Pixiepumpkin wrote: »Adam_Chattaway wrote: »I've played mmos since GW1/WoW, And as much as I love the World and Quests of ESO, the combat truly ruins the game for me. I can't manage 2 bars, it feels horrible, I hate having to keep swapping weapon to constantly non stop re apply 10 second buffs etc, it feels like most time in combat is just bar swapping and re applying... the most awful combat I've ever had in an MMO, It's literally such a high skill ceiling it's just made for the few people who have IQ 1000 and can manage it as the only game they play 18 hours a day. I've got and used the Oak Ring, but it's not competitive at alll in PVP and in PVE it limits your dmg too much, I play arcanist and feel like you're forced to use specific abilities for the crux builder and spender so limits my 1 bar more. Why was the game ever made to be like this?
It appears that the game was designed with bar swapping so that one game could be made to work on multiple gaming platforms, meaning PC, XBOX and Playstation. Because consoles are limited in buttons due to the controllers, the spells used would be minimal. Bar swapping allows for more skills to be employed (double the amount) while retaining the limited button count of controllers.
The mechanic of swapping "Weapons" was most likely designed to give credibility to why bar swapping would exist. It makes it more understandable.
This allows the game to be sold across multiple platforms, generating more revenue, which is in my estimation, why the design was put forth in the first place. You can see that philosophy throughout the game of recycling and making things already made used over and over. Sub classing that is coming does this. The character models do this (there is really only 1 race in ESO, with 10 different heads.
Now, I agree with you on the swapping bars too often to buff over and over. I hate the mechanic. Buffing is not fun like actually using a skill that does something like a pull, teleport, or even some cool AOE DPS.
It's also hard on older hands or folks with arthritis. It's also hard on folks with high ping as the swapping is not reliable.
Frankly, the way I would have done it is to make weapons feel more like weapons and be unique to themselves without any buffing. New World does an amazing job with this. Their bar swap mechanic feels more natural as its not necessary to swap unless you want to change weapon type for a different playstyle. Sadly, the rest of the game is bleh imo.
This is my guess as to why bar swapping was designed and implemented.
"console this, console that" GW2 has bar swapping. Nothing to do with console.

this bug fixed so many patch ago..all back bar passive buff skill cant buff oakenAnd... this is exactly WHY all my builds utilize Oakensoul. Do people not realize how many buffs the ring actually gives? I hear people saying, slot this on the back bar for the buff... when I get that exact buff just wearing a ring! I don't need a back bar if a ring gives me pretty much everything I need or usually could get from another player. Sure I could slot a couple of extra damage skills- oh wait- my back bar is filled with buff passive skills.
I remember back before Oakensoul... I would so frequently swap bars and then 'think' I swapped back only to realize two or three skills later that I was still on the back bar because of the 'delay' in swapping. It grew so irritating that I rarely swapped bars because of being tired of having to pay attention to- in the midst of the excitement of combat- whether my bar actually swapped or not. When Oakensoul came out, it was a HUGE relief to me- and I haven't looked back.


Pixiepumpkin wrote: »Pixiepumpkin wrote: »Adam_Chattaway wrote: »I've played mmos since GW1/WoW, And as much as I love the World and Quests of ESO, the combat truly ruins the game for me. I can't manage 2 bars, it feels horrible, I hate having to keep swapping weapon to constantly non stop re apply 10 second buffs etc, it feels like most time in combat is just bar swapping and re applying... the most awful combat I've ever had in an MMO, It's literally such a high skill ceiling it's just made for the few people who have IQ 1000 and can manage it as the only game they play 18 hours a day. I've got and used the Oak Ring, but it's not competitive at alll in PVP and in PVE it limits your dmg too much, I play arcanist and feel like you're forced to use specific abilities for the crux builder and spender so limits my 1 bar more. Why was the game ever made to be like this?
It appears that the game was designed with bar swapping so that one game could be made to work on multiple gaming platforms, meaning PC, XBOX and Playstation. Because consoles are limited in buttons due to the controllers, the spells used would be minimal. Bar swapping allows for more skills to be employed (double the amount) while retaining the limited button count of controllers.
