As a long-time, highly active player and a dedicated Magicka Necromancer main, I was shocked upon returning to find that the Magicka version of Blastbones had been dramatically altered — and not for the better.
My ask is simple: Reconsider the direction this change has taken. Either revert the morph, or offer a Magicka morph that retains the functionality of the original. At minimum, give us back the option to deliver corpses to the target, not just our feet.
If the problem was the frequency of corpse creation or the burden of the 3-second cast loop, there were other solutions.
For example:
Corpses could expire faster.
Casting the skill again could overwrite the previous corpse.
What’s most frustrating isn’t just the change itself, but the lack of consistency and clarity in the reasoning behind it. While Magicka Blastbones was reworked entirely into a new form, the Stamina version — Blighted Blastbones — remains untouched. If this rework was truly about simplifying class mechanics and enhancing rotation accessibility, why is only one morph affected?
Before the change, Magicka Blastbones was a cornerstone skill for many Necromancer builds — particularly heavy attack builds with simplified rotations. It fit seamlessly into a range of PvE content, allowing players to deliver corpses to the target, where they were tactically needed for Siphon, Tether, and other corpse-related skills. That functionality supported both damage and support roles effectively.
Now, corpses are dropped at the player’s feet, which undermines the very tactical flexibility that made the class feel unique. In high-end PvE boss fights, this feels like a regression — we’re now forced to reposition unnecessarily just to interact with our own mechanics.
This doesn't feel like balance — it feels like a fundamental shift away from what made Magcro enjoyable and distinct. It’s also hard to ignore that this change landed well after the class had established its identity in the playerbase. This makes the rework feel like a retroactive design correction instead of a refinement.
Instead, the skill was redesigned in a way that disrupts the feel and flow of the class, and I am sure pushed many Magicka Necromancer players to abandon builds that they loved.
And yes, while I understand the official justification — to reduce complexity and reframe class identity — it doesn't explain why Blighted Blastbones was exempt, or why this rework targeted such a core mechanic. It also doesn’t seem to reflect feedback from other players like myself who primarily use heavy attack or casual DPS builds and had no complaints about the previous design.
Class identity matters. Player engagement matters. And when a change feels like it was made without listening to a large portion of your community, trust in that process erodes.