Maintenance for the week of September 8:
• [COMPLETE] PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT)
The connection issues for the European megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!
Subclass - Why Three
I am trying to understand why subclassing makes you lock in three lines. It is all rather confusing because as far as I can tell the max skill sub-lines you can level at a time is two - since the lines have to be swapped and you need an ability from that line on your action bar. I have not seen the selected subclass lines gain XP if not equipped so just curious as to this odd cap of three? Was this to prevent players from experimenting and bouncing from line to line to line before finishing? If they pay the attribute respec fee why would it matter?
Overall this choice seems to have made the experience and interface overly convoluted - at least on console. I don’t understand the need for an entire extra subclass menu. Why not just have a button prompt under your normal skill lines that says “X to swap” then offer up the list of skill lines to swap for. It seems inconsistent with how you do this normally and has a least three casual friends grow so frustrated trying to understand they messed up their choice and walked away. The sub class menu is really just a place to view your global progress so why not have this under collections as it takes up unnecessary space in the main skill menu.