The mechanic of swapping "Weapons" was most likely designed to give credibility to why bar swapping would exist. It makes it more understandable.
This allows the game to be sold across multiple platforms, generating more revenue, which is in my estimation, why the design was put forth in the first place. You can see that philosophy throughout the game of recycling and making things already made used over and over. Sub classing that is coming does this. The character models do this (there is really only 1 race in ESO, with 10 different heads.
Now, I agree with you on the swapping bars too often to buff over and over. I hate the mechanic. Buffing is not fun like actually using a skill that does something like a pull, teleport, or even some cool AOE DPS.
It's also hard on older hands or folks with arthritis. It's also hard on folks with high ping as the swapping is not reliable.
Frankly, the way I would have done it is to make weapons feel more like weapons and be unique to themselves without any buffing. New World does an amazing job with this. Their bar swap mechanic feels more natural as its not necessary to swap unless you want to change weapon type for a different playstyle. Sadly, the rest of the game is bleh imo.
This is my guess as to why bar swapping was designed and implemented.
"console this, console that" GW2 has bar swapping. Nothing to do with console.
I never denigrated console, there is no need to get defensive. I simply explained why the system was designed the way it is.
Secondly, GW2 was very much made with the idea of it going to console (and why bar swapping was implemented).
I'm surprised bar swapping is new to so many people. I'm not sure when the idea was invented, but the first PC RPG I played that used multiple skill bars was Baldur's Gate 1, back in 1998, and there's been a lot since then.
Admittedly it's a bit different in games with a pause button, where you can take your time finding the skill you want, but the basic idea is the same, and much easier than in older games where you had to open the full spell book or other ability menu each time to find the one you wanted.
I know the Elder Scrolls games never used them, but I think it's relatively rare that someone plays TES games but has never played other RPGs.Pixiepumpkin wrote: »Pixiepumpkin wrote: »Adam_Chattaway wrote: »I've played mmos since GW1/WoW, And as much as I love the World and Quests of ESO, the combat truly ruins the game for me. I can't manage 2 bars, it feels horrible, I hate having to keep swapping weapon to constantly non stop re apply 10 second buffs etc, it feels like most time in combat is just bar swapping and re applying... the most awful combat I've ever had in an MMO, It's literally such a high skill ceiling it's just made for the few people who have IQ 1000 and can manage it as the only game they play 18 hours a day. I've got and used the Oak Ring, but it's not competitive at alll in PVP and in PVE it limits your dmg too much, I play arcanist and feel like you're forced to use specific abilities for the crux builder and spender so limits my 1 bar more. Why was the game ever made to be like this?
It appears that the game was designed with bar swapping so that one game could be made to work on multiple gaming platforms, meaning PC, XBOX and Playstation. Because consoles are limited in buttons due to the controllers, the spells used would be minimal. Bar swapping allows for more skills to be employed (double the amount) while retaining the limited button count of controllers.
The mechanic of swapping "Weapons" was most likely designed to give credibility to why bar swapping would exist. It makes it more understandable.
This allows the game to be sold across multiple platforms, generating more revenue, which is in my estimation, why the design was put forth in the first place. You can see that philosophy throughout the game of recycling and making things already made used over and over. Sub classing that is coming does this. The character models do this (there is really only 1 race in ESO, with 10 different heads.
Now, I agree with you on the swapping bars too often to buff over and over. I hate the mechanic. Buffing is not fun like actually using a skill that does something like a pull, teleport, or even some cool AOE DPS.
It's also hard on older hands or folks with arthritis. It's also hard on folks with high ping as the swapping is not reliable.
Frankly, the way I would have done it is to make weapons feel more like weapons and be unique to themselves without any buffing. New World does an amazing job with this. Their bar swap mechanic feels more natural as its not necessary to swap unless you want to change weapon type for a different playstyle. Sadly, the rest of the game is bleh imo.
This is my guess as to why bar swapping was designed and implemented.
"console this, console that" GW2 has bar swapping. Nothing to do with console.
I never denigrated console, there is no need to get defensive. I simply explained why the system was designed the way it is.
