Erickson9610 wrote: »What do you think ZOS...
- is currently working on right now?
- should be working on right now?
- could realistically work on right now?
I'll list my answers to the above as an example:
- ZOS is probably currently working on the Seasons of the Worm Cult story content, as well as preparing for the upcoming Vengeance test. They likely already have next year's major feature and story in mind as well.
- I think ZOS should be working on a new batch of Grimoires to go along with the release of Scribing to the base game, as well as an update to the Infinite Archive to add the third Class Set now that Subclassing lets us use individual skill lines. Hopefully Class Sets become unlocked so we can make use of these Class Sets on any character.
- I think — for the next update — ZOS could realistically fit in some quality of life updates, like stackable Treasure Maps, since they recently introduced tech to allow Master Writs to stack. Maybe there can be a setting to automatically move furniture to your Furnishing Vault, rather than to your inventory. I'd love to see some work on performance updates, but I'm not sure if those will be ready by next update.
crossplay is what they should be working on
Zodiarkslayer wrote: »crossplay is what they should be working on
They Do! In the A kinda Funny podcast Matt Firor said so himself: "We really want to do crosspaly! We really want to do it! I swear, this is something that we understand is very important to players. We want to do it. And try na figure out a way to do it."
The quote is from around 27:00 mins. Start a little earlier to understand the context.https://www.youtube.com/watch?v=ADaBPspkAL8
dark_hunterxmg wrote: »IS: probably developing content to fill out the year with story lines and gear and a batch of nerfs to combat the power spike that occured.
Should: fixing the heavy attack bug.
Realistically: all of the above.
josefcifkaeb17_ESO wrote: »[snip]
josefcifkaeb17_ESO wrote: »josefcifkaeb17_ESO wrote: »[snip]
Because writers who both want to write for and who write superlatively within the constraints of an ongoing MMO are ten a penny, obviously...
The writing recently has not been great. But I do think people ignore that you cannot just bark at someone to write better while ignoring how the product is made. Games are not novels. They are not even TV shows. And in ESO at least it's not the writers who get to dictate the priorities.
[snip]
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So why are we even focusing on the story content if it cannot be good? Clockwork city was great somehow anyway. I think you are setting your bar too low.
But… if what you say was true even though it isn’t considering there was good story in eso previously, then why focus on the story content and not on the usual grouping stuff?
Help me make sense of it
“Our stories cannot be good (anymore) therefore we will prioritise them as main content” doesn’t make much sense to me
AngryPenguin wrote: »Erickson9610 wrote: »What do you think ZOS...
- is currently working on right now?
- should be working on right now?
- could realistically work on right now?
I'll list my answers to the above as an example:
- ZOS is probably currently working on the Seasons of the Worm Cult story content, as well as preparing for the upcoming Vengeance test. They likely already have next year's major feature and story in mind as well.
- I think ZOS should be working on a new batch of Grimoires to go along with the release of Scribing to the base game, as well as an update to the Infinite Archive to add the third Class Set now that Subclassing lets us use individual skill lines. Hopefully Class Sets become unlocked so we can make use of these Class Sets on any character.
- I think — for the next update — ZOS could realistically fit in some quality of life updates, like stackable Treasure Maps, since they recently introduced tech to allow Master Writs to stack. Maybe there can be a setting to automatically move furniture to your Furnishing Vault, rather than to your inventory. I'd love to see some work on performance updates, but I'm not sure if those will be ready by next update.
1- What takes the least investment to keep the game in the + column financially
2- Restoring Cyrodiil PvP to it's former glory
3- Restoring Cyrodiil PvP to it's former glory (they've already divested in their PvE output, so it's logical to invest further into repeatable content that draws a lot of players and requires minimal dev inputs)
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So why are we even focusing on the story content if it cannot be good? Clockwork city was great somehow anyway. I think you are setting your bar too low.
But… if what you say was true even though it isn’t considering there was good story in eso previously, then why focus on the story content and not on the usual grouping stuff?
Help me make sense of it
“Our stories cannot be good (anymore) therefore we will prioritise them as main content” doesn’t make much sense to me
I didn't say it can't be good. I have in the past posted some pretty blunt remarks on the writing. But simply saying "fire everyone and hire good people because there are loads" is facile, unconstructive and plain not true. There are ways to make the writing better. One very major one was abandoning or at least loosening the previous "year of" structure which was making it structurally impossible to do good stories because they had to break in the middle then the denouement had to be playable independently of the build up(!!!). An MMO really isn't a book and the writing will be subject to a lot of constraints that would never, ever come in a book. You can't pin this all at the writers' door without recognising the difficulties of the medium and that sometimes the way to improve writing might be to improve the overall process of game development -- and where writing is slotted into it.
Trying not to panic about the absurd power creep that was just unleashed and trying to figure out a way to nerf everything without making people quit.Erickson9610 wrote: »What do you think ZOS...
1. is currently working on right now?
Listening to feedback. Communicating. Like they said they would. This is probably the most frustrated I’ve seen the playerbase since U35, and as much as people want to stick their heads in the sand because it didn’t affect them personally, that patch had major effects on the game that are still being felt.2. should be working on right now?
Communication.3. could realistically work on right now?
Erickson9610 wrote: »What do you think ZOS...
Maybe there can be a setting to automatically move furniture to your Furnishing Vault, rather than to your inventory.
dark_hunterxmg wrote: »IS: probably developing content to fill out the year with story lines and gear and a batch of nerfs to combat the power spike that occured.
Should: fixing the heavy attack bug.
Realistically: all of the above.
Been away - what bug - link please? Thank you!