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Can the Undead get some Love?

Kabakka21
Kabakka21
Soul Shriven
In part 2 of the Seasons of the Worm Cult in Western Solstice, when we can go behind the wall of souls, can we find an undead companion to be our traveling partner? The new companion can either be a female vampire, who is very flirtatious and thinks turning you would make you a better fighter. She uses blood magic in combat and magically stores away her enemy's blood for future use. Or a male pirate skeleton, who is ostentatious and likes to dress in the most vibrant and fashionable pirate skull & crossbones outfit. He can be a dual welder or just a 1H user.
As a Necro, I would love to have a companion by my side, traveling the world that is undead, and having good conversations without the guards hounding us.
  • Erickson9610
    Erickson9610
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    We aren't getting any Companions this year. Though I do agree that eventually we should get Vampire (and Werewolf) Companions.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Nemesis7884
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    An undead companion and undead assistants would be awesome...for example a companion mage who in putsuit of eternal live turned himself into an undead and wants your help curing him and by the end of his quest you van decide if you do or dont...
    Edited by Nemesis7884 on July 12, 2025 3:44PM
  • Renato90085
    Renato90085
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    i want a bone assistants
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    We aren't getting any Companions this year. Though I do agree that eventually we should get Vampire (and Werewolf) Companions.

    A Vampire companion would be far easier to implement than a Werewolf companion simply because Werewolf is confined entirely to a transformation, a Vampire companion would be MUCH more interesting.
  • Carcamongus
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    I wish the necro skellies had a third morph that kept them around indefinitely. I guess that's the closest I'd get to having a skelly-bro with whom to adventure.
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • Nemesis7884
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    I wish the necro skellies had a third morph that kept them around indefinitely. I guess that's the closest I'd get to having a skelly-bro with whom to adventure.

    maybe we get some skill styles...you could be creative and give undead / necro skill style options for some sorc pets...

    in the past skill styles were only colors but more and more and especially looking at upcoming crown store season without spoiling anything, zos seems to become way more creative with skill styles and move away from pure recolors to complete reworks

    but yeah I always thought it would be neat to have a permanent pet ulti that you can morph into a raged dd / healer lich or a melee dd / tank skeleton / draugr lord
    Edited by Nemesis7884 on July 12, 2025 10:13PM
  • Erickson9610
    Erickson9610
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    We aren't getting any Companions this year. Though I do agree that eventually we should get Vampire (and Werewolf) Companions.

    A Vampire companion would be far easier to implement than a Werewolf companion simply because Werewolf is confined entirely to a transformation, a Vampire companion would be MUCH more interesting.

    Regardless, both are possible. In my opinion, a Werewolf Companion would be far more interesting because of the transformation — said Companion could have human form skills, then transform with an Ultimate for some amount of time.

    By contrast, a Vampire Companion is just a regular Companion with an extra skill line (if it doesn't replace one of the Class skill lines, that is). Easier to implement for sure, but less interesting in my opinion.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • MercilessnVexed
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    The instant you hit the city limits with a werewolf companion, they would get arrested and probably so would you.
  • Erickson9610
    Erickson9610
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    The instant you hit the city limits with a werewolf companion, they would get arrested and probably so would you.

    Zerith-var's Necromancer abilities (which are Criminal Acts for players) don't affect the guards, so I can't imagine Companion Werewolf/Vampire abilities would, either.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Malyore
    Malyore
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    Kabakka21 wrote: »
    who is very flirtatious and thinks turning you would make you a better fighter.

    Fastest way to get me to never use that companion.

    I hear High Isle would be a good place for them. Either that, or the fighters guild...
  • Kabakka21
    Kabakka21
    Soul Shriven
    Erickson9610 wrote: »
    I hear High Isle would be a good place for them. Either that, or the fighters guild...

    I guess she can be a High Elf vampire from a rich family that believes she has gained special abilities in fighting that her companion could also gain if he comes over to the dark side. She does not really mean it; she is just being flirtatious and petty. She could also say it because she could actually like him / her romantically.... not. Could be??
  • FullMax
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    I also think that werewolf and vampire companions should have been introduced a long time ago, and they still need to appear. They must appear.
    As for vampires: they need to be strengthened, namely, given resistance to cold and disease damage. Come on, undead can't get sick with any diseases in principle. Undead should also have resistance to cold.
    Werewolves should have regeneration. They can be given resistance to bleeding. Come on, they are werewolves. They have always been famous for their regeneration.
    ❝A seed is invisible in the ground, but only from it grows a huge tree. Just as invisible is a thought, but only from a thought grow the greatest events of human life.❞
    Achievement points 48.250
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    FullMax wrote: »
    I also think that werewolf and vampire companions should have been introduced a long time ago, and they still need to appear. They must appear.
    As for vampires: they need to be strengthened, namely, given resistance to cold and disease damage. Come on, undead can't get sick with any diseases in principle. Undead should also have resistance to cold.
    Werewolves should have regeneration. They can be given resistance to bleeding. Come on, they are werewolves. They have always been famous for their regeneration.

