Future of Battlegrounds

  • Haki_7
    Haki_7
    ✭✭✭
    I thought we would finally have a decent match because they got us in the first engagement. I was wrong.
    e8uz469bzjau.png

    Less than 90 seconds after my death they had completely given up. Fourth flaw:

    ''4. People give up a lot sooner because they can no longer fight for second place.''
    Edited by Haki_7 on October 3, 2025 11:59AM
  • P0m3k
    P0m3k
    Soul Shriven
    Moonspawn wrote: »
    P0m3k wrote: »
    I don't understand. You're right that the old 4vs4vs4 mode was the best, but...

    Even after its return, we'll complain, or at least I will. I'll repeat myself, but this game has lost any quality since literally 90% of BG players currently play surprise attack/deep/streak/merciless. Last has long been the meta, dealing more damage than most ULTIs. It's been there for a long time, and now it's become more prevalent again, with damage stacked for several seconds at a one ms time, or taking damage after 5 seconds while hiding behind walls. Of course, I support the return of the 4v4v4 mode, but I know that the only thing it will currently do is increase pve farmer's chances of hitting daily faster. First, the game needs to be fixed and minimally balanced, because without that, no mode will be enjoyable. I just want to vomit when I see the same thing over and over again: the same 8 builds and one team ending up on the balcony, no matter which side i'm on.

    P.s. Look how much ESO ratings have unfortunately dropped across all platforms. This isn't out of nowhere.

    But wouldn't the critical flaws of the two-sided format persist even through any and all balance changes?

    Yes, the flaws would remain. However, if I had a aby choice, I would prefer to fix the things I mentioned, and in the next step, I would immediately change the mode. I just set priorities and that's what it looks like to me. It's interesting that 99% of BG pvp players would like to see the old mode come back, but it's still not done :)
  • Major_Mangle
    Major_Mangle
    ✭✭✭✭✭
    I heard rumours that if haki and moonspawn spam this thread with more mental gymnastics for another 500 comments zos is gonna undo the battleground rework. /s
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • LadyGP
    LadyGP
    ✭✭✭✭✭
    We need to have a conversation about the future direction of PvP as a whole in this game - if we are going to be honest with ourself.
    LadyGP/xCatGuy
    PC/NA

    Having network issues? Discconects? DM me and I will help you troubleshoot with PingPlotter to figure out what is going on.
  • Decimus
    Decimus
    ✭✭✭✭✭
    P0m3k wrote: »
    Moonspawn wrote: »
    P0m3k wrote: »
    I don't understand. You're right that the old 4vs4vs4 mode was the best, but...

    Even after its return, we'll complain, or at least I will. I'll repeat myself, but this game has lost any quality since literally 90% of BG players currently play surprise attack/deep/streak/merciless. Last has long been the meta, dealing more damage than most ULTIs. It's been there for a long time, and now it's become more prevalent again, with damage stacked for several seconds at a one ms time, or taking damage after 5 seconds while hiding behind walls. Of course, I support the return of the 4v4v4 mode, but I know that the only thing it will currently do is increase pve farmer's chances of hitting daily faster. First, the game needs to be fixed and minimally balanced, because without that, no mode will be enjoyable. I just want to vomit when I see the same thing over and over again: the same 8 builds and one team ending up on the balcony, no matter which side i'm on.

    P.s. Look how much ESO ratings have unfortunately dropped across all platforms. This isn't out of nowhere.

    But wouldn't the critical flaws of the two-sided format persist even through any and all balance changes?

    Yes, the flaws would remain. However, if I had a aby choice, I would prefer to fix the things I mentioned, and in the next step, I would immediately change the mode. I just set priorities and that's what it looks like to me. It's interesting that 99% of BG pvp players would like to see the old mode come back, but it's still not done :)

    Majority of BG players are playing BGs or expressing their feedback somewhere else - this thread is just two people bumping it up constantly (or trying to bait people into engaging with their bad faith arguments just to bump the thread), lamenting how "terrible" team vs team battlegrounds are while for some reason continuing to play them multiple hours a day.

    BGs do have a lot of issues, but the format isn't one of them nor are any of the imaginary "flaws" pointed out by people who don't understand how to even play them.

    The facts are that team vs team format is the proven and true standard for any team vs team activity in not just video games, but any competitive activity. It is a solid foundation to build upon rather than inherently unbalanced one where the activities of the 3rd team decide the balance of the match rather than how well people play.

    Here's some actual problems BGs have:
    1. Lack of a proper MMR system - this creates huge gaps in player skill level and leads to unbalanced matches. Always has been a problem.
    2. Lack of a proper scoring system. In order to have proper MMR, you need a proper way to assign score to people. The current system is awful to say the least, giving ridiculous amount of points to healers in particular, fails to give points in weird situations (like healing someone on friendly flag gives medal score, but healing someone on opponent flag doesn't etc).
    3. Lack of proper incentives/rewards. We had some new shinies when BGs were reworked last year, but since then nothing has been added. It'd be nice though if ZOS looked at Tales of Tribute and how rewards/leaderboards are done there... Or other games like WoW with it's Rank 1 gladiators and unique seasonal mounts etc
    4. Failed game design.
    There is no reason to have 3 different chaos balls that you can't drop if you accidentally pick them up (since there's no prompt to pick them up if walking around the spawn location).
    There is no reason why people are allowed to spend 2 minutes in spawn without being kicked down, often leading to griefing people to make winning opponents (and own team mates) waste time just out of spite/toxicity.
    There is no reason why respawn point should be right above Relic location, leading to infinite stalemates in Capture the Relic as people respawn and interrupt faster than you can kill them. ZOS should look at how a game from 2004 did Capture the Flag and spawn locations in Warsong Gulch for an idea.
    5. Lack of map variety... We used to have way more maps with the old BG format.


    That's just off the top of my head, but atleast the foundation is solid to build upon now and these are all solvable problems with easy solutions.
    PC/EU @ DECMVS
  • Moonspawn
    Moonspawn
    ✭✭✭✭
    I heard rumours that if haki and moonspawn spam this thread with more mental gymnastics for another 500 comments zos is gonna undo the battleground rework. /s

    I don't understand. Don't you want the critical flaws to be corrected?
    Can you help solve any of the FOUR critical flaws of Two-Teams BGs ?

    Looking for feedback on How to fix the Three-Teams objective modes
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