I’ve unsubscribed and not really enjoying ESO anymore for the PvP since they have given up on balancing it. Classes used to feel good. Like back in the day I could 1v20 a bunch of ranged classes on stamdk because of wings, but one good melee could come up and kill me. Back then it felt like each class had strengths and weaknesses, but now pvp just isn’t that fun because there are no significant abilities like that between each class archetype (stamina/magicka), and eventually classes will end up all playing the same in time with subclassing.
doabhi wrote:I've only been playing this game for perhaps 6-7 years, so I can't claim the old 'been here since beta' like some people can - However: I feel like I've been here at least long enough to see a negative trend creep in.
This is not the first time I've taken a step back from the game mind, I did so a few years ago, but this time feels different. This time I feel disenfranchised with the game and genuinely unhappy with the direction it is going in. The game isn't bringing me joy anymore - it started to feel like a job, like I come here to meet some obligations and then log off - this is not what a game should be.
I would say that certain cultures in the game are becoming more brazen and toxic and if I say anything about it, I get into trouble.doabhi wrote:I've felt like the community is growing increasingly toxic, I've also felt that Toxicity in myself while playing, and I don't like it.
I could explain why this is done, but what you just described would happen to my post. Kinda funny in a way, but not really.doabhi wrote:Developers want forum feedback, but there is a non-zero number of forum moderators who seem eager to over-stretch their bounds, or bend the definition of the rules if you will and quash any form of negative feedback under the guise of bashing or circumvention. It only creates an echo chamber of disinformation, frustrates and alienates the community. IMHO, all feedback, good and bad should be presented through official channels like a bug or issue tracker such as Jira - where information can be properly gathered and collated without every thread turning in to an open debate and where valid and critical information doesn't get lost among the noise of public discourse.
Ya, I am not excited about this new direction which is seemingly more superficial and less about substance.doabhi wrote:The recent shift from yearly DLC to base game content felt like a step in the right direction when it was first announced, the promise of bug fixes, QOL improvements etc. - However, the reality that came to pass has been anything but in my opinion. This was the final nail in the coffin for me: -
My family did get this "season pass", but unless I see content coming out that is new, fresh, exciting, on par with the Elsweyr chapter or Orsinium or Skyrim in the future, I don't think we will either. Too many games coming out or making changes (wow has housing coming at the end of the year) that are either the same money or less that are offering more substance.doabhi wrote:I'm not going to shell out near full AAA game prices for a yearly DLC with a 'content pass' sticker slapped haphazardly over the front of the box - this is an especially large slap in the face given what was promised, It makes the ESO plus subscription feel worthless. I'm paying you in the region of 119,88 a year on a monthly basis, and you have the audacity to tell me this DLC sized 'Season Pass' at full game price is good value when previous 'DLC' expansions cost less? Sorry but no. that's a step too far ZOS. Drop the 'Season pass' gimmick and just call it a Base game expansion and return the original pricing.
I hate the idea of subclassing, have been very vocal about it. But I gave it a solid try. Leveled 12 skill lines up to 50, made some hard hitting builds...but now all my characters feel empty, souless, no different than any other character in game or worse no better than alts who can achieve the same results with the same tired new meta.doabhi wrote:Needless to say, I've cancelled my plus membership as of today. I won't be forking over close to 50 bucks for a 'DLC', especially with how broken and rushed I feel this update has been.
Subclassing turned out to be a massive disappointment for me. So many OP options that i feel really destroy the balance of the game in some areas/game modes, Some skills were also broken and uncovered to be so in the PTS, however due to the nature of the 'feedback' process here, this vital information slipped through the cracks and made it in to live.
Me neither.doabhi wrote:Perhaps I'm writing this here this time in some vague hope that maybe things will come back around in the future, maybe someone at ZOS with the power to influence the direction things are going to read this and take it on board that as of right now, promises are being broken, faith is being eroded and the passion and enjoyment is being lost and look to do better - But given how things have been over the last 3 or so years, I'm not holding my breath on this one.
All of these "I unsubscribed" posts... and then wonder why ZOS leans towards it's most profitable players... solo/casual players who enjoy housing and buying things from the store, than endgame or PvP.