Secondly, GW2 was very much made with the idea of it going to console (and why bar swapping was implemented).
It seems unlikely that was the reason. GW1 also limited you to a bar of 8 skills (and weapon swapping didn't change them) and that game was never even rumoured to be on consoles. The rest of GW2's UI also isn't remotely console friendly - even people who use a controller in combat often switch to mouse and keyboard to navigate the menus. So it seems unlikely they designed just that one feature in case they ever ported the game, then kept it for over a decade after dropping the idea.
Izanagi.Xiiib16_ESO wrote: »Adam_Chattaway wrote: »I've played mmos since GW1/WoW, And as much as I love the World and Quests of ESO, the combat truly ruins the game for me. I can't manage 2 bars, it feels horrible, I hate having to keep swapping weapon to constantly non stop re apply 10 second buffs etc, it feels like most time in combat is just bar swapping and re applying... the most awful combat I've ever had in an MMO, It's literally such a high skill ceiling it's just made for the few people who have IQ 1000 and can manage it as the only game they play 18 hours a day. I've got and used the Oak Ring, but it's not competitive at alll in PVP and in PVE it limits your dmg too much, I play arcanist and feel like you're forced to use specific abilities for the crux builder and spender so limits my 1 bar more. Why was the game ever made to be like this?
You can play without Oaken and achieve much better results without bar swapping or simply barswapping once at the start of the fight to activate some buffs
Also there are buffs which last a lot longer than 10s for arcanist which you could just swap back once every 30s to apply.
In general though
Combat in almost all games will always have a skill-gap between players who don't want to participate and those who do.
It would be like telling a wow player not to sync up their cooldowns for an incoming burst window because its 'too high skilled' to achieve.
You can do most of the content in the game by just heavy attacking and not even casting any skills so I think ESO is low skilled enough.
If you want to participate in harder content learning game mechanics is part of the journey.
Adam_Chattaway wrote: »
facts don't care about your feelings. you aint hitting 130k on 1 bar without buff stacking and dot stacking and this required HIGH skill and years of practice. Oh and what about weaving? Animation cancelling?
Animation cancelling isn't a thing in ESO. Weaving isn't nearly as hard as you think it is. 1sec is a long time in a rotation. And arcs weave least of all the toons. And seriously, if you can't hit over 45k with an arc just flail flail flail beam... I don't know what to tell you. I think you jumped into this game expecting to be top of the heap like you are in your other games, realized it's different, and now because it's different it sucks. I guess ESO isn't made for you?
Do you have the class script unlocked? Just put that on the banner script for a passive crux every 3 seconds.
Also in update 46 the beam has been reclassified to direct damage, which means that the beam will heal you for 7% of the damage done with the beam if you slot the Reaving Blows champion node.
Class script + that, and you'll be practically unkillable while spamming just 2 buttons: flail > beam.
Elvenheart wrote: »Adam_Chattaway wrote: »Urzigurumash wrote: »Between Subclassing and Scribing I think there's a few ways to really minimize this, getting essential buffs passively and from using skills you'd use anyhow. In PvP Oakensoul forces you into 1 role - dd, tank, or heal - where you can pull off 2 roles with 2 bars. But, lots of people have had luck with Mighty Chudan Monster Set, like lots, which gives Resolve passively. Take Arc's passive Brutality and NB's passive Savagery, that's the 3 basic essential buffs passively. Slot skills with passive effects, like Flare in the Support Line, and use Scribing to get buffs with some of your basic attacks. (I cant recommend Vault or Smash yet tho sadly)
Conversely however these things also reward stacking tons of various 4 second long effects and such pushing you further from the meta. But if you're new that doesnt really matter at all.
Thats the problem with ESO though isnt it which no other MMO suffers from, ESO is all about buffs buffs buffs, No ot her mmo i've played is completely build around buffs and set bonuses like this. hell in FFXIV theres 1 set and no speccing lol, your class is set skills, set spec, set gear.
