Greetings, does anyone have a good explanation for the suspension of the Magma Armor's ultimate reg? Especially with the new subclass system, this ability seems less unfair when everyone has access to it, and long runs in the Endless Archive become possible for everyone or every class.
I think it's a shame that, especially compared to the other morph, which remains OP in PvP, this variant only offers a useless damage shield for the group. It's definitely too little for an ultimate, and I think the essence of this ability is being taken away.
Regarding my questions: What alternatives are there with the subclasses to complement or replace the "DK Magma Armor is almost always an active build" in the Archive, or to mitigate the nerf?
Wouldn't you also like to see a unique effect for the armor compared to the other morph?