As special events, weekend events, or alternate queue. Only a 35% minority wants to replace 2s.Thumbless_Bot wrote: »A majority of people want 3 teams back.
xylena_lazarow wrote: »As special events, weekend events, or alternate queue. Only a 35% minority wants to replace 2s..Thumbless_Bot wrote: »A majority of people want 3 teams back.
Okay so we're in agreement: 2s stay the main format.Thumbless_Bot wrote: »[snip]
xylena_lazarow wrote: »Okay so we're in agreement: 2s stay the main format.Thumbless_Bot wrote: »[snip]
I can't wait for the devs to take your suggestion! Good luck.Should be an interesting contest. The easily solvable problems of three-teams VS these four abominations. I can't wait for the in-game results.
xylena_lazarow wrote: »I can't wait for the devs to take your suggestion! Good luck.Should be an interesting contest. The easily solvable problems of three-teams VS these four abominations. I can't wait for the in-game results.
xylena_lazarow wrote: »Okay so we're in agreement: 2s stay the main format.Thumbless_Bot wrote: »[snip]
Honestly, they should just remove BG altogether. If it sparks this much argument, it’s clearly poorly designed. Don’t get me wrong , I play BG every day when I log in, but it’s not out of excitement. I just want to finish my dailies, especially PvP, even if it’s really bad XD.
First of the four reasons 8v8 is so much harder to balance than 4v4v4:@Jierdanit wrote:That has absolutely nothing to do with having 1 team less. In group fights it has always been difficult to engage people who know how to position well.
First of the four reasons 8v8 is so much harder to balance than 4v4v4:@Jierdanit wrote:That has absolutely nothing to do with having 1 team less. In group fights it has always been difficult to engage people who know how to position well.
''Since you can't use one team against another anymore, its difficult for BG regulars to engage each other without discarding everything they know about positioning and target selection.''1) Here's a typical 8v8 Deathmatch, pointless, horrifying and destined to die the moment that players are allowed to return to the three-sided version. Very unbalanced, yes?
2)Now let us assume we had a Magic Matchmaking capable of making both teams identical:
3)And here's the target order. Although there are exceptions, it will generally be determined by squishiness. Tanks and pure healers at the back, gankers and bombers at the front.
4) Do you notice how the BG regular is number 6 out of 8? It means that numbers 1,2 and 3 will just keep coming back before it's time to engage number 6. And if not, 4 and 5 are right there.
The format being 4v4v4 would decrease number 6 position all the way to 3 or 4. If their team was inside a sandwich, it would drop even lower.
Do you see how it was much easier for BG regulars to engage each other in 4v4v4?
1- Take unbalanced match.
2- Apply Magic Matchmaking to make the teams identical.
3- Identify target order.
4- Target order shows that number 6 comes after numbers 1,2,3,4 and 5.
I'm not sure where you got lost in the explanation. Did you follow steps 1 through 4?
Forget about the third team for a moment and imagine I'm number 6. All I care about is killing the number 6 on the other team. Is it easier if there are 5 endlessly respawning players in the way, or just 2?First of the four reasons 8v8 is so much harder to balance than 4v4v4:@Jierdanit wrote:That has absolutely nothing to do with having 1 team less. In group fights it has always been difficult to engage people who know how to position well.
''Since you can't use one team against another anymore, its difficult for BG regulars to engage each other without discarding everything they know about positioning and target selection.''1) Here's a typical 8v8 Deathmatch, pointless, horrifying and destined to die the moment that players are allowed to return to the three-sided version. Very unbalanced, yes?
2)Now let us assume we had a Magic Matchmaking capable of making both teams identical:
3)And here's the target order. Although there are exceptions, it will generally be determined by squishiness. Tanks and pure healers at the back, gankers and bombers at the front.
4) Do you notice how the BG regular is number 6 out of 8? It means that numbers 1,2 and 3 will just keep coming back before it's time to engage number 6. And if not, 4 and 5 are right there.
The format being 4v4v4 would decrease number 6 position all the way to 3 or 4. If their team was inside a sandwich, it would drop even lower.
Do you see how it was much easier for BG regulars to engage each other in 4v4v4?
1- Take unbalanced match.
2- Apply Magic Matchmaking to make the teams identical.
3- Identify target order.
4- Target order shows that number 6 comes after numbers 1,2,3,4 and 5.
I'm not sure where you got lost in the explanation. Did you follow steps 1 through 4?
I didn't get lost. Your explanation is nonsense.
