Oh well, I'm mostly in it to save the Great Mage anyway. By the way, after the prologue on Stirk, when talking to Azah, I asked him about saving Vanny, and he promised we would. Made some kind of oath about it and everything. So if we don't, I know who I'm holding accountable.
Oh, right after the end of the quest? They do have individual voice lines now? Back when I played it, they all said the same thing. That was on the day of release (yes, I did play the prologue a second time on a side character, but I didn't talk to the Stirk guys after the quest ended anymore since I didn't expect there to be a change).
Or maybe I'll go visit Vanny. A nice surprise for someone else for once, not just always for Gothren
Well, I disagree on that, but it hardly matters, since we're unlikely to ever really know any of his motivations and inner thoughts. We've ascribed a lot to him based on his potential as a character, but we could be way off base, too. I guess that's the way it goes with rampant speculation.
I just want to see something that breaks the cliché for once. Some situation where he gets sentimental or really just feels anything, whatever it is, beyond the things that fit the "evil cult leader" cliché. I'm unsure whether we'll ever see that, of course; whether he is even officially designed as being anything beyond the cult leader. I still think it's a pity that his depiction is so limited.
Hopefully they tune it better, then. Or whatever it is they need to do to make it so if someone's in there alone it's not an excruciating experience. I can understand they want it to feel dangerous, and serious, and important, but that can backfire and just seem tedious and drawn out. As of right now, I have plans to take several characters through it, but that could change after I experience it, if it's too much.
They need to adjust it, at least the version that will stay after the event. They can hardly block players from ever playing the second part of one story. That would be so frustrating and disappointing to people.
When it comes to Part 2 of the Solstice story, one hint I picked up from the PTS forum: The more older content a character has completed, the better will the experience be. I couldn't compare it myself yet, but the number of dialogue options seems to differ a lot depending on whether your character has already finished older content or not. At least I've seen people posting how much they liked all those references to older quests, extra dialogue options, etc. I've especially seen the base game and Summerset being mentioned, not sure if other chapters count as well - probably depends on whether that character you're talking to played a role there or not. Now, even if I couldn't test it myself yet (my standard characters still haven't been copied to PTS, not sure when that will happen, and I won't play all old questlines on a new test character) I think it's probably really better to do old content first. Because what I can say is that in terms of dialogue options... if West Solstice is the only thing you've played, it's not much. I hope that's not a spoiler, I think of it more as a warning or suggestion. But really, on my test character who had done nothing beyond West Solstice before, dialogue options were about like in Part 1. Meaning mostly none at all, sometimes 1, rarely 2. Not very exciting. If your characters talked to the npcs involved before, it's supposed to be much better.
But as to the matter of the ESO stories, base game had some clunkers, too, and some shallow characters. I'm still hoping, based on what they said in the stream and the general sentiment expressed by new leadership, that better stories and characters are on the way. It's possible I'll be disappointed, but that's the way it goes sometimes.
Base game wasn't absolutely perfect either, of course. But there were many quests that did evoke emotions, even just side quests sometimes. Such moments were rarer within the last few years. At least that's my perception. Then again, I don't know yet how dialogue options I've missed this timeWe'll see. It's obviously not the time for final judgements if the game isn't even on the live servers yet.
Oh, the Altmer ambassador for the Aldmeri Dominion told me that the name "Stirk Fellowship" would suffice until he came up with something better. That made me laugh, but I have to assume he has yet to hit upon the perfect name for the group, because it's been the Stirk Fellowship for awhile now.
I mean, it could have needed a better name, no? It does sound a bit weird. Then again, many organizations of Tamriel sound a bit weird. Or individuals even. Would you call yourself "Wormblood"? Who would do that? It leads to all kinds of silly nicknames.
Yeah, they do. I was in the same position as you--did it immediately when it went live, the post quest dialogue was nothing much, and so on my next characters through didn't check it. For some reason, I did this time, and thought to myself: I don't remember them saying all this before. But then I thought: well, it was awhile since I checked, maybe it just didn't stick in my brain.
Yes.
Even more reprehensible!
In my mind his lack of sentimentality isn't down to the evil cult leader trope. I get the idea that, in his path to ascension, he's dropped some elements of humanity, knowingly or not. He can't understand the Great Mage's initial reaction to his necromancy not because he's evil, but because he no longer thinks of dead bodies as anything but tools or material; his views have gone past that.
Whether or not there's anything in Tamriel that can get him to regain those aspects of humanity is another question entirely. That's why I think it would be interesting if he had qualms about using his own corpse.