That’s the beauty with ESO though isn’t it which no other MMO features, ESO is about building around buffs and set bonuses. In other MMOs there sometimes is only one set, no speccing, just class skills and set gear. How boring! 🥱
SeaGtGruff wrote: »I find that most of the content in ESO can be soloed pretty easily without a two-bar rotation, without light attack weaving, and without potions, food/drink buffs, pets, and companions. Maybe not all world bosses, all normal dungeons, or vet dungeons-- but those are supposed to be group content, anyway. And yes, there are times when it's better to use a two-bar rotation and the other stuff I mentioned. But they really aren't necessary, especially if you're in a group rather than playing solo-- and even for soloing, they're optional most of the time.
If players want to use those things, that's fine; I'm not trying to argue against using them. But I get flabbergasted whenever I hear players who constantly use those things turn around and complain about them. The game doesn't force you to play any particular way, so if you aren't enjoying yourself by playing the game in whatever way you've been told to by other players, why not just stop letting other players dictate a playstyle to you and just play the game however you want?
This is a you issue, not the game. You can achieve over 100k DPS with a 1 bar arcanist with Velothi, Order's Wrath, and Deadly strike, all which are very easy to obtain. Arcanist has many essential buffs as passives just for having a skill slotted on any bar. You can use crit potions that you can use once every 45 seconds to gain the major crit buffs. All of arcanists skills have long 30 second timers. You only need to press ~10 keys per minute with 0 need to light or heavy attack. That's how dead simple the class is. You also have to make sure you're using the right dummy. If it doesn't have 21m HP and have Trial in its name, you're on the wrong one and will be doing at the very least half of your effective damage. Do some research before blaming the game.
Oakensoul is also competitive for PvP. There are plenty of builds out there that use it and can wipe the floor with many players. PvP just has a large skill gap that requires you to know how to play the game in order to stay alive long enough to win. Arcanist is also the #1 worst class to use in PvP. It has next to nothing going for it and relies heavily on proc sets like vateshran staff, maarselok, master's dual wield, and something like dragon's appetite, but those sets can be used on any other class and perform much better with them. Necro unironically miles better than Arcanist in almost every single way.
really? i teach some new guild do hard mode trial main use one bar sorc or arc group run... game have 13 trial,and only 3 or 4 you really cant use 1 bar build ...or 2 bar but only parse 100k+ and not own aoe..Adam_Chattaway wrote: »SeaGtGruff wrote: »I find that most of the content in ESO can be soloed pretty easily without a two-bar rotation, without light attack weaving, and without potions, food/drink buffs, pets, and companions. Maybe not all world bosses, all normal dungeons, or vet dungeons-- but those are supposed to be group content, anyway. And yes, there are times when it's better to use a two-bar rotation and the other stuff I mentioned. But they really aren't necessary, especially if you're in a group rather than playing solo-- and even for soloing, they're optional most of the time.
If players want to use those things, that's fine; I'm not trying to argue against using them. But I get flabbergasted whenever I hear players who constantly use those things turn around and complain about them. The game doesn't force you to play any particular way, so if you aren't enjoying yourself by playing the game in whatever way you've been told to by other players, why not just stop letting other players dictate a playstyle to you and just play the game however you want?
you literally will get WRECKED AND DESTROYED in PVP if you don;t use a meta 2 bar buff build and dots, and in PVE you will be BANNED from all endgame hard content.
Pixiepumpkin wrote: »Pixiepumpkin wrote: »Adam_Chattaway wrote: »I've played mmos since GW1/WoW, And as much as I love the World and Quests of ESO, the combat truly ruins the game for me. I can't manage 2 bars, it feels horrible, I hate having to keep swapping weapon to constantly non stop re apply 10 second buffs etc, it feels like most time in combat is just bar swapping and re applying... the most awful combat I've ever had in an MMO, It's literally such a high skill ceiling it's just made for the few people who have IQ 1000 and can manage it as the only game they play 18 hours a day. I've got and used the Oak Ring, but it's not competitive at alll in PVP and in PVE it limits your dmg too much, I play arcanist and feel like you're forced to use specific abilities for the crux builder and spender so limits my 1 bar more. Why was the game ever made to be like this?
