KiltMaster wrote: »People may be taking a short break from the mayhem event. Any time I go to play on eastern time, weekend prime time (6pm - 11pm) there's always a queue.
KiltMaster wrote: »People may be taking a short break from the mayhem event. Any time I go to play on eastern time, weekend prime time (6pm - 11pm) there's always a queue.
Izanagi.Xiiib16_ESO wrote: »KiltMaster wrote: »People may be taking a short break from the mayhem event. Any time I go to play on eastern time, weekend prime time (6pm - 11pm) there's always a queue.
Assuming you play AD, that will be why. AD has the most groups that run the most often during primetime and out of hours. So generally if these groups are playing you're going to have a population of 40+ people all trying to be in the campaign to play together.
They just don't have as big pug population because all of the pugs have been cannibalised into those various groups.
For example it's very common when fighting AD to see 3+ 12m groups all running in exactly the same place (frontline) and even if you push a back keep they will all come to fight you there rather than spreading out.
Ironically only the main 'pug' group which runs 24m regularly spreads away from the frontline because they prefer to dig holes in the backline keeps uncontested instead.
xylena_lazarow wrote: »People are waiting for Vengeance.
I've recently came back to the game, and during the event of course there were long que times(Xbox na) but tonight I actually had some extra time and played about 3-8(central) and AD on a Friday night was often only two bars. Could change characters without que times. Seemed....odd to what it used to be even a year or two ago
I've recently came back to the game, and during the event of course there were long que times(Xbox na) but tonight I actually had some extra time and played about 3-8(central) and AD on a Friday night was often only two bars. Could change characters without que times. Seemed....odd to what it used to be even a year or two ago
Normal till zos finally decides to bring crossplay. PS EU is the same
They're already not coming back.CatoUnchained wrote: »Ya, and if it goes live in a mandated fashion, most of the rest of us PvP mains will never come back to ESO.
xylena_lazarow wrote: »People are waiting for Vengeance.
MincMincMinc wrote: »Always funny that people try to speak for all pvpers and adamantly defend live over vengeance. Meanwhile 90% of the pvp population has left the game because of live combat.
Izanagi.Xiiib16_ESO wrote: »MincMincMinc wrote: »Always funny that people try to speak for all pvpers and adamantly defend live over vengeance. Meanwhile 90% of the pvp population has left the game because of live combat.
You might not want to call out people for speaking for others and then also try and speak for others about why they stopped playing.
For example A lot of players stopped playing because group sizes were nerfed from 24 to 12 leading to multiple pug guilds and some more comp focused groups quitting.
A lot of others left because the performance got to the stage where the combat didn't work the majority of the time (even if the combat was fun when it worked).
And a lot left because it got harder to play as a casual group and way easier to play as a hardcore group - players that didn't want to put in the effort were more heavily punished for this and chose to quit instead of being farmed. (in the past it was easier to 'outnumber' your opponent and kill them whilst playing more casually, mainly because of the group size and also combat mechanics related).
Now I would agree that combat is in a poor state and has been for a long time.
The synergy meta was actually more enjoyable because it had more counterplay and longer dmg cooldowns but it did also get stale after being in the game for so long.
Izanagi.Xiiib16_ESO wrote: »Personally I think there are way more broken sets than rallying cry. For example Recovery Convergence which is somehow being buffed next patch. I guess they didn't sell enough season passes
The PvP side is probably all-in on Vengeance at this point. Build PvP just gets worse and worse, they know damn well it isn't a couple "simple" silver bullets away, like the forum defenders seem to think.MincMincMinc wrote: »Yeah riddle me this. How is one part of the combat team pushing for vengeance testing ... Then the other part of the combat team is coming up with more and more sets or skills like that.
Izanagi.Xiiib16_ESO wrote: »MincMincMinc wrote: »Always funny that people try to speak for all pvpers and adamantly defend live over vengeance. Meanwhile 90% of the pvp population has left the game because of live combat.
You might not want to call out people for speaking for others and then also try and speak for others about why they stopped playing.
For example A lot of players stopped playing because group sizes were nerfed from 24 to 12 leading to multiple pug guilds and some more comp focused groups quitting.
A lot of others left because the performance got to the stage where the combat didn't work the majority of the time (even if the combat was fun when it worked).
And a lot left because it got harder to play as a casual group and way easier to play as a hardcore group - players that didn't want to put in the effort were more heavily punished for this and chose to quit instead of being farmed. (in the past it was easier to 'outnumber' your opponent and kill them whilst playing more casually, mainly because of the group size and also combat mechanics related).
Now I would agree that combat is in a poor state and has been for a long time.
The synergy meta was actually more enjoyable because it had more counterplay and longer dmg cooldowns but it did also get stale after being in the game for so long.
Drive away 90% of the player base so 12 guys can have a power fantasy? That's a dead game. As much as I hated seeing ground oils go back in 2014, I still had to admit there's no way the game could survive if 1 sweaty player abusing weird mechanics could solo wipe an entire 24 raid.Urzigurumash wrote: »"We hate zergs, we hate noobs"
Seems like competitive ESO attracts some players who couldn't hack it in those games, like beating your opponents by cheesing broken mechanics is the appeal of casual PvP with a build system, over a ranked esport. It burns me out to fight against that crap so much, even more when I realize how many of my wins are just me doing it myself.Urzigurumash wrote: »not smallscale Instagibbing, people play CoD for that, not timing insane combos, we have Soul Cal for that
xylena_lazarow wrote: »Seems like competitive ESO attracts some players who couldn't hack it in those games, like beating your opponents by cheesing broken mechanics is the appeal of casual PvP with a build system, over a ranked esport. It burns me out to fight against that crap so much, even more when I realize how many of my wins are just me doing it myself.Urzigurumash wrote: »not smallscale Instagibbing, people play CoD for that, not timing insane combos, we have Soul Cal for that
There's the behavior angle too which doesn't get talked about enough, avoiding objectives to hold a keep hostage for "pug farming" is rewarded by the AP system, kill counter addon, and glorified by certain players as "real pvp not siege" or similar sentiment. Forget player opinions a sec, can't imagine that's what the devs intended for the large scale play loop.Urzigurumash wrote: »I feel it's all moot until the rampaging unstoppable Ballgroup problem is solved for the casual masses.
xylena_lazarow wrote: »There's the behavior angle too which doesn't get talked about enough, avoiding objectives to hold a keep hostage for "pug farming" is rewarded by the AP system, kill counter addon, and glorified by certain players as "real pvp not siege" or similar sentiment. Forget player opinions a sec, can't imagine that's what the devs intended for the large scale play loop.Urzigurumash wrote: »I feel it's all moot until the rampaging unstoppable Ballgroup problem is solved for the casual masses.
It might be moot with Vengeance upcoming, which figures to kill off what's left of build PvP.