GloatingSwine wrote: »I'm entirely neutral on the concept except for lulz for which I vote yes.
(I actually think there should be an explicit story-mode for dungeons that only lets you complete the quest, doesn't give you set drops, and uses undaunted NPCs though).
And first oneshot mechanic will insta nuke all of them.
If I was allowed to have 3 companions in a dungeon, I might load up my tank and agro stuff whilst my team whittles down the health bars or gets whittled. Might be funny and/or entertaining or it might inspire make me to return to pugging dungeons again.
The only reason I would want this is if the companions had banter with each other, but I want that enough to vote "yes" on this poll. From a gameplay perspective, I find that the impact of companions is small enough that I doubt it'd matter if I had one or three.