ZOS said years ago that ESO+ doesn't pay the bills, hence the emphasis on the crown store and other money-making ventures that people say are 'money grabs'. ZOS is a 'for profit' company that needs to continuously make money to justify further development of the game. So if endgame and PvP players aren't spending money on the crown store, aren't buying houses or crates, then they aren't a profitable aspect of the game... and in fact, could be considered more of a drain on resources. You have to look at it from a business perspective... why would you continuously develop and add content specifically for groups that do not help your bottom line?
So next time someone posts about how THEY don't like the focus of the game, they need to ask themselves how much they've spent in the store the past year, and the previous years? Because that's exactly what ZOS is looking at, from a business perspective.
I’ve unsubscribed and not really enjoying ESO anymore for the PvP since they have given up on balancing it. Classes used to feel good. Like back in the day I could 1v20 a bunch of ranged classes on stamdk because of wings, but one good melee could come up and kill me. Back then it felt like each class had strengths and weaknesses, but now pvp just isn’t that fun because there are no significant abilities like that between each class archetype (stamina/magicka), and eventually classes will end up all playing the same in time with subclassing.
So next time someone posts about how THEY don't like the focus of the game, they need to ask themselves how much they've spent in the store the past year, and the previous years? Because that's exactly what ZOS is looking at, from a business perspective.
Pixiepumpkin wrote: »
LOL..you once again cherry pick a post and misquote them. This is literally called propaganda as in you are twisting what is being said by your inference of hypocrisy by the author you quoted.
This is the actual quote by @Udrath. I have bolded the imporant part you left out.I’ve unsubscribed and not really enjoying ESO anymore for the PvP since they have given up on balancing it. Classes used to feel good. Like back in the day I could 1v20 a bunch of ranged classes on stamdk because of wings, but one good melee could come up and kill me. Back then it felt like each class had strengths and weaknesses, but now pvp just isn’t that fun because there are no significant abilities like that between each class archetype (stamina/magicka), and eventually classes will end up all playing the same in time with subclassing.
Pixiepumpkin wrote: »
LOL..you once again cherry pick a post and misquote them. This is literally called propaganda as in you are twisting what is being said by your inference of hypocrisy by the author you quoted.
This is the actual quote by @Udrath. I have bolded the imporant part you left out.I’ve unsubscribed and not really enjoying ESO anymore for the PvP since they have given up on balancing it. Classes used to feel good. Like back in the day I could 1v20 a bunch of ranged classes on stamdk because of wings, but one good melee could come up and kill me. Back then it felt like each class had strengths and weaknesses, but now pvp just isn’t that fun because there are no significant abilities like that between each class archetype (stamina/magicka), and eventually classes will end up all playing the same in time with subclassing.
The bit you've bolded is irrelevent. Losing in 1 v1 is not imbalace, winning in 1 v 20 IS.
Pixiepumpkin wrote: »
LOL..you once again cherry pick a post and misquote them. This is literally called propaganda as in you are twisting what is being said by your inference of hypocrisy by the author you quoted.
This is the actual quote by @Udrath. I have bolded the imporant part you left out.I’ve unsubscribed and not really enjoying ESO anymore for the PvP since they have given up on balancing it. Classes used to feel good. Like back in the day I could 1v20 a bunch of ranged classes on stamdk because of wings, but one good melee could come up and kill me. Back then it felt like each class had strengths and weaknesses, but now pvp just isn’t that fun because there are no significant abilities like that between each class archetype (stamina/magicka), and eventually classes will end up all playing the same in time with subclassing.
Pixiepumpkin wrote: »
LOL..you once again cherry pick a post and misquote them. This is literally called propaganda as in you are twisting what is being said by your inference of hypocrisy by the author you quoted.
This is the actual quote by @Udrath. I have bolded the imporant part you left out.I’ve unsubscribed and not really enjoying ESO anymore for the PvP since they have given up on balancing it. Classes used to feel good. Like back in the day I could 1v20 a bunch of ranged classes on stamdk because of wings, but one good melee could come up and kill me. Back then it felt like each class had strengths and weaknesses, but now pvp just isn’t that fun because there are no significant abilities like that between each class archetype (stamina/magicka), and eventually classes will end up all playing the same in time with subclassing.
It is still laughable even with the full quote for two reasons.
