Banner bearer: Updated the cost for this grimoire to 459 Magicka and Stamina every 2 seconds for all Focus script except Immobilize, which is now 720 Stamina and Health, rather than reducing your Health, Magicka, and Stamina Recovery by 45% for all scripts except Immobilize, which reduced by 50%.
Which defeats the entire point of having the banner in the first place.RealLoveBVB wrote: »Banner bearer is now a active spell, which costs ressources, instead of being a passive spells, that reduces your recovery.
So once you don't have enough ressources to keep the Banner active, it turns off. Sounds logic I guess.
So players have to care for the sustain again and don't get close to 0 to keep the banner active.
Which defeats the entire point of having the banner in the first place.RealLoveBVB wrote: »Banner bearer is now a active spell, which costs ressources, instead of being a passive spells, that reduces your recovery.
So once you don't have enough ressources to keep the Banner active, it turns off. Sounds logic I guess.
So players have to care for the sustain again and don't get close to 0 to keep the banner active.
Stupid change, that should be reverted!
It's 459 magicka/stamina every two seconds, and any direct cost is too much. At the moment I am playing a magicka character with barely any stamina/stamina recovery, which means if I even run a short distance my banner will turn off. Even if my primary resource is full.RealLoveBVB wrote: »Which defeats the entire point of having the banner in the first place.RealLoveBVB wrote: »Banner bearer is now a active spell, which costs ressources, instead of being a passive spells, that reduces your recovery.
So once you don't have enough ressources to keep the Banner active, it turns off. Sounds logic I guess.
So players have to care for the sustain again and don't get close to 0 to keep the banner active.
Stupid change, that should be reverted!
Why tho? The buffs are still there and that's the point of the banner.
They just changed the cost. Now you have active costs, rather than cutted by your recovery.
225 magicka/stamina per second is also not that much.
Active skills are not my thing, especially not if they turn themselves off whenever they want! To me this entire change makes me no longer want to use the banner.
The gameplay is NOT the same.Izanagi.Xiiib16_ESO wrote: »
Active skills are not my thing, especially not if they turn themselves off whenever they want! To me this entire change makes me no longer want to use the banner.
So don't use it and use something else from one of the subclassing skill lines instead.
I also don't think the change was a particularly good one unless banner is made one-bar usable like with nb cloak or Simmering Frenzy. that being said the gameplay is essentially the same with banner you just need to make slight modifications to your build to have enough sustain if you don't want it to turn off at all.
The new way Banner Bearer works with taking resources instead of lowering the resources recovery is not functional in gameplay. Whenever there is too low mana or stamina(which happens all the time) banner bearer turns itself off. Making the entire skill now useless.
Please revert this change!
From the patch notes:Banner bearer: Updated the cost for this grimoire to 459 Magicka and Stamina every 2 seconds for all Focus script except Immobilize, which is now 720 Stamina and Health, rather than reducing your Health, Magicka, and Stamina Recovery by 45% for all scripts except Immobilize, which reduced by 50%.
Before U46: Turn on banner, forget about it.
When I play overland I do not use food nor do I want to watch my sustain or resource usage(including for a non-main resource). Overland is to relax in, not to stress about things and watching everything. Making this change a bad one.If you have sustain issues, your build is a problem.
45% resource regen cost is not 'no cost'. It was actually a heavy cost, but it was a cost that did NOT automatically turn banner bearer off.Before U46: Turn on banner, forget about it.
Which ZOS explained in the patch notes was the problem:
"We're adjusting the cost for this Grimoire to be easier to understand and work with, as well as using a cost that is far less lopsided with how effective it can be with certain build types."
In other words, before we were getting a huge buff with zero cost.
Just no.About build types, banner bearer is now much more lopsided against any non-hybrid build.
When I play overland I do not use food nor do I want to watch my sustain or resource usage(including for a non-main resource). Overland is to relax in, not to stress about things and watching everything. Making this change a bad one.If you have sustain issues, your build is a problem.
