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Savage Beast rework

madmufffin
madmufffin
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Savage Beast was already a very meh passive, but with the changes to how ulti gen passives are working and the general theme of the line, can we please get it changed? Doing more bleed damage would actually be useful for a very underused portion of the kit, is unique and thematically appropriate, could help make some dead skills usable again, and probably would be only a boon in PVE without breaking a strong line in PVP. Also, savage beast just sounds like it's made to be doing bleed damage. Nothing savage about getting 4 ultimate.
  • Sluggy
    Sluggy
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    There are way more dead passives in the game that need a look (like, most of the Necro and DK ones at this point). That skill line is already one of the best in the game so it's not like this is hurting it. A little extra ulti-gen might not be amazing but considering I already get crazy sustain, healing, and crit damage I think I'll some how be able to pull through.
  • ESO_Nightingale
    ESO_Nightingale
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    I reckon a major improvement to the passive would be adding that hemorrhaging can now stack up to 4 times instead of 3 and hemorrhaging from animal companions abilities counts as 2 stacks instead of 1.

    That would add a really unique buff and engaging buff for bleed based builds.
    Edited by ESO_Nightingale on August 19, 2025 8:09AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • madmufffin
    madmufffin
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    Sluggy wrote: »
    There are way more dead passives in the game that need a look (like, most of the Necro and DK ones at this point). That skill line is already one of the best in the game so it's not like this is hurting it. A little extra ulti-gen might not be amazing but considering I already get crazy sustain, healing, and crit damage I think I'll some how be able to pull through.

    Well then other people can advocate for those skill lines. I love warden, play exclusively pve, and the skill line isn't competitive because only Herald of the Tome is allowed to be good apparently.
  • madmufffin
    madmufffin
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    I reckon a major improvement to the passive would be adding that hemorrhaging can now stack up to 4 times instead of 3 and hemorrhaging from animal companions abilities counts as 2 stacks instead of 1.

    That would add a really unique buff and engaging buff for bleed based builds.

    An interaction with hemorrhage would definitely be nice, but still feel like it needs a more multiplier with it too. Either more bleed damage, more damage vs bleeding enemies (could be an issue for PVP balance but Idc), or something.
  • Erickson9610
    Erickson9610
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    If Savage Beast is reworked, please let it give the bonus without needing any abilities slotted.

    I currently have no reason to use Animal Companions because it provides no benefit in Werewolf form, but something to augment Bleed Damage would make that skill line very desirable for both the human and the werewolf form, so long as it's like similar bonuses (like the Energized passive) which don't require any abilities to be slotted.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • madmufffin
    madmufffin
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    If Savage Beast is reworked, please let it give the bonus without needing any abilities slotted.

    I currently have no reason to use Animal Companions because it provides no benefit in Werewolf form, but something to augment Bleed Damage would make that skill line very desirable for both the human and the werewolf form, so long as it's like similar bonuses (like the Energized passive) which don't require any abilities to be slotted.

    Bleed and hemorrhage buffs would be pretty nice for WW that's for sure.
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