Firstly hard-counters in a supposed "skilled" action combat game are terrible design, entirely contrary to the notion of skilled action combat, may as well go play a card game if I want hard counters. What you want is soft counters, where classes / builds have advantages / weaknesses, but where those advantages / weakness can still be overcome by playing well or get punished for playing badly.
Second his comparison is massively lop sided, he stands 1v20 spamming his hard counter, but that is supposed to be offset because one good melee might kill him, in what reality is that "balanced". It still comes across as someone who was fine when "balance" was heavily in his favour, but doesn't like it now he can't 1 v 20 crutching on a broken hard counter.
PvP balance was always trash in this game, which is precisely why if you played early in the game there were DKs everywhere, immune to ranged builds, yet still silly strong in melee. Or why Sorcs / NBs were so common for so many years in this game, because aside from them actually being very strong in terms of combat much of the time they both broke risk vs reward by being able to easily disengage if they were losing (so zero balance breaking the most fundamental rule of PvP design - risk vs reward). Again players flock to the busted stuff this game has always had, the only good balance this game has ever had is the balance some see through their rose-tinted spectacles.
Which of course is one of the reasons PvP has been so unsuccessful in this game, even by the low standard of MMORPGs.
Pixiepumpkin wrote: »Pixiepumpkin wrote: »
LOL..you once again cherry pick a post and misquote them. This is literally called propaganda as in you are twisting what is being said by your inference of hypocrisy by the author you quoted.
This is the actual quote by @Udrath. I have bolded the imporant part you left out.I’ve unsubscribed and not really enjoying ESO anymore for the PvP since they have given up on balancing it. Classes used to feel good. Like back in the day I could 1v20 a bunch of ranged classes on stamdk because of wings, but one good melee could come up and kill me. Back then it felt like each class had strengths and weaknesses, but now pvp just isn’t that fun because there are no significant abilities like that between each class archetype (stamina/magicka), and eventually classes will end up all playing the same in time with subclassing.
It is still laughable even with the full quote for two reasons.
Firstly hard-counters in a supposed "skilled" action combat game are terrible design, entirely contrary to the notion of skilled action combat, may as well go play a card game if I want hard counters. What you want is soft counters, where classes / builds have advantages / weaknesses, but where those advantages / weakness can still be overcome by playing well or get punished for playing badly.
Second his comparison is massively lop sided, he stands 1v20 spamming his hard counter, but that is supposed to be offset because one good melee might kill him, in what reality is that "balanced". It still comes across as someone who was fine when "balance" was heavily in his favour, but doesn't like it now he can't 1 v 20 crutching on a broken hard counter.
PvP balance was always trash in this game, which is precisely why if you played early in the game there were DKs everywhere, immune to ranged builds, yet still silly strong in melee. Or why Sorcs / NBs were so common for so many years in this game, because aside from them actually being very strong in terms of combat much of the time they both broke risk vs reward by being able to easily disengage if they were losing (so zero balance breaking the most fundamental rule of PvP design - risk vs reward). Again players flock to the busted stuff this game has always had, the only good balance this game has ever had is the balance some see through their rose-tinted spectacles.
Which of course is one of the reasons PvP has been so unsuccessful in this game, even by the low standard of MMORPGs.
1. You are not arguing the same points I am. I am not arguing balance, I am pointing out that the OP's argument was taken out of context. Which it was.
2. Reread point number 1.
Pixiepumpkin wrote: »Pixiepumpkin wrote: »
LOL..you once again cherry pick a post and misquote them. This is literally called propaganda as in you are twisting what is being said by your inference of hypocrisy by the author you quoted.
This is the actual quote by @Udrath. I have bolded the imporant part you left out.I’ve unsubscribed and not really enjoying ESO anymore for the PvP since they have given up on balancing it. Classes used to feel good. Like back in the day I could 1v20 a bunch of ranged classes on stamdk because of wings, but one good melee could come up and kill me. Back then it felt like each class had strengths and weaknesses, but now pvp just isn’t that fun because there are no significant abilities like that between each class archetype (stamina/magicka), and eventually classes will end up all playing the same in time with subclassing.
It is still laughable even with the full quote for two reasons.
Firstly hard-counters in a supposed "skilled" action combat game are terrible design, entirely contrary to the notion of skilled action combat, may as well go play a card game if I want hard counters. What you want is soft counters, where classes / builds have advantages / weaknesses, but where those advantages / weakness can still be overcome by playing well or get punished for playing badly.
