gamergirldk wrote: »I would love 1 or 2 scribe skills just for WW or Vampire, I dont belive that would break any gameplay, Scribe already is so good for any build style why exclude WW and Vampire
JaxontheUnfortunate wrote: »All of these are needed, and perhaps different were transformations based on race and/or lore background.
JaxontheUnfortunate wrote: »All of these are needed, and perhaps different were transformations based on race and/or lore background.
Erickson9610 wrote: »Here's another Werewolf idea. If Vengeance adds the Werewolf skill line, can the transformation please be a toggle without a cost and without a duration?
Without passives, Werewolf cannot sustain its transformation the way it can on Live. Vengeance has historically had no Passive Abilities, so Vengeance Werewolf Transformation would be a dead playstyle if it could only be sparsely used.
I believe removing the transformation timer altogether would also be in line with Vengeance's goal of reducing server calculations. Not needing to track a timer variable per transformed player would be a good optimization.
And of course I do wish Werewolf on Live didn't need to sustain the transformation timer either, but at least with its passives it drives players to constantly hunt and group up with other werewolves.
Erickson9610 wrote: »I feel that the Werewolf passives would need a minor adjustment in the event that Werewolf is allowed to sneak, namely:
- The Pursuit passive should have a condition where the cost of remaining transformed is reduced while sneaking, and further reduced while sneaking and not moving. This allows Werewolf to pursue their prey while not being as pressured by their timer, although it doesn't completely remove the timer.
- The Devour passive should continue to allow you to devour slain bodies, but it should also allow you to "assassinate" a target from stealth (like the Blade of Woe or Vampire's Feed passive) to pin the target down and devour them, restoring transformation time and health to you. This would look awesome and I'd use this feature all the time.
These two changes would allow Werewolf to comfortably participate in stealthy content (like Heists and Sacraments) while remaining consistent with the roleplay fantasy of being a better hunter in that form.
Cloudtrader wrote: »I hope someone from ZOS reads some of the suggestions here and starts pondering how to make werewolves better!
Mathius_Mordred wrote: »I noticed another thread today about new companions for 2026. Many, including me, would love to see a werewolf companion, but I'd rather see a rework done to the player werewolf if they could not do both.
Erickson9610 wrote: »Mathius_Mordred wrote: »I noticed another thread today about new companions for 2026. Many, including me, would love to see a werewolf companion, but I'd rather see a rework done to the player werewolf if they could not do both.
The two big things I want from a Werewolf Companion are:
- for the Companion to stay transformed as long as the player is transformed
- for the Companion to count toward the player's Call of the Pack passive while transformed, keeping the player transformed longer
This would be a perfect opportunity for solo werewolf players to have a buddy to transform with when doing content. Really, the ideal Werewolf Companion helps out player werewolves in a unique way.
That is to say that I would hate if the Werewolf Companion we got couldn't transform or actually hated transforming. While it's true that some werewolves hate their condition, and some werewolves are chaotic evil and love their condition, there is a middle ground of werewolf character who accepts their curse but not to the point of obsession.
Erickson9610 wrote: »I feel that I should offer a personal anecdote regarding the prospect of a Werewolf Companion. This really is important to me.
I regard TES V: Skyrim to be the best werewolf roleplaying experience in existence. After all these years, no game has come close to it... but there are still some things that game lacks. Namely, that game doesn't ever let the other members of The Companions join you in Werewolf form. In that game, you can't turn your followers into werewolves, either. You never get that "pack of murderous werewolves" roleplay fantasy — without mods, of course. Modding that game is a lot of fun.
The Elder Scrolls Online is different in that regard. Specifically, due to it being a multiplayer game, you could group up with other werewolves. It's actually one of the main draws for me. The Werewolf skill line even has a passive called "Call of the Pack" which helps you stay transformed when grouped with other werewolves. Still, all of us being humans in the real world, our schedules may not line up and it's difficult to get all of us together to do PvP or PvE in Werewolf form together.
I want a Werewolf Companion for the roleplay fantasy of being in a murderous werewolf pack. I've wanted it since I played Skyrim, and I know ESO can do it better than what the Skyrim mods were able to achieve.
Mathius_Mordred wrote: »Erickson9610 wrote: »I feel that I should offer a personal anecdote regarding the prospect of a Werewolf Companion. This really is important to me.
I regard TES V: Skyrim to be the best werewolf roleplaying experience in existence. After all these years, no game has come close to it... but there are still some things that game lacks. Namely, that game doesn't ever let the other members of The Companions join you in Werewolf form. In that game, you can't turn your followers into werewolves, either. You never get that "pack of murderous werewolves" roleplay fantasy — without mods, of course. Modding that game is a lot of fun.
The Elder Scrolls Online is different in that regard. Specifically, due to it being a multiplayer game, you could group up with other werewolves. It's actually one of the main draws for me. The Werewolf skill line even has a passive called "Call of the Pack" which helps you stay transformed when grouped with other werewolves. Still, all of us being humans in the real world, our schedules may not line up and it's difficult to get all of us together to do PvP or PvE in Werewolf form together.
I want a Werewolf Companion for the roleplay fantasy of being in a murderous werewolf pack. I've wanted it since I played Skyrim, and I know ESO can do it better than what the Skyrim mods were able to achieve.
In our guild, Skyrim Red Shirts, we have a Wolf Pack event every Tuesday evening, which usually sees between 6 and 12 doggos doing content. Sadly there is not much content that we can do overland that doesn't die in seconds to 12 dogs, so if we have enough, we do trials. We did Vet HRC with 9 dogs and it was a blast, so find yourself a guild that does at least some WW events is my advice,
mate.