It appears that the game was designed with bar swapping so that one game could be made to work on multiple gaming platforms, meaning PC, XBOX and Playstation. Because consoles are limited in buttons due to the controllers, the spells used would be minimal. Bar swapping allows for more skills to be employed (double the amount) while retaining the limited button count of controllers.
The mechanic of swapping "Weapons" was most likely designed to give credibility to why bar swapping would exist. It makes it more understandable.
This allows the game to be sold across multiple platforms, generating more revenue, which is in my estimation, why the design was put forth in the first place. You can see that philosophy throughout the game of recycling and making things already made used over and over. Sub classing that is coming does this. The character models do this (there is really only 1 race in ESO, with 10 different heads.
Now, I agree with you on the swapping bars too often to buff over and over. I hate the mechanic. Buffing is not fun like actually using a skill that does something like a pull, teleport, or even some cool AOE DPS.
It's also hard on older hands or folks with arthritis. It's also hard on folks with high ping as the swapping is not reliable.
Frankly, the way I would have done it is to make weapons feel more like weapons and be unique to themselves without any buffing. New World does an amazing job with this. Their bar swap mechanic feels more natural as its not necessary to swap unless you want to change weapon type for a different playstyle. Sadly, the rest of the game is bleh imo.
This is my guess as to why bar swapping was designed and implemented.
"console this, console that" GW2 has bar swapping. Nothing to do with console.
I never denigrated console, there is no need to get defensive. I simply explained why the system was designed the way it is.
Secondly, GW2 was very much made with the idea of it going to console (and why bar swapping was implemented).
I'm not a combat fan at all. A LOT of that in this game has to do with bar swapping. I enjoyed combat in WoW and RIFT - because it was all on the keyboard, including Shift/Control/Alt keys - for a touch typist of many decades, that was simplicity itself.
Bar swapping just interrupts the combat flow for me in this game. One of many reasons I'm not happy..... And buff management is SO not fun....
I seem to remember early on around the time of beta, the bar swap mechanic was talked about as an emergency type swap, or if you were a dps and needed a healer for a dungeon. I think they even mentioned an example where the tank dies in a boss fight and a dps could switch quickly to fill in as the tank gets revived.
Now it’s used as part of a rotation. I am with the OP on this, it’s not enjoyable.
Combat in eso, as a whole, is not enjoyable. It’s the main issue with the game.
Renato90085 wrote: »randconfig wrote: »Renato90085 wrote: »game 90% pve meta is 1 bar sorc and arcanist so you not really must swap bar...
It's possible to do more DPS without 1 bar, but yes, it's strong and exists as an accessibility playstyle for players who are unable to use 2 bars.
Arcanist feels unintentionally easy to play though, as the beam clearly out performs all other Arcanist abilities/play-styles, and previous patch notes where they nerfed the beam have stated that their goal is to require slightly more complex ability rotation to get the same DPS. Though their nerf failed to actually incentivize doing a more complex rotation, people just got better at optimizing the beam damage, and banner bearer with crux generation made that even worse because you can consistently get full crux stacks during each beam channel, only having to not spam beam when you need to rebuff. So I guess it would be fine to leave this in game as another alternative for players that aren't able to adjust to 2 bars and light attack weaving, but they need to bring the 6 enemy max cap nerf from PTS to live, and they need to buff the other Arcanist abilities so this isn't the ONLY thing Arcanists can do. Oh and fix the Tentacular Dread + Inspiration bug that's been in the game since Arcanist was released.
You reminded me...if op really need do 130k dps in Pve like he want do real hard thing he still need give up 1 bar,because Ha build lost aoe dmg so long and 1 bar can't use other set...
It's been a while since I checked, but next patch you can easily hit 130-150k with the new HA mythic by doing nothing but holding left click and queueing ulfsild's once every 10 seconds. The game can't get any simpler than that.
Adam_Chattaway wrote: »Adam_Chattaway wrote: »
facts don't care about your feelings. you aint hitting 130k on 1 bar without buff stacking and dot stacking and this required HIGH skill and years of practice. Oh and what about weaving? Animation cancelling?