Second his comparison is massively lop sided, he stands 1v20 spamming his hard counter, but that is supposed to be offset because one good melee might kill him, in what reality is that "balanced". It still comes across as someone who was fine when "balance" was heavily in his favour, but doesn't like it now he can't 1 v 20 crutching on a broken hard counter.
PvP balance was always trash in this game, which is precisely why if you played early in the game there were DKs everywhere, immune to ranged builds, yet still silly strong in melee. Or why Sorcs / NBs were so common for so many years in this game, because aside from them actually being very strong in terms of combat much of the time they both broke risk vs reward by being able to easily disengage if they were losing (so zero balance breaking the most fundamental rule of PvP design - risk vs reward). Again players flock to the busted stuff this game has always had, the only good balance this game has ever had is the balance some see through their rose-tinted spectacles.
Which of course is one of the reasons PvP has been so unsuccessful in this game, even by the low standard of MMORPGs.
1. You are not arguing the same points I am. I am not arguing balance, I am pointing out that the OP's argument was taken out of context. Which it was.
2. Reread point number 1.
Wrong.
I didn't argue it wasn't taken out of context, I argued it was still ridiculous even in context with the full quote and thus the context made no difference. Which is why I wrote - "It is still laughable even with the full quote for two reasons.".
Furthermore you are arguing about balance, because the context, the part you bolded about balance, with the implication that somehow justifies the part that was "cherry picked", when of course it does no such thing, because it is still laughably imbalanced.
Pixiepumpkin wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »
LOL..you once again cherry pick a post and misquote them. This is literally called propaganda as in you are twisting what is being said by your inference of hypocrisy by the author you quoted.
This is the actual quote by @Udrath. I have bolded the imporant part you left out.I’ve unsubscribed and not really enjoying ESO anymore for the PvP since they have given up on balancing it. Classes used to feel good. Like back in the day I could 1v20 a bunch of ranged classes on stamdk because of wings, but one good melee could come up and kill me. Back then it felt like each class had strengths and weaknesses, but now pvp just isn’t that fun because there are no significant abilities like that between each class archetype (stamina/magicka), and eventually classes will end up all playing the same in time with subclassing.
It is still laughable even with the full quote for two reasons.
Firstly hard-counters in a supposed "skilled" action combat game are terrible design, entirely contrary to the notion of skilled action combat, may as well go play a card game if I want hard counters. What you want is soft counters, where classes / builds have advantages / weaknesses, but where those advantages / weakness can still be overcome by playing well or get punished for playing badly.
Second his comparison is massively lop sided, he stands 1v20 spamming his hard counter, but that is supposed to be offset because one good melee might kill him, in what reality is that "balanced". It still comes across as someone who was fine when "balance" was heavily in his favour, but doesn't like it now he can't 1 v 20 crutching on a broken hard counter.
PvP balance was always trash in this game, which is precisely why if you played early in the game there were DKs everywhere, immune to ranged builds, yet still silly strong in melee. Or why Sorcs / NBs were so common for so many years in this game, because aside from them actually being very strong in terms of combat much of the time they both broke risk vs reward by being able to easily disengage if they were losing (so zero balance breaking the most fundamental rule of PvP design - risk vs reward). Again players flock to the busted stuff this game has always had, the only good balance this game has ever had is the balance some see through their rose-tinted spectacles.
Which of course is one of the reasons PvP has been so unsuccessful in this game, even by the low standard of MMORPGs.
1. You are not arguing the same points I am. I am not arguing balance, I am pointing out that the OP's argument was taken out of context. Which it was.
2. Reread point number 1.
Wrong.
I didn't argue it wasn't taken out of context, I argued it was still ridiculous even in context with the full quote and thus the context made no difference. Which is why I wrote - "It is still laughable even with the full quote for two reasons.".
Furthermore you are arguing about balance, because the context, the part you bolded about balance, with the implication that somehow justifies the part that was "cherry picked", when of course it does no such thing, because it is still laughably imbalanced.
Incorrect.
1. I was not arguing with you, or anyone. I was pointing out that the person whom I initially replied to was taking someone elses post out of context, and it was. This is why I pointed out the bolded part.