That's interesting, and good news for my main guy, who has done everything quest-wise. Well, that's not entirely true. There are some dungeon and all trial quests he's never done. But he has done all other quests in game, all the zones, and so forth. So now I'm really looking forward to going through it on him.
Except, if characters haven't yet copied to PTS, how are they able to ascertain this difference?
I agree that the overall quality of quests has gone down, but I also think people's perceptions of the earlier writing have gotten distorted due to time, nostalgia, and whatever else gets in humans brains and changes memories about. I'm not speaking specifically of you; just a general impression I get from people's posts here on the forums. It happens to me, too. There are some quests I have a memory of being one way, but then I replay them and think, "This isn't as bad as I remember." or "This isn't as good as I remember."
As to Wormblood, do you know, I think he thinks it's a great signifier of his exalted status. He's telling everyone he's related to Mannimarco--direct bloodline of the Order of the Black Worm. At least that's what I got out of it. Probably though he just thinks it sounded edgy and cool.
In my mind his lack of sentimentality isn't down to the evil cult leader trope. I get the idea that, in his path to ascension, he's dropped some elements of humanity, knowingly or not. He can't understand the Great Mage's initial reaction to his necromancy not because he's evil, but because he no longer thinks of dead bodies as anything but tools or material; his views have gone past that.
As a young man, barely having reached adulthood? He was still a novice at the Psijic Order at that time.
Whether or not there's anything in Tamriel that can get him to regain those aspects of humanity is another question entirely. That's why I think it would be interesting if he had qualms about using his own corpse.
It would be an interesting thing to see.
Also the other way round, someone slowly getting into necromancy. It's always depicted as if it was no big deal and those evil necromancers were just... well, evil, I guessBut getting used to handling corpses can't be that easy in the beginning. Apart from the obvious aspects: There are so many societal taboos around death and corpses, and every necromancer grew up in normal society and has been raised accordingly (Admittedly, Bosmer necromancers might have a little advantage there; it's strange, by the way, that necromancy is not a normal part of Bosmer society, since they do make use of the corpses of both enemies and allies - it's nothing strange for them, for example, to use a deceased relative's bones to craft something. So why would they not go a step further and raise thralls if neccessary?).
That's interesting, and good news for my main guy, who has done everything quest-wise. Well, that's not entirely true. There are some dungeon and all trial quests he's never done. But he has done all other quests in game, all the zones, and so forth. So now I'm really looking forward to going through it on him.
I'm not sure whether dungeons and trials are relevant for this. Maybe, if one of the characters also showed up there? Actually, I've been wondering which content might be relevant considering the people that are of importance in Part 2. We have the Fellowship with Azah, Skordo, Razum-dar, Walks-In Ash, obviously Mannimarco and Vanny also play a role in the story, then a few returning Coldharbor-related characters I won't name here... Ah, yes, and Darien. How could I forget him?Anyone else? Trying to figure out which content might be important to get all dialogue options (or other variants, if I'd like to do some testing). I think having completed the base game main story and Summerset would be important. Wondering about base game zone/alliance quests, because some of the npcs also show up there. And then it gets complicated, especially since we don't know how much they went into detail there. We also had Skordo in Wrothgar and South Elsweyr. With Razum-dar it gets even worse, since he showed up almost everywhere, "fan favorite" and such: Base game, Gold Coast, Summerset, Elsweyr, Galen, the High Isle + Galen epilogue. He clearly comes up too often
In any way, it's hard to say which of these quests are relevant for the dialogue options. Maybe it's very detailed - or maybe it's rather simple and the only thing that counts is whether we've met before or not. I don't know, there was no statement about that. Although I'd assume that there must be dialogue differences in Darien's case, for example, depending on whether we only played the base game or also Summerset (or neither). Otherwise, things will get even more confusing, with plot holes and such.
Maybe it would be best if I check everything on my main first, since he has done all quest content except for trials and a few dungeons, so I could see what events characters refer to. And then I might get a few side characters into different states of completion to test what difference that makes... But not on PTS, that's unfortunately too much work.
Makes me wonder now, of course... There was a situation in the story where one npc was just standing around alone. You could talk to them, they did have one rather generic line, and that's it. I thought it wasn't much, and also a wasted opportunity somehow, since it would have been interesting to talk about their view on the events of that part of the story (And most of all I wondered why they'd just have that character standing there alone - while all others had already left). Made me wonder now whether there would have been more dialogue if you'd played base game content before so that character would already know you better. But who knows. I'd like to be hopeful, but on the other hand, I don't want to expect too much either, not to be disappointed. There were also side quests with completely new characters where I thought it would be so interesting to talk to them about some central aspect of the quest, but there was no dialogue about that.
