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Avid Boneyard < Lightning Splash, Spear Shards

necro_the_crafter
necro_the_crafter
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Something that I just noticed, new self synergies that are avaliable for templar and sorcs are avaliable from base version of a skills, and both morphs, while graverobber is usable by synergie owner only on one morph that allows this functionality and does nothing else.
Which of the following changes could be implemented to make avid equal to other classes stationary AoE's?
Edited by necro_the_crafter on May 7, 2025 5:02PM

Avid Boneyard < Lightning Splash, Spear Shards 33 votes

Graverobbes is still avaliable only on Avid, but its damage is incresed by 50% if used by synergie owner.
12%
acastanza_ESOBasPnecro_the_crafterZhuJiuyin 4 votes
Graverobber is now usable by synergie owner on a base skill. Avid now have new functionality (generating a corpse every 5 secs /apply sticky dot to targets inside AoE on cast/...your variant.
21%
i_azazei_iDeimuscoop500FroilJoarikCameraBeardThePirateMurkyWetWolf198 7 votes
Make every necromancer skill into a passive buff for other classes.
6%
Kadoozykojou 2 votes
Double spec bow is a mistake.
24%
JsmallsