V
I understand that there are many claiming that they have lagged more than Grey Host in Vengeance Cyrodiil. This is proven to be isolated to their systems only, as the data regarding latency and ping / server performance has clearly evidenced that the server is tolerating fights with 300+ participants.
Against the word of the majority of participants? It obviously is either lies or isolated to their systems/ISPs. For all of your dozens of complainers in zone, there were more players enjoying the game because if you were there and not dead on the floor in Vengeance you'd have seen 300-400 players on-screen fighting in one spot.V
I understand that there are many claiming that they have lagged more than Grey Host in Vengeance Cyrodiil. This is proven to be isolated to their systems only, as the data regarding latency and ping / server performance has clearly evidenced that the server is tolerating fights with 300+ participants.
Ah yes, the server lag is definitely on the user's end and not the server itself. The dozens of people in zone chat complaining about the exact same server lag issues we've had for years just need better computers/internet. Those for vengeance who are here on the forums sharing their experiences with how this time around the test is drastically less performative must just be lying as well.https://www.youtube.com/watch?v=D1T09FY4YRw
Against the word of the majority of participants? It obviously is either lies or isolated to their systems/ISPs. For all of your dozens of complainers in zone, there were more players enjoying the game because if you were there and not dead on the floor in Vengeance you'd have seen 300-400 players on-screen fighting in one spot.V
I understand that there are many claiming that they have lagged more than Grey Host in Vengeance Cyrodiil. This is proven to be isolated to their systems only, as the data regarding latency and ping / server performance has clearly evidenced that the server is tolerating fights with 300+ participants.
Ah yes, the server lag is definitely on the user's end and not the server itself. The dozens of people in zone chat complaining about the exact same server lag issues we've had for years just need better computers/internet. Those for vengeance who are here on the forums sharing their experiences with how this time around the test is drastically less performative must just be lying as well.https://www.youtube.com/watch?v=D1T09FY4YRw
Yes.
But you can go ahead and keep gaslighting people if you'd like.
But you can go ahead and keep gaslighting people if you'd like.
Gaslighting like 8 people who are scared they won't be able to abuse overtuned skill lines, sets and ballgrouping? The narrative is obvious. The people who complained of this invisible performance loss during Vengeance were the usual subjects who advocated for ballgroup facilitating changes, bombing and RoA/Rallying Cry zero diversity top tier set abuse. The 8v8 BGs that have been made for this group are still available. Vengeance, last time and this time, is clearly working for MOST people and so an isolated solution will be needed for the isolated complainers. It's truly that simple.
You can't trick players into jumping into laggy, proccy Grey Host and have them stay regardless.
We have the stats from last test proving that Vengeance is more performant and this test is more of the same. It has been spectacular. So folks have to make sure that, if they're experiencing strange packet loss, its not from a local ISP related issue. One minute of packet loss instances is an incredible cherrypick and worse yet it has slo-mo spots for dramatic effect.
Vengeance is the only reason I log in. Once it goes away, I will too. I’m having a great time and much prefer Vengeance over the current state of Cyrodiil.
I think a lot of ESO’s playerbase likes to outbuild others and have an advantage over them. I always hated that though, so this is perfect for me. I’m not surprised that it’s so polarizing though.
The performance in Vengeance this time is pretty bad. I freeze, crash, have inputs dropped, and have delayed skills pretty frequently. I can’t really play during prime time.
I had a good time the first day, but at this point the excessive healing is making PvP feel like a slog. Burst needs to be higher in this campaign.
The experiences between GH and Vengeance are not the same. I don't have to acknowledge anything of the sort. GH server cap is 300~ while Vengeance up to 900. Side-by-side comparison in a fight? Lag starts around 30 folks (worse with a Ballgroup) in GH while 200+ players on-screen in Vengeance happens without a sweat (no ballgroups possible big plus). This anti-vengeance campaign which is thinly veiled pro-stale meta and ballgrouping is very thin and it would serve better to avoid lying when making advocacy towards GH support. Again, there is no reason why GH and Vengeance cannot coexist. Your only response to that is that you don't want players going to Vengeance instead of GH. People won't play GH if they don't like laggy, annoying PVP. That is already happening. Long post or short, you have to face the facts of the server latency and player population numbers. All of these are backed with evidence documented by both players and ZOS. You don't have to take my word for it. There is a very active shill campaign against Vengeance and to stand in the way of low latency PVP is to engage in mad levels of cognitive dissonance just to protect ballgroups, procs and blocktanks.But you can go ahead and keep gaslighting people if you'd like.
Gaslighting like 8 people who are scared they won't be able to abuse overtuned skill lines, sets and ballgrouping? The narrative is obvious. The people who complained of this invisible performance loss during Vengeance were the usual subjects who advocated for ballgroup facilitating changes, bombing and RoA/Rallying Cry zero diversity top tier set abuse. The 8v8 BGs that have been made for this group are still available. Vengeance, last time and this time, is clearly working for MOST people and so an isolated solution will be needed for the isolated complainers. It's truly that simple.
Why immediately deflect performance concerns into "people who are scared they won't be able to abuse overtuned skill lines, sets, and ballgrouping"? I am complaining about the performance in this test, and I just provided you with irrefutable proof that the current server issues in vengeance are identical to the server issues prime time GH has been having for years.You can't trick players into jumping into laggy, proccy Grey Host and have them stay regardless.