2. Balance was the subject, I was not debating the subject. Simply pointing out that Gabriels post was flawed because it took things out of context, as I pointed out.
this game is a business and has obviously been run as a business, not a labor of love. That being said ive always though that zos's combat and dungeon/trial design has always been a major disconnect for the majority of its skyrim casual player base. Not just this game either. All the mmos are stuck in the same rut.
zos would just make it easier because thats the road of lowest effort but mmos are stagnant because they have not been able to successfully improve the gameplay to a point where its actually favorable to be in the company of other people. Thus the modern trend of soloing in mmos, defeating the purpose of its own existence. People are tired of people. These games need to do alot more to make that go the other way.
their new mmo will suffer the same fate if they do the same things.
Pixiepumpkin wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »
LOL..you once again cherry pick a post and misquote them. This is literally called propaganda as in you are twisting what is being said by your inference of hypocrisy by the author you quoted.
This is the actual quote by @Udrath. I have bolded the imporant part you left out.I’ve unsubscribed and not really enjoying ESO anymore for the PvP since they have given up on balancing it. Classes used to feel good. Like back in the day I could 1v20 a bunch of ranged classes on stamdk because of wings, but one good melee could come up and kill me. Back then it felt like each class had strengths and weaknesses, but now pvp just isn’t that fun because there are no significant abilities like that between each class archetype (stamina/magicka), and eventually classes will end up all playing the same in time with subclassing.
It is still laughable even with the full quote for two reasons.
Firstly hard-counters in a supposed "skilled" action combat game are terrible design, entirely contrary to the notion of skilled action combat, may as well go play a card game if I want hard counters. What you want is soft counters, where classes / builds have advantages / weaknesses, but where those advantages / weakness can still be overcome by playing well or get punished for playing badly.
Second his comparison is massively lop sided, he stands 1v20 spamming his hard counter, but that is supposed to be offset because one good melee might kill him, in what reality is that "balanced". It still comes across as someone who was fine when "balance" was heavily in his favour, but doesn't like it now he can't 1 v 20 crutching on a broken hard counter.
PvP balance was always trash in this game, which is precisely why if you played early in the game there were DKs everywhere, immune to ranged builds, yet still silly strong in melee. Or why Sorcs / NBs were so common for so many years in this game, because aside from them actually being very strong in terms of combat much of the time they both broke risk vs reward by being able to easily disengage if they were losing (so zero balance breaking the most fundamental rule of PvP design - risk vs reward). Again players flock to the busted stuff this game has always had, the only good balance this game has ever had is the balance some see through their rose-tinted spectacles.
Which of course is one of the reasons PvP has been so unsuccessful in this game, even by the low standard of MMORPGs.
1. You are not arguing the same points I am. I am not arguing balance, I am pointing out that the OP's argument was taken out of context. Which it was.
2. Reread point number 1.
Wrong.
I didn't argue it wasn't taken out of context, I argued it was still ridiculous even in context with the full quote and thus the context made no difference. Which is why I wrote - "It is still laughable even with the full quote for two reasons.".
Furthermore you are arguing about balance, because the context, the part you bolded about balance, with the implication that somehow justifies the part that was "cherry picked", when of course it does no such thing, because it is still laughably imbalanced.
Incorrect.
1. I was not arguing with you, or anyone. I was pointing out that the person whom I initially replied to was taking someone elses post out of context, and it was. This is why I pointed out the bolded part.
2. Balance was the subject, I was not debating the subject. Simply pointing out that Gabriels post was flawed because it took things out of context, as I pointed out.
His post was fine the lack of context made no difference, because it changed nothing, so still wrong. And yes you are arguing about balance, as that "balance" that you bolded was the supposed justification as to why Gabriels post lack of context was incorrect.
Pixiepumpkin wrote: »this game is a business and has obviously been run as a business, not a labor of love. That being said ive always though that zos's combat and dungeon/trial design has always been a major disconnect for the majority of its skyrim casual player base. Not just this game either. All the mmos are stuck in the same rut.
zos would just make it easier because thats the road of lowest effort but mmos are stagnant because they have not been able to successfully improve the gameplay to a point where its actually favorable to be in the company of other people. Thus the modern trend of soloing in mmos, defeating the purpose of its own existence. People are tired of people. These games need to do alot more to make that go the other way.
their new mmo will suffer the same fate if they do the same things.
