into it. Someone who is speccing "meta" just because their RL tells them to, rather than because they enjoy it, it going to be less engaged - boredom breeds mistakes. That same said person may actually do better numbers and die less if allowed to play the spec and style they want, but that is never a consideration because it must be the "meta".
The "meta" strives for 100% efficiency on paper, but ignores that there are a dozen 99.9% effficent builds, 2 dozen 99.8% etc and those builds may actually be more fun for players, leading to better engagement, lower burnout, and trials actually fillng with competent players now and into the future.
tomofhyrule wrote: »If a raid lead wants the highest damage, then they want everyone playing meta because even the "but I'm really good at my build" crowd can't stand up to it anymore.