Based on the examples I just provided you, if you believe that GH is laggy then you must also acknowledge that this new version of vengeance is having those same issues. It might take quite a lot more players for the issues to become prevalent in the vengeance environment, but they are there.We have the stats from last test proving that Vengeance is more performant and this test is more of the same. It has been spectacular. So folks have to make sure that, if they're experiencing strange packet loss, its not from a local ISP related issue. One minute of packet loss instances is an incredible cherrypick and worse yet it has slo-mo spots for dramatic effect.
But this test isn't more of the same. I also played during the first test - I had zero issues with performance during that test whatsoever. Even amidst huge keep battles within more people on screen than I've seen in years, the first test had zero issues other than FPS loss which is to be expected.
The addition of the 8 skill lines and the cross healing that came with them has obviously tipped the environment past the point where it can handle the huge battles during prime time at max population. There is a reason why the video examples of the recent vengeance issues and the long-time GH issues look identical - it's the "server throttling" that was discussed by wheeler during the cyrodiil champions Q&A. It is what happens when the server is overwhelmed by calculations and has to then limit them artificially so that they fit within each "server frame", as he put it.
But if you don't believe me, perhaps you should check with @Stamicka , who is a huge proponent for the vengeance environment.Vengeance is the only reason I log in. Once it goes away, I will too. I’m having a great time and much prefer Vengeance over the current state of Cyrodiil.
I think a lot of ESO’s playerbase likes to outbuild others and have an advantage over them. I always hated that though, so this is perfect for me. I’m not surprised that it’s so polarizing though.
Here is his recent experience with the current vengeance environment.
https://forums.elderscrollsonline.com/en/discussion/679963The performance in Vengeance this time is pretty bad. I freeze, crash, have inputs dropped, and have delayed skills pretty frequently. I can’t really play during prime time.
I had a good time the first day, but at this point the excessive healing is making PvP feel like a slog. Burst needs to be higher in this campaign.
I still appreciate that Cyrodiil doesn’t feel dead. I also like that I don’t have to level any skills, farm sets, or jump through hoops to get into PvP and play. The lack of free damage and overtuned sets is nice too, but unfortunately the lag and the healing ruin the fun quite a bit.
I still think that Vengeance issues are easier to fix than live Cyrodiil’s issues which is basically a lost cause. However, if just adding weapon skill lines was enough to cause lag like this, I’m not quite sure how feasible the fixes are as they would introduce a bit more complexity (which is really needed tbh).
But you can go ahead and keep gaslighting people if you'd like.
Gaslighting like 8 people who are scared they won't be able to abuse overtuned skill lines, sets and ballgrouping? The narrative is obvious. The people who complained of this invisible performance loss during Vengeance were the usual subjects who advocated for ballgroup facilitating changes, bombing and RoA/Rallying Cry zero diversity top tier set abuse. The 8v8 BGs that have been made for this group are still available. Vengeance, last time and this time, is clearly working for MOST people and so an isolated solution will be needed for the isolated complainers. It's truly that simple.
But if you don't believe me, perhaps you should check with @Stamicka , who is a huge proponent for the vengeance environment.
ForumBully wrote: »ForumBully wrote: »Im on Console and just tried Vengeance last night. I anticipated itd be fun. It was miserable.
My Main has always been a Stamina Nightblade built to be a PvE Crit Kitty glass cannon that also somewhat worked in PvP. I got my first General Star on her. Last night I found my build to have been butchered. No Channeled Acceleration, ALL of my Critical Dmg wiped to zero. I had to fill in skill slots with random abilities and my character hit like a wet noodle.
I do not like this.
Just curious, what exactly did you expect this campaign was? Unchanged but somehow better performing?
I didn't expect the changes to abilities and stat boosts to be so drastic.
As much as I appreciate the effort to revamp PvP, they really aren't doing a great job with communication. There's really no reason anyone should have to go to a third party to get a list of changes and players don't seem to have any idea what's happening in the test, let alone what the roadmap looks like for the next few ...however many there may be, we don't know that either.
This is an area where ZOS falls down again and again. Just communicate.
CatoUnchained wrote: »The problem is performance during this version of vengeance performance isn't any better and often worse than live was/is. I didn't like the first vengeance "test", but this second round of vengeance is a complete fail. Just adding weapons and alliance skills was enough to bottom out the performance. So may as well stick with the PvP system we already have.
You know ZOS has never even tried limiting heal and shield stacking. Nor have they tried making adjustments to their most calculation heavy sets. They haven't even tried to fix the current live PvP mode and instead went on this failed vengeance tangent.
Against the word of the majority of participants? It obviously is either lies or isolated to their systems/ISPs. For all of your dozens of complainers in zone, there were more players enjoying the game because if you were there and not dead on the floor in Vengeance you'd have seen 300-400 players on-screen fighting in one spot.V
I understand that there are many claiming that they have lagged more than Grey Host in Vengeance Cyrodiil. This is proven to be isolated to their systems only, as the data regarding latency and ping / server performance has clearly evidenced that the server is tolerating fights with 300+ participants.
Ah yes, the server lag is definitely on the user's end and not the server itself. The dozens of people in zone chat complaining about the exact same server lag issues we've had for years just need better computers/internet. Those for vengeance who are here on the forums sharing their experiences with how this time around the test is drastically less performative must just be lying as well.https://www.youtube.com/watch?v=D1T09FY4YRw
Yes.
EDIT: I played Vengeance this week for hours daily and did not experience a single latency drop, such as like your linked video conveyed, during high traffic keep sieges. Check your ISP or your background processes. There is no reason why you should be lagging with like 5 people on screen like your video shows. Even GH doesn't start lagging until roughly 10-20 players appear so the conflation of Vengeance calculations to server latency doesn't compute. Obviously not a cause of Vengeance calculations. Get that troubleshot with your ISP and background processes.