Agreed. No Man's Sky is a labor of love. I don't get the same vibes here. I don't hear any passion coming through.
I think most people like MMORPG's because the playerbase brings life to a game. But not that they necessarily want to enage with other players. At least that is how I feel. I don't mind engaing on occasion, but I don't like being held to a schedule like WOW required in vanilla raiding.
Pixiepumpkin wrote: »this game is a business and has obviously been run as a business, not a labor of love. That being said ive always though that zos's combat and dungeon/trial design has always been a major disconnect for the majority of its skyrim casual player base. Not just this game either. All the mmos are stuck in the same rut.
zos would just make it easier because thats the road of lowest effort but mmos are stagnant because they have not been able to successfully improve the gameplay to a point where its actually favorable to be in the company of other people. Thus the modern trend of soloing in mmos, defeating the purpose of its own existence. People are tired of people. These games need to do alot more to make that go the other way.
their new mmo will suffer the same fate if they do the same things.
Agreed. No Man's Sky is a labor of love. I don't get the same vibes here. I don't hear any passion coming through.
I think most people like MMORPG's because the playerbase brings life to a game. But not that they necessarily want to enage with other players. At least that is how I feel. I don't mind engaing on occasion, but I don't like being held to a schedule like WOW required in vanilla raiding.
All of these "I unsubscribed" posts... and then wonder why ZOS leans towards it's most profitable players... solo/casual players who enjoy housing and buying things from the store, than endgame or PvP.
ZOS said years ago that ESO+ doesn't pay the bills, hence the emphasis on the crown store and other money-making ventures that people say are 'money grabs'. ZOS is a 'for profit' company that needs to continuously make money to justify further development of the game. So if endgame and PvP players aren't spending money on the crown store, aren't buying houses or crates, then they aren't a profitable aspect of the game... and in fact, could be considered more of a drain on resources. You have to look at it from a business perspective... why would you continuously develop and add content specifically for groups that do not help your bottom line?
So next time someone posts about how THEY don't like the focus of the game, they need to ask themselves how much they've spent in the store the past year, and the previous years? Because that's exactly what ZOS is looking at, from a business perspective.
All of these "I unsubscribed" posts... and then wonder why ZOS leans towards it's most profitable players... solo/casual players who enjoy housing and buying things from the store, than endgame or PvP.
ZOS said years ago that ESO+ doesn't pay the bills, hence the emphasis on the crown store and other money-making ventures that people say are 'money grabs'. ZOS is a 'for profit' company that needs to continuously make money to justify further development of the game. So if endgame and PvP players aren't spending money on the crown store, aren't buying houses or crates, then they aren't a profitable aspect of the game... and in fact, could be considered more of a drain on resources. You have to look at it from a business perspective... why would you continuously develop and add content specifically for groups that do not help your bottom line?
So next time someone posts about how THEY don't like the focus of the game, they need to ask themselves how much they've spent in the store the past year, and the previous years? Because that's exactly what ZOS is looking at, from a business perspective.
this game is a business and has obviously been run as a business, not a labor of love. That being said ive always though that zos's combat and dungeon/trial design has always been a major disconnect for the majority of its skyrim casual player base. Not just this game either. All the mmos are stuck in the same rut.
zos would just make it easier because thats the road of lowest effort but mmos are stagnant because they have not been able to successfully improve the gameplay to a point where its actually favorable to be in the company of other people. Thus the modern trend of soloing in mmos, defeating the purpose of its own existence. People are tired of people. These games need to do alot more to make that go the other way.
their new mmo will suffer the same fate if they do the same things.
Gadamlub14_ESO wrote: »this game is a business and has obviously been run as a business, not a labor of love. That being said ive always though that zos's combat and dungeon/trial design has always been a major disconnect for the majority of its skyrim casual player base. Not just this game either. All the mmos are stuck in the same rut.
zos would just make it easier because thats the road of lowest effort but mmos are stagnant because they have not been able to successfully improve the gameplay to a point where its actually favorable to be in the company of other people. Thus the modern trend of soloing in mmos, defeating the purpose of its own existence. People are tired of people. These games need to do alot more to make that go the other way.
their new mmo will suffer the same fate if they do the same things.
people are mostly here and still here, for elder scrolls. if Zos treats their new MMO project in the same way they treat ESO i dont expect the MMO to last more than a couple months.