Animation cancelling isn't a thing in ESO. Weaving isn't nearly as hard as you think it is. 1sec is a long time in a rotation. And arcs weave least of all the toons. And seriously, if you can't hit over 45k with an arc just flail flail flail beam... I don't know what to tell you. I think you jumped into this game expecting to be top of the heap like you are in your other games, realized it's different, and now because it's different it sucks. I guess ESO isn't made for you?
ive played eso for 10 years+ since launch, i hate bar swapping, it snot a learn it issue,m its the fact dual bar in all games is f attrocious and feels bad, half the dam time i press switch and it doesnt go off so it throws the entire combat off because the dam bar wouldnt switch, no game should have a system this bad, theres no F need for it, just give me 10 slots and let me bind them, i go to switch ops stunned cant switch, throws off combat etc etc etc utterly dumb system.
Adam_Chattaway wrote: »This is a you issue, not the game. You can achieve over 100k DPS with a 1 bar arcanist with Velothi, Order's Wrath, and Deadly strike, all which are very easy to obtain. Arcanist has many essential buffs as passives just for having a skill slotted on any bar. You can use crit potions that you can use once every 45 seconds to gain the major crit buffs. All of arcanists skills have long 30 second timers. You only need to press ~10 keys per minute with 0 need to light or heavy attack. That's how dead simple the class is. You also have to make sure you're using the right dummy. If it doesn't have 21m HP and have Trial in its name, you're on the wrong one and will be doing at the very least half of your effective damage. Do some research before blaming the game.
Oakensoul is also competitive for PvP. There are plenty of builds out there that use it and can wipe the floor with many players. PvP just has a large skill gap that requires you to know how to play the game in order to stay alive long enough to win. Arcanist is also the #1 worst class to use in PvP. It has next to nothing going for it and relies heavily on proc sets like vateshran staff, maarselok, master's dual wield, and something like dragon's appetite, but those sets can be used on any other class and perform much better with them. Necro unironically miles better than Arcanist in almost every single way.
pretty much got all that and doing 45k on trial dummy?
Renato90085 wrote: »randconfig wrote: »Renato90085 wrote: »game 90% pve meta is 1 bar sorc and arcanist so you not really must swap bar...
It's possible to do more DPS without 1 bar, but yes, it's strong and exists as an accessibility playstyle for players who are unable to use 2 bars.
Arcanist feels unintentionally easy to play though, as the beam clearly out performs all other Arcanist abilities/play-styles, and previous patch notes where they nerfed the beam have stated that their goal is to require slightly more complex ability rotation to get the same DPS. Though their nerf failed to actually incentivize doing a more complex rotation, people just got better at optimizing the beam damage, and banner bearer with crux generation made that even worse because you can consistently get full crux stacks during each beam channel, only having to not spam beam when you need to rebuff. So I guess it would be fine to leave this in game as another alternative for players that aren't able to adjust to 2 bars and light attack weaving, but they need to bring the 6 enemy max cap nerf from PTS to live, and they need to buff the other Arcanist abilities so this isn't the ONLY thing Arcanists can do. Oh and fix the Tentacular Dread + Inspiration bug that's been in the game since Arcanist was released.
You reminded me...if op really need do 130k dps in Pve like he want do real hard thing he still need give up 1 bar,because Ha build lost aoe dmg so long and 1 bar can't use other set...
It's been a while since I checked, but next patch you can easily hit 130-150k with the new HA mythic by doing nothing but holding left click and queueing ulfsild's once every 10 seconds. The game can't get any simpler than that.
Is this really going live?
Renato90085 wrote: »randconfig wrote: »Renato90085 wrote: »game 90% pve meta is 1 bar sorc and arcanist so you not really must swap bar...
It's possible to do more DPS without 1 bar, but yes, it's strong and exists as an accessibility playstyle for players who are unable to use 2 bars.
