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Please give us the option to remove buildings from home instances

Ruj
Ruj
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We have very low item limits for building blocks/furniture in ESO.

It would help if we didn't have to spend items on hiding buildings. Simply let us toggle buildings off, like we toggle off vines and birds.
  • Chrisilis
    Chrisilis
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    Absolutely, a remove structures option would be great! I would like to be able to purchase multiple of the base game properties as well, moon sugar A, moon sugar B etc. I'd love to build in those properties again without tearing out the builds I have now.
  • MoonPile
    MoonPile
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    I'd like this, but have doubts it will ever happen due to how 3D models are made and optimized. There's most likely nothing there if you remove the building – there is no landscaping under it.

    Of course I don't work at ZOS so I don't know for sure, but explaining for those who may not know: From a 3D optimization POV it doesn't make sense to have anything underneath, basically costing data while never being visible. So that means they'd have to redo and fill in parts of every plot this became available for.

    Just like saddles are "baked on" to mounts and armor is "fused" together. Unlike parts that are already separate and can be hidden easily (i.e. entire helmet, entire shoulder), we're not likely to ever see parts of "fused" 3D models be removable – flaps, tassets, mount saddles, houses from plots, etc.
  • Ruj
    Ruj
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    Chrisilis wrote: »
    Absolutely, a remove structures option would be great! I would like to be able to purchase multiple of the base game properties as well, moon sugar A, moon sugar B etc. I'd love to build in those properties again without tearing out the builds I have now.

    I'd buy multiples of my favorite homes if they were 700 slots and no buildings.

    Antiquarian
    Forgemaster Falls

    Pretty much anything in an alpine environment. We have no alpine empty plot 700 slot homes.
    Edited by Ruj on August 20, 2025 7:23PM
  • NoticeMeArkay
    NoticeMeArkay
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    Huge advocate for the return of open plots of lands for housing. Like Moonsugar meadow or Stillwater Retreat.
    I don't need 2 huge unfurnishable imperial mansions for free. - I need open space to utilize all the structure plans I farmed and planned on putting to good use.
  • Ruj
    Ruj
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    MoonPile wrote: »
    I'd like this, but have doubts it will ever happen due to how 3D models are made and optimized. There's most likely nothing there if you remove the building – there is no landscaping under it.

    Of course I don't work at ZOS so I don't know for sure, but explaining for those who may not know: From a 3D optimization POV it doesn't make sense to have anything underneath, basically costing data while never being visible. So that means they'd have to redo and fill in parts of every plot this became available for.

    Just like saddles are "baked on" to mounts and armor is "fused" together. Unlike parts that are already separate and can be hidden easily (i.e. entire helmet, entire shoulder), we're not likely to ever see parts of "fused" 3D models be removable – flaps, tassets, mount saddles, houses from plots, etc.

    I'd take empty space.
    We can set down our own flooring without worrying about grass clipping through the first floor. Perfect spot to build our own structures.

    Or we can place down a furniture item that is a wide area of foliage. Players have been requesting different styles of foliage flat terrain as furniture items.
  • Lumenn
    Lumenn
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    I remember asking for more spots(or multiple of the same one) years ago. I like to build my structures. Glass towers, cabins and caves that visitors mistake for system generated, huge mazes etc. Zos, people out here will spend money on a blank plot, minimal effort! Can we get this relayed to someone in design?
  • Ruj
    Ruj
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    Lumenn wrote: »
    I remember asking for more spots(or multiple of the same one) years ago. I like to build my structures. Glass towers, cabins and caves that visitors mistake for system generated, huge mazes etc. Zos, people out here will spend money on a blank plot, minimal effort! Can we get this relayed to someone in design?

    I've always wondered why they won't sell us multiple of the same plot. Seems like easy money.

    But first I need at least one home I want to buy. I absolutely love ESO's detailed furniture props. The Alinor style. The alpine biomes with pine trees. Antiquarian's gorgeous aurora skybox.

    And yet all my favorite homes are less than 700 slots and plagued by buildings we have to spend those precious item slots to cover up / come up with creative ideas to block off the buildings.

    I just want to build. *begs ESO* Pretty please!
  • Lumenn
    Lumenn
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    Ruj wrote: »
    Lumenn wrote: »
    I remember asking for more spots(or multiple of the same one) years ago. I like to build my structures. Glass towers, cabins and caves that visitors mistake for system generated, huge mazes etc. Zos, people out here will spend money on a blank plot, minimal effort! Can we get this relayed to someone in design?

    I've always wondered why they won't sell us multiple of the same plot. Seems like easy money.

    But first I need at least one home I want to buy. I absolutely love ESO's detailed furniture props. The Alinor style. The alpine biomes with pine trees. Antiquarian's gorgeous aurora skybox.

    And yet all my favorite homes are less than 700 slots and plagued by buildings we have to spend those precious item slots to cover up / come up with creative ideas to block off the buildings.

    I just want to build. *begs ESO* Pretty please!

    You can get creative with some of the smaller ones though. My antiquarians(600 slot) I encased the back of the house in a cave(with waterfall) treehenge green lady in a shaft of sunlight, lots of fauna and the house being overcome by plants/nature, wisps and wild hunt mounts guarding her cave. She has the bloodmage crystal heart so as you approach her you can hear the heartbeat of the forest as it reclaims the house and that only used 560 traditional furnishings.

    But yes, an empty plot to build fresh is ALWAYS preferable.
  • Ruj
    Ruj
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    My antiquarian has a castle built, but visitors can't see it when first going into the instance due to the original building being in the way.

    Players have gotten crazy good creative with ways to work around or cover up existing buildings, but it would sure be nice to simply have the option to remove them.