Not only in overland though, anywhere possible it might just turn off on it's own when your resources get too low now. Making this a bad change. Especially as this usually happens in high stress situations, situations where banner bearer would actually be useful. And then it's off again.
It often takes a while to even notice banner bearer turned itself off. I'd rather have a skill not fire due to too low resource regen as banner bearer used to be, than have a passive skill turn itself off when low on resources and having to watch my resources and resource usage like a hawk.
Anyways, I have stopped using banner bearer entirely. Sadly, because I actually liked the way this skill worked. Ease was the entire reason this skill was created, and now that is removed.
PS: Banner bearer was in no way overpowered, it was useful in rare situations. That is all.
PPS: I am not a min-maxer, I usually play easy-to-use and passive builds. Which banner bearer used to fit right in with, due to the passive bonusses and ease of use.
Edit:45% resource regen cost is not 'no cost'. It was actually a heavy cost, but it was a cost that did NOT automatically turn banner bearer off.Before U46: Turn on banner, forget about it.
Which ZOS explained in the patch notes was the problem:
"We're adjusting the cost for this Grimoire to be easier to understand and work with, as well as using a cost that is far less lopsided with how effective it can be with certain build types."
In other words, before we were getting a huge buff with zero cost.
About build types, banner bearer is now much more lopsided against any non-hybrid build. As a low non-main resource which isn't included in the build at all can now turn off banner bearer. As I mentioned above, on my magicka character I now have to watch how much I run, or banner bearer turns itself off. Which I find ridiculous.
Love this idea... let banner bearer bonusses not function for a second when it cannot claim the resource cost that second, instead of the skill turning itself off. And let banner bearer automatically function again when it can claim the resourcecost again. Maybe turn the visual to black/white during the time it does not function.mdjessup4906 wrote: »However they want to balance it, it turning itself off when your resources are empty is annoying af. Wish they could just make it not function while empty instead. Turn it white or gray to show it's "off" and back to color when sustain is good again.
It also has a wierd habit of turning itself off when changing instances, going through doors, etc. But the flag and/or ring may or may not persist so only way to be sure the thing is actually on is to toggle it before every fight.
CameraBeardThePirate wrote: »Just keep an eye on it and turn it on again when it turns off. It’s not exactly difficult to miss the giant flag on your back.
katanagirl1 wrote: »I was rather dismayed to see that my banner skill was just taken off the skill bar with no warning. I didn’t see any mention of it here in the forums before that. Were they concerned too many people would get mad about the change? After posts saying it is now worthless came up here, I decided to try out the new version.
katanagirl1 wrote: »I was rather dismayed to see that my banner skill was just taken off the skill bar with no warning. I didn’t see any mention of it here in the forums before that. Were they concerned too many people would get mad about the change? After posts saying it is now worthless came up here, I decided to try out the new version.
It was mentioned somewhere in the middle of the skill section of the patch notes for the update (Scribing > General):
"Whenever a Scribed ability receives major changes in behavior or balance, that ability will be reset to its base form and will require reselection of the Scripts you would like to combine. During this process, 3 Luminous Ink will be granted to each character who previously had selected the changed Scribed ability.
[Developer Comment]
Due to how Scribed abilities are made under the hood, when they receive larger adjustments, we need to go through a process called "versioning" which effectively states which "version" of the ability is being addressed. When your character logs in and has a Scribed ability already made, their version of the ability will be matched to the server's version. When a mismatch occurs, a re-specification will activate, and the Scribed ability will enter its unspecified state. Since selecting scripts comes at a resource cost, we're making sure that cost will always be refunded, so you do not lose resources in the process."
(The link goes to the PC version of the notes, but this note also exists for the PS and Xbox versions too.)
It was removed from our bars because it was reset completely and it'd probably feel disingenuous to leave it slotted without a clear indication it was no longer functional. Did you get the Ink refund? If not, you might write to Support?