    Except in Skyrim Werewolves had 0 health regeneration and Werewolves in Morrowind did not regenerate unless they killed someone.
  • Erickson9610
    Erickson9610
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    FullMax wrote: »
    I also think that werewolf and vampire companions should have been introduced a long time ago, and they still need to appear. They must appear.
    As for vampires: they need to be strengthened, namely, given resistance to cold and disease damage. Come on, undead can't get sick with any diseases in principle. Undead should also have resistance to cold.
    Werewolves should have regeneration. They can be given resistance to bleeding. Come on, they are werewolves. They have always been famous for their regeneration.

    Except in Skyrim Werewolves had 0 health regeneration and Werewolves in Morrowind did not regenerate unless they killed someone.

    I don't see why ESO werewolves can't have regeneration.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Kabakka21
    Kabakka21
    Soul Shriven
    Erickson9610 wrote: »
    I don't see why ESO werewolves can't have regeneration.
    FullMax wrote: »
    I also think that werewolf and vampire companions should have been introduced a long time ago, and they still need to appear. They must appear.
    As for vampires: they need to be strengthened, namely, given resistance to cold and disease damage. Come on, undead can't get sick with any diseases in principle. Undead should also have resistance to cold.
    Werewolves should have regeneration. They can be given resistance to bleeding. Come on, they are werewolves. They have always been famous for their regeneration.
    TX12001rwb17_ESO wrote: »
    Except in Skyrim Werewolves had 0 health regeneration and Werewolves in Morrowind did not regenerate unless they killed someone.


    I will agree with all of you with this, in that vampires should NOT be susceptible to diseases, but if that is the case, they can be more susceptible to fire damage or frost damage since it can also burn at a certain level. Undead should not have any type of resistance to brittle, which is a type of cold spell, but have some resistance to cold spells. Not a total resistance to cold spells. Werewolves SHOULD get a certain amount of regeneration while in werewolf form. Maybe it can be on the low end of a max level regeneration potion. Let's add "Blood Frenzy" to the mix. In combat, if a werewolf devours a mate, or enemy while attacking you, he/she will go into a "Blood Frenzy", which would be like a Berserker" mode for normal characters. ZOS? Are you listening? (crosses fingers and hoping he is)
  • emilyhyoyeon
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    I don't think someone like a skeleton would work as a companion, unless the option to customize their outfit would be extremely limited or nonexistent, since I don't think the devs would want to tailor each motif onto a skeleton body; but vampire companion yes, and werewolf, as long as they have a normal ''person'' form, are feasible, I'd bet.

    I really hope more companions are coming next year, since IIRC the devs confirmed no new zone.
    I do think the devs should prioritize the next companions to start covering races that haven't been covered yet out of the ten playable ones (so, bosmer, orc, nord).
    I could see a nord vampire being a safe bet after how beloved Serana is, but I could also see some players not liking reusing that.

    But as for other undead stuff, I'd LOVE to see undead assistants like a skeleton trader/banker. I usually stick to Nuzhimeh and Tythis, but I'd definitely grab a skeleton.
    IGN @ emilypumpkin, imperial pumpkin seller
    Tullanisse Starborne, altmer battlemage & scholar of the ayleids

    High Priest Eraamine as a houseguest please C:
  • Morvan
    Morvan
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    Vampire Bosmer and Werewolf Nord, or vice versa, would be really cool.

    They already made Tanlorin, which has a Soul Magic line as part of their class, so making a Vampire/Werewolf wouldn't be anything out of the ordinary, although I'm curious to how they'd make a Werewolf work, potentially the first companion with 2 bars.
    Edited by Morvan on July 13, 2025 6:33PM
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • FullMax
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    Kabakka21 wrote: »
    Erickson9610 wrote: »
    I don't see why ESO werewolves can't have regeneration.
    FullMax wrote: »
    I also think that werewolf and vampire companions should have been introduced a long time ago, and they still need to appear. They must appear.
    As for vampires: they need to be strengthened, namely, given resistance to cold and disease damage. Come on, undead can't get sick with any diseases in principle. Undead should also have resistance to cold.
    Werewolves should have regeneration. They can be given resistance to bleeding. Come on, they are werewolves. They have always been famous for their regeneration.
    TX12001rwb17_ESO wrote: »
    Except in Skyrim Werewolves had 0 health regeneration and Werewolves in Morrowind did not regenerate unless they killed someone.