Arcanist feels unintentionally easy to play though, as the beam clearly out performs all other Arcanist abilities/play-styles, and previous patch notes where they nerfed the beam have stated that their goal is to require slightly more complex ability rotation to get the same DPS. Though their nerf failed to actually incentivize doing a more complex rotation, people just got better at optimizing the beam damage, and banner bearer with crux generation made that even worse because you can consistently get full crux stacks during each beam channel, only having to not spam beam when you need to rebuff. So I guess it would be fine to leave this in game as another alternative for players that aren't able to adjust to 2 bars and light attack weaving, but they need to bring the 6 enemy max cap nerf from PTS to live, and they need to buff the other Arcanist abilities so this isn't the ONLY thing Arcanists can do. Oh and fix the Tentacular Dread + Inspiration bug that's been in the game since Arcanist was released.
You reminded me...if op really need do 130k dps in Pve like he want do real hard thing he still need give up 1 bar,because Ha build lost aoe dmg so long and 1 bar can't use other set...
It's been a while since I checked, but next patch you can easily hit 130-150k with the new HA mythic by doing nothing but holding left click and queueing ulfsild's once every 10 seconds. The game can't get any simpler than that.
Is this really going live?
ImmortalCX wrote: »Adam_Chattaway wrote: »Adam_Chattaway wrote: »
facts don't care about your feelings. you aint hitting 130k on 1 bar without buff stacking and dot stacking and this required HIGH skill and years of practice. Oh and what about weaving? Animation cancelling?
Animation cancelling isn't a thing in ESO. Weaving isn't nearly as hard as you think it is. 1sec is a long time in a rotation. And arcs weave least of all the toons. And seriously, if you can't hit over 45k with an arc just flail flail flail beam... I don't know what to tell you. I think you jumped into this game expecting to be top of the heap like you are in your other games, realized it's different, and now because it's different it sucks. I guess ESO isn't made for you?
ive played eso for 10 years+ since launch, i hate bar swapping, it snot a learn it issue,m its the fact dual bar in all games is f attrocious and feels bad, half the dam time i press switch and it doesnt go off so it throws the entire combat off because the dam bar wouldnt switch, no game should have a system this bad, theres no F need for it, just give me 10 slots and let me bind them, i go to switch ops stunned cant switch, throws off combat etc etc etc utterly dumb system.
Which mouse button do you use for swap? I use the push function of the scroll wheel. Makes swapping feel natural.
The only problem is sometimes it doesn't swap, or perhaps I didn't wait long enough for swap to happen. I see it as mostly a skill/impatience issue, but it could be a server issue.
Does anyone know, is bar swap verified server side? IOW, does the server tell your client that it acknowledges the bar swap? It seems that this could be the issue, having to wait for server to acknowledge you swapped. If this wasn't part of the design, client hacks would enable you to fire any skill, any time.
Renato90085 wrote: »randconfig wrote: »Renato90085 wrote: »game 90% pve meta is 1 bar sorc and arcanist so you not really must swap bar...
It's possible to do more DPS without 1 bar, but yes, it's strong and exists as an accessibility playstyle for players who are unable to use 2 bars.
Arcanist feels unintentionally easy to play though, as the beam clearly out performs all other Arcanist abilities/play-styles, and previous patch notes where they nerfed the beam have stated that their goal is to require slightly more complex ability rotation to get the same DPS. Though their nerf failed to actually incentivize doing a more complex rotation, people just got better at optimizing the beam damage, and banner bearer with crux generation made that even worse because you can consistently get full crux stacks during each beam channel, only having to not spam beam when you need to rebuff. So I guess it would be fine to leave this in game as another alternative for players that aren't able to adjust to 2 bars and light attack weaving, but they need to bring the 6 enemy max cap nerf from PTS to live, and they need to buff the other Arcanist abilities so this isn't the ONLY thing Arcanists can do. Oh and fix the Tentacular Dread + Inspiration bug that's been in the game since Arcanist was released.
You reminded me...if op really need do 130k dps in Pve like he want do real hard thing he still need give up 1 bar,because Ha build lost aoe dmg so long and 1 bar can't use other set...
It's been a while since I checked, but next patch you can easily hit 130-150k with the new HA mythic by doing nothing but holding left click and queueing ulfsild's once every 10 seconds. The game can't get any simpler than that.