Except, if characters haven't yet copied to PTS, how are they able to ascertain this difference?
They don't copy all at once. It has always been like that with PTS. Not sure how their schedule is or whether it's a question of luck, but some already had theirs copied. I might be lucky on Monday, or maybe another week later. Would be unfortunate, of course, because I can't do any more testing until then.
I agree that the overall quality of quests has gone down, but I also think people's perceptions of the earlier writing have gotten distorted due to time, nostalgia, and whatever else gets in humans brains and changes memories about. I'm not speaking specifically of you; just a general impression I get from people's posts here on the forums. It happens to me, too. There are some quests I have a memory of being one way, but then I replay them and think, "This isn't as bad as I remember." or "This isn't as good as I remember."
I know that memories aren't neccessarily accurate, but I had just played through the Dominion questline on a character some weeks ago, directly after playing Solstice Part 1, so I have the direct comparison. Also played a bit of Vvardenfell before Solstice Part 1 released, so I also got a comparison between those. And it's really a big difference, sadly.
As to Wormblood, do you know, I think he thinks it's a great signifier of his exalted status. He's telling everyone he's related to Mannimarco--direct bloodline of the Order of the Black Worm. At least that's what I got out of it. Probably though he just thinks it sounded edgy and cool.
I know that the name can be seen as a signifier on him being Mannimarco's successor, maybe even being directly related by blood. But it's still a weird name, and also so... unindividual? It might work as a title, but as the sole name of a person? It really says nothing beyond "this person is related to Mannimarco somehow". Which isn't much. Not even Mannimarco just calls himself "Wormking" or "Wormgod", he still uses an actual name.
Then again, we've only met one Mannimarco so far. Maybe Wormblood's real name was Teldundindo
I'm not talking about Mara's approval.
Honestly, I think he does not. In the prologue, he says he is "beyond annoyed" at finding the Worm Cult is back (which can be considered a surprise).
He certainly didn't like the surprise of Mannimarco's puppetry. So, show him the thrall if you want. He won't like it, and he won't like you for bringing it, and who knows what he'll do. Zap you with lightning, most like.
Why not, though? He's meant to be some kind of prodigy, isn't he? He and Vanus both. We also don't even really know how old he was then.
I think building a gradual interest in something is difficult to depict in a game like ESO, particularly with the way the timeline works (or doesn't, as the case may be). But it would be nice to see it somehow. A recurring character whose interest and skills are increased each time you see them, and in conversation you learn something of how they've progressed.
Sure you could: Just spin up another template character (or whatever they give you) and run that two hour quest again!
Seriously, though, hopefully your characters get the copy seal of approval.
I mean, when you go to Vvardenfell, pretty early on one of your dialogue options is: What's the tribunal? For me, the big change is they stopped making those dialogue choices optional
I figure he used the name Wormblood because otherwise the riff-raff of the Worm Cult might not recognize his superiority and/or leadership. Besides, maybe he likes it and doesn't think it's weird to use at all. I think it's weird. You think it's weird. He might think it's the perfect name. We'll never know, because we never got to know him.
He certainly didn't like the surprise of Mannimarco's puppetry. So, show him the thrall if you want. He won't like it, and he won't like you for bringing it, and who knows what he'll do. Zap you with lightning, most like.
I'd be curious just to see his reaction. How overwhelmed he might be, or not.
Then again, he might have become used to Mannimarco by now, after having been his guest for about half a year
Why not, though? He's meant to be some kind of prodigy, isn't he? He and Vanus both. We also don't even really know how old he was then.
Prodigy or not, I think getting used to things just takes time. Getting used to normally repulsive things even more so. It's not about knowledge or capability, after all.
We don't know his exact age, but if he hadn't been young anymore as a novice, that would be hardly prodigious
I think building a gradual interest in something is difficult to depict in a game like ESO, particularly with the way the timeline works (or doesn't, as the case may be). But it would be nice to see it somehow. A recurring character whose interest and skills are increased each time you see them, and in conversation you learn something of how they've progressed.
If we can't really see it within quests, they could just use the usual diaries. But with necromancers they somehow act like those had just always been like that. No doubts, no difficulties.
Sure you could: Just spin up another template character (or whatever they give you) and run that two hour quest again!
Seriously, though, hopefully your characters get the copy seal of approval.
The fortress will remain a problem - but at least my main has decent gear, all CPs assigned, and I'm used to his skills. That might make it a bit easier.