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  • Danikat
    Danikat
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    Ruj wrote: »
    MoonPile wrote: »
    I'd like this, but have doubts it will ever happen due to how 3D models are made and optimized. There's most likely nothing there if you remove the building – there is no landscaping under it.

    Of course I don't work at ZOS so I don't know for sure, but explaining for those who may not know: From a 3D optimization POV it doesn't make sense to have anything underneath, basically costing data while never being visible. So that means they'd have to redo and fill in parts of every plot this became available for.

    Just like saddles are "baked on" to mounts and armor is "fused" together. Unlike parts that are already separate and can be hidden easily (i.e. entire helmet, entire shoulder), we're not likely to ever see parts of "fused" 3D models be removable – flaps, tassets, mount saddles, houses from plots, etc.

    I'd take empty space.
    We can set down our own flooring without worrying about grass clipping through the first floor. Perfect spot to build our own structures.

    Or we can place down a furniture item that is a wide area of foliage. Players have been requesting different styles of foliage flat terrain as furniture items.

    I might be wrong on this but I think "there's nothing there" doesn't mean there's no rocks or plants or other decoration already in place, it means there's nothing there - a hole in the terrain showing the bottom of the sky box underneath. Just like how if part of a character or mount model doesn't load you don't see the skin or flesh or whatever would realistically be under it, you see a transparent section with whatever's behind them visible through it.

    It might be possible to cover those holes, but then you're right back to spending furnishing slots to cover up things you don't want to see. Also you'd need to make sure you use furnishings with collision or players could fall through them and get stuck under the map.

    None of which means it's impossible for ZOS to create versions of homesteads without buildings, but it does mean it's a lot more work than just selecting the building and pushing the delete button.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Ruj
    Ruj
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    Danikat wrote: »
    Ruj wrote: »
    MoonPile wrote: »
    I'd like this, but have doubts it will ever happen due to how 3D models are made and optimized. There's most likely nothing there if you remove the building – there is no landscaping under it.

    Of course I don't work at ZOS so I don't know for sure, but explaining for those who may not know: From a 3D optimization POV it doesn't make sense to have anything underneath, basically costing data while never being visible. So that means they'd have to redo and fill in parts of every plot this became available for.

    Just like saddles are "baked on" to mounts and armor is "fused" together. Unlike parts that are already separate and can be hidden easily (i.e. entire helmet, entire shoulder), we're not likely to ever see parts of "fused" 3D models be removable – flaps, tassets, mount saddles, houses from plots, etc.

    I'd take empty space.
    We can set down our own flooring without worrying about grass clipping through the first floor. Perfect spot to build our own structures.

    Or we can place down a furniture item that is a wide area of foliage. Players have been requesting different styles of foliage flat terrain as furniture items.

    I might be wrong on this but I think "there's nothing there" doesn't mean there's no rocks or plants or other decoration already in place, it means there's nothing there - a hole in the terrain showing the bottom of the sky box underneath. Just like how if part of a character or mount model doesn't load you don't see the skin or flesh or whatever would realistically be under it, you see a transparent section with whatever's behind them visible through it.

    It might be possible to cover those holes, but then you're right back to spending furnishing slots to cover up things you don't want to see. Also you'd need to make sure you use furnishings with collision or players could fall through them and get stuck under the map.

    None of which means it's impossible for ZOS to create versions of homesteads without buildings, but it does mean it's a lot more work than just selecting the building and pushing the delete button.

    I think I didn't explain properly.

    It should be 1 item that can cover the whole empty section. Like, 1 very large floor or 1 very large foliage. You pick your flooring or foliage and then can build/ move around the house.

    I'm aware there's a "hole", but 1 item slot used to cover up a hole is much better than using MANY items to cover up a building. Or worse, a building where you simply need it out of the way because it's blocking your creation.
  • SilverBride
    SilverBride
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    I'd rather they just give more open area housing to build on rather than have to go back and make all current structures removable.
    Edited by SilverBride on August 21, 2025 12:01AM
    PCNA
  • Lumenn
    Lumenn
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    I'd rather they just give more open area housing to build on rather than have to go back and make all current structures removable.

    This. Or give us version a,b,c of some of the same ones. We've worked HARD on some of our builds(glass towers etc) that we don't want to recycle, but given Stillwater's b, and c I have different ideas for them. If we can do vet/norm dungeons we should be able to do this.

    It has always confused me as in MY mind zos is refusing money on an easy(flat plots) cosmetic that people have BEEN asking for.
  • Ruj
    Ruj
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    I'd rather they just give more open area housing to build on rather than have to go back and make all current structures removable.

    I mean... same. 100% agree.
    I'd love another instance just like Forgemaster Falls, but open areas instead of the buildings there and 700 slots.

    But we've been asking for this for years, and they aren't giving us new open area houses.

    At least this way there is some hope left.
    Edited by Ruj on August 21, 2025 1:15AM
  • SilverBride
    SilverBride
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    I've only built one house from scratch and really have no desire to do any more. But I know a lot of players enjoy that and there just aren't enough options for them. So regardless if they give the ability to remove structures, or create more open land options, they really need to do something.
    Edited by SilverBride on August 21, 2025 1:24AM
    PCNA
  • LadyLethalla
    LadyLethalla
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    I still want to be able to remove grass... eg make a picnic spot. Can't do that if the grass is through the rug.
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • Ruj
    Ruj
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    I still want to be able to remove grass... eg make a picnic spot. Can't do that if the grass is through the rug.

    This would also be nice.

    So far, I've put up little wooden platforms, but then it becomes a built destination. Not really a picnic since the whole point of picnic for a lot of people is the idea of stopping somewhere in nature and eating food on the earth/ground.

    Hopefully a dev sees our requests.
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