    I will agree with all of you with this, in that vampires should NOT be susceptible to diseases, but if that is the case, they can be more susceptible to fire damage or frost damage since it can also burn at a certain level. Undead should not have any type of resistance to brittle, which is a type of cold spell, but have some resistance to cold spells. Not a total resistance to cold spells. Werewolves SHOULD get a certain amount of regeneration while in werewolf form. Maybe it can be on the low end of a max level regeneration potion. Let's add "Blood Frenzy" to the mix. In combat, if a werewolf devours a mate, or enemy while attacking you, he/she will go into a "Blood Frenzy", which would be like a Berserker" mode for normal characters. ZOS? Are you listening? (crosses fingers and hoping he is)
    Kabakka21 wrote: »
    Erickson9610 wrote: »
    I don't see why ESO werewolves can't have regeneration.
    FullMax wrote: »
    I also think that werewolf and vampire companions should have been introduced a long time ago, and they still need to appear. They must appear.
    As for vampires: they need to be strengthened, namely, given resistance to cold and disease damage. Come on, undead can't get sick with any diseases in principle. Undead should also have resistance to cold.
    Werewolves should have regeneration. They can be given resistance to bleeding. Come on, they are werewolves. They have always been famous for their regeneration.
    TX12001rwb17_ESO wrote: »
    Except in Skyrim Werewolves had 0 health regeneration and Werewolves in Morrowind did not regenerate unless they killed someone.


    I will agree with all of you with this, in that vampires should NOT be susceptible to diseases, but if that is the case, they can be more susceptible to fire damage or frost damage since it can also burn at a certain level. Undead should not have any type of resistance to brittle, which is a type of cold spell, but have some resistance to cold spells. Not a total resistance to cold spells. Werewolves SHOULD get a certain amount of regeneration while in werewolf form. Maybe it can be on the low end of a max level regeneration potion. Let's add "Blood Frenzy" to the mix. In combat, if a werewolf devours a mate, or enemy while attacking you, he/she will go into a "Blood Frenzy", which would be like a Berserker" mode for normal characters. ZOS? Are you listening? (crosses fingers and hoping he is)

    Undead can also be given a vulnerability to lightning, because it is also a kind of fire. For balance: resistance to cold and disease, but in addition to vulnerability to fire, there will also be vulnerability to lightning. Werewolves have no resistance at all, for some reason there are only vulnerabilities. A werewolf is vulnerable to poison, but you can give resistance to bleeding.
    ❝A seed is invisible in the ground, but only from it grows a huge tree. Just as invisible is a thought, but only from a thought grow the greatest events of human life.❞
    Achievement points 48.250
  • Syldras
    Syldras
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    Kabakka21 wrote: »
    I guess she can be a High Elf vampire from a rich family that believes she has gained special abilities in fighting that her companion could also gain if he comes over to the dark side. She does not really mean it; she is just being flirtatious and petty. She could also say it because she could actually like him / her romantically.... not. Could be??

    Fastest way to never make me use that companion, I fully agree with @Malyore .
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Kabakka21
    Kabakka21
    Soul Shriven
    Syldras wrote: »
    Fastest way to never make me use that companion, I fully agree with @Malyore

    Well... I do have a streak of dark humor, and I don't expect her style to be liked by a lot of users. To me, Companion Bastian Hallix is too much of a goody-to-shoe. I have him, but I never use him. If I want to do anything worth wild in the game, I have to get Amber, Tanlorin, or Sharp-As-Night and just wreck havoc and have fun. I just threw some ideas out for ZOS to catch wind of and hopefully consider for our next companion build.
  • BretonMage
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    Malyore wrote: »
    Kabakka21 wrote: »
    who is very flirtatious and thinks turning you would make you a better fighter.

    Fastest way to get me to never use that companion.

    It wouldn't be my thing at all, but that could be part of a romance quest line (assuming ZOS still has it on the cards), and something for the Vestige to resolve with her. After all, people have been asking for a vampire romance, and while male vampire romances have been covered, thanks to BG3, female vampire romances haven't. Though tbvh I'm not sure whether player interest in female vampire romances are comparable to interest in male vampire romances. (edit: comparable in the sense of popularity).
    Edited by BretonMage on July 14, 2025 12:29PM
  • CameraBeardThePirate
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    The instant you hit the city limits with a werewolf companion, they would get arrested and probably so would you.

    Zerith-var's Necromancer abilities (which are Criminal Acts for players) don't affect the guards, so I can't imagine Companion Werewolf/Vampire abilities would, either.

    That's because Zerith-Var doesn't have any of the illegal Necro abilities. The only illegal Necro abilities are the pets, Colossus, and Goliath. Zerith-Var doesn't have any of those.