Also, I suggested on the PTS forum (unfortunately didn't get any direct reply yet) to give us a way to skip that fortress somehow - even if it's just as simple as directly activating quest #7 (fortress is quest #6) for us. No need to even mark the fortress as completed, just give us quest markers for the next quest on the East, so we can progress from there. It would make things much easier.
I don't think that fortress testing is much needed anyway, as everything there seems to function more or less (the few bugs have already been reported), and we're just not enough people on PTS to test it in a reasonable way anyway.
I mean, when you go to Vvardenfell, pretty early on one of your dialogue options is: What's the tribunal? For me, the big change is they stopped making those dialogue choices optional
There were many players back then who started playing ESO with that chapter (although I guess many of them were fans of TES 3, so they knew who the Tribunal is) - considering new players, some of them maybe completely unfamiliar with TES lore, I'm not against these questions - if they're optional. The biggest problem is that they often aren't.
I figure he used the name Wormblood because otherwise the riff-raff of the Worm Cult might not recognize his superiority and/or leadership. Besides, maybe he likes it and doesn't think it's weird to use at all. I think it's weird. You think it's weird. He might think it's the perfect name. We'll never know, because we never got to know him.
Or maybe Mannimarco gave him that name because he found it funny. In the next Worm Cult story, we might see his mates Wormwood, Wormroot and Wormrot. Maybe also Wormsoul, Wormspawn and Wormling, of course. The practical side of it is that Mannimarco doesn't need to remember different nicknames for them; he can just call all of them Wormy.
I'm not concerned with what any Daedric Prince thinks of it. You aren't showing the thrall to them; you're taking it to a festival/celebration where that kind of thing tends to not happen.
I'm...not sure what your point is here. You asked if he liked surprises; I said I think he does not. You think he was lying about being annoyed the Worm Cult is back?
Except for half of that time he was Wormblood's prisoner and for the other half, it's Mannimarco in Wormblood's body. It's probably been a good long while since he's seen Mannimarco's body, regardless of its condition. So it might take him a moment to collect himself. Or he might see Mannimarco's face and just start hurling lighting.
Well, I'm not talking about normalcy here. Mannimarco might be many things, but normal is not one of them. If his mindset was fully on his power and testing the limits and capabilities of it, everything else might have been put in service of that. He might have initially recoiled at some of it, but reasoned that disgust away. After all, he tells Vanus, "There is no right and wrong--only power and weakness." That's in the flashback. So whatever age he is there, he's come to that conclusion.
I've been trying to find out what rank they were in those flashbacks, or a clue to what age they might have been, but I can't find anything other than that they were "classmates." Where did you find the information that he was a novice then?
Most necromancers we meet in game are already well along their path to evil, so we don't even know how long they've been practicing or what motivated them. It would be very interesting to see one just starting out, and see them have doubts or reservations about some of the rituals and magic. See them work through it. At least, I would find it interesting. I'm not sure what kind of quest or interaction would go along with that, or whether most people would care.
A diary would work fine, sure. I'd just like something with a little more depth and interaction.
They might make changes to it, too, based on what people are experiencing. Maybe? Or maybe not.
That, and the excessive repetition of plot points are what really drag the writing down for me.
That's certainly efficient, and if that was his reason I could understand it. Somehow I don't see the King of Worms as having much of a sense of humor, though. He takes things so seriously, all of the time.
So I was traipsing through Solstice today, doing some side quests as I went along on the main quest for my sorceress. I came to the Nord village, and the guy tells me they need help, and I get into conversation with him about Britt. He told me: "When King Jorunn created the Nord Cultural Exchange and put Rigurt in charge, Britt was still quite young." That got me to thinking about the timeline in the game and wondering if there was some way to tease out how much time had passed.
So I then asked the guy to tell me about the Cultural Exchange, and he said the King Jorunn started it to help bring various factions of the Pact together. The Pact was formed in 2E 572, but from the first Cultural Exchange quest in Mournhold, I got the idea it was Rigurt's first foray, so seems like the Exchange was created in 2E 582. If that's true, and Britt was "quite young" at the time, it seems like it's been at least ten years. I don't know what Nords consider "quite young." Ten? Younger? I also don't know how old Britt is supposed to be when we meet her. Twenty? Anyway, it's not much more than vague supposition, but it still caught my interest, because I just really want to know what year we're in now.
Also, both Walks and this Nord guy mentioned that Rigurt was on Solstice on his own special mission. Did we ever find out anything about that? I never saw Rigurt after he sulkily walked away after I found Walks. So I missed something, or there wasn't anything to find, or it's still to come.