Actually competent players were much more likely to use the third team to stay safe than use it to kill others.
Target order was the same way in 4v4v4.
@MincMincMinc
Correct me if I'm wrong, but your entire KDA MMR idea seems to be about NOT placing high and low MMR players in the same matches. Yes?
xylena_lazarow wrote: »
No. I'm targeting you first. You kept accusing me of seal clubbing. Is that what I'm doing here?Don't threaten me with a good time. Speaking of which, you did read Jierdanit's posts about avoiding his friendly friends on the opponent team so they can all have a ''good time'', right?
That's a shame. They're very illuminating. Do you want me to link them?xylena_lazarow wrote: »
As you should. That's what Battlegrounds are supposed to be. What they were ALWAYS supposed to be. Wouldn't it be easier for you to target me if there were just 2 endlessly respawning players in the way, instead of 5?xylena_lazarow wrote: »I'm targeting you first.
Nah I'm good. Are you in a ball group? No? Then there's 0 players in my way and I'm targeting you first.Do you want me to link them?
As you should. That's what Battlegrounds are supposed to be. What they were ALWAYS supposed to be. Wouldn't it be easier for you to target me if there were just 2 endlessly respawning players in the way, instead of 5?
Why is it that you want to avoid placing high and low MMR players in the same matches?MincMincMinc wrote: »@MincMincMinc
Correct me if I'm wrong, but your entire KDA MMR idea seems to be about NOT placing high and low MMR players in the same matches. Yes?
Yeah that is the point of any mmr system? You seem to still be stuck on the notion that matches will always be a mix and we cant ever have a system that avoids that..
Why is it that you want to avoid placing high and low MMR players in the same matches?MincMincMinc wrote: »@MincMincMinc
Correct me if I'm wrong, but your entire KDA MMR idea seems to be about NOT placing high and low MMR players in the same matches. Yes?
Yeah that is the point of any mmr system? You seem to still be stuck on the notion that matches will always be a mix and we cant ever have a system that avoids that..
Why is it that you want to avoid placing high and low MMR players in the same matches?MincMincMinc wrote: »@MincMincMinc
Correct me if I'm wrong, but your entire KDA MMR idea seems to be about NOT placing high and low MMR players in the same matches. Yes?
Yeah that is the point of any mmr system? You seem to still be stuck on the notion that matches will always be a mix and we cant ever have a system that avoids that..
MincMincMinc wrote: »Why is it that you want to avoid placing high and low MMR players in the same matches?MincMincMinc wrote: »@MincMincMinc
Correct me if I'm wrong, but your entire KDA MMR idea seems to be about NOT placing high and low MMR players in the same matches. Yes?
Yeah that is the point of any mmr system? You seem to still be stuck on the notion that matches will always be a mix and we cant ever have a system that avoids that..
Uhhhhh maybe because it is boring for high mmr players to wait 20-30 mins in que just to slaughter new pvp players that have no interest in playing the game. Half of my matches just stop after the first fight since the losing team farming dailies just waits in spawn because they know they are better off letting the match end quicker will let them reque and hopefully get on a winning team faster so they can complete their daily.
At the same time new pvp players or people just questing dailies can only explain what is going on by thinking the game has rampant cheating going on.
Neither of which are healthy for player retention.
xylena_lazarow wrote: »
Are you trying to hide at your spawn point to win an argument on a technicality?Are you saying you would ignore all the other 5 endlessly respawning players?
MincMincMinc wrote: »Why is it that you want to avoid placing high and low MMR players in the same matches?MincMincMinc wrote: »@MincMincMinc
Correct me if I'm wrong, but your entire KDA MMR idea seems to be about NOT placing high and low MMR players in the same matches. Yes?
Yeah that is the point of any mmr system? You seem to still be stuck on the notion that matches will always be a mix and we cant ever have a system that avoids that..
Uhhhhh maybe because it is boring for high mmr players to wait 20-30 mins in que just to slaughter new pvp players that have no interest in playing the game. Half of my matches just stop after the first fight since the losing team farming dailies just waits in spawn because they know they are better off letting the match end quicker will let them reque and hopefully get on a winning team faster so they can complete their daily.
At the same time new pvp players or people just questing dailies can only explain what is going on by thinking the game has rampant cheating going on.
Neither of which are healthy for player retention.
Perfect. Keep that answer at the forefront of your mind. We'll get back to it later.
Right now the game places high and low MMR players in the same matches. It always has. Correct?