    Meanwhile, ALL WW and Vampire abilities are illegal (except for Mesmorize by design).
    Edited by CameraBeardThePirate on July 14, 2025 12:50PM
  • Erickson9610
    Erickson9610
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    The instant you hit the city limits with a werewolf companion, they would get arrested and probably so would you.

    Zerith-var's Necromancer abilities (which are Criminal Acts for players) don't affect the guards, so I can't imagine Companion Werewolf/Vampire abilities would, either.

    That's because Zerith-Var doesn't have any of the illegal Necro abilities. The only illegal Necro abilities are the pets, Colossus, and Goliath. Zerith-Var doesn't have any of those.

    Meanwhile, ALL WW and Vampire abilities are illegal (except for Mesmorize by design).

    Zerith-var has Atoning Spirit, the Companion version of Spirit Mender, which is a Criminal Act ability but only for players. It's only legal for Zerith-var to raise the dead; you're not allowed to.

    This shows that Companions can have versions of otherwise Criminal Act abilities that don't play into the Justice System. In other words, future Companions who use Werewolf or Vampire abilities will not cause guards to attack you or them, and you will not get a bounty.
    Edited by Erickson9610 on July 14, 2025 1:47PM
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • CameraBeardThePirate
    CameraBeardThePirate
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    The instant you hit the city limits with a werewolf companion, they would get arrested and probably so would you.

    Zerith-var's Necromancer abilities (which are Criminal Acts for players) don't affect the guards, so I can't imagine Companion Werewolf/Vampire abilities would, either.

    That's because Zerith-Var doesn't have any of the illegal Necro abilities. The only illegal Necro abilities are the pets, Colossus, and Goliath. Zerith-Var doesn't have any of those.

    Meanwhile, ALL WW and Vampire abilities are illegal (except for Mesmorize by design).

    Zerith-var has Atoning Spirit, the Companion version of Spirit Mender, which is a Criminal Act ability but only for players. It's only legal for Zerith-var to raise the dead; you're not allowed to.

    This shows that Companions can have versions of otherwise Criminal Act abilities that don't play into the Justice System. In other words, future Companions who use Werewolf or Vampire abilities will not cause guards to attack you or them, and you will not get a bounty.

    Well would you look at that, he does.

    Makes it even more stupid that Necros still get bounties for summoning stuff in town.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    We need more Vampire and Werewolf themed content
    • Daily Quests for Vampires and Werewolves accessible at the Shrines, rewards could include Purifying/Corrupting Bloody Maras and Pack Leader's Bone Broth as well as unique themed furniture or outfit styles that we do not currently have such as Vampire Structure furniture.
    • A Vampire and A Werewolf companion, the Vampire could be a new member of House Ravenwatch and the Werewolf have could have lost their pack to Death Hunters and is seeking revenge.
    • Personal Vampire and Werewolf shrines that you can place in your home allowing you to bite someone and start the Vampire and Werewolf quests from there (The person who does the quest would still return at their alliance shrine)
    • A Grimoire for Vampires and Werewolves, the Vampire Grimoire could involve "Bats" and the Werewolf Grimoire could be a bite attack
    • Skill Styles for the Blood Scion and Werewolf forms, different fur colors for Werewolves and different outfits for the Blood Scion.
    Edited by TX12001rwb17_ESO on July 14, 2025 9:57PM
  • Kabakka21
    Kabakka21
    Soul Shriven
    [
    b]TX12001rwb17_ESO wrote: »[/b]
    • Daily Quests for Vampires and Werewolves accessible at the Shrines, rewards could include Purifying/Corrupting Bloody Maras and Pack Leader's Bone Broth as well as unique themed furniture or outfit styles that we do not currently have such as Vampire Structure furniture.
    • A Vampire and A Werewolf companion, the Vampire could be a new member of House Ravenwatch and the Werewolf have could have lost their pack to Death Hunters and is seeking revenge.
    • Personal Vampire and Werewolf shrines that you can place in your home allowing you to bite someone and start the Vampire and Werewolf quests from there (The person who does the quest would still return at their alliance shrine)
    • A Grimoire for Vampires and Werewolves, the Vampire Grimoire could involve "Bats" and the Werewolf Grimoire could be a bite attack
    • Skill Styles for the Blood Scion and Werewolf forms, different fur colors for Werewolves and different outfits for the Blood Scion.

    I can agree that a Vampire and Werewolf companion could have a fantastic story line if they are coming out of the Solice war looking for revenge and for a place to belong. They (Vampires and Werewolves), along with Necromancer, should have had their own Grimoire when it first came out, in my honest opinion. A Necro's Grimoire could involve skeletons or ghost attacks.

    ZOS can really take Necro's, Vampires, Werewolves and the companions to a new level in the next expansion. As a Necro, I would LOVE to have an undead companion and a Grimoire where I can use to summon either two or three skeletons or two or three ghosts to attack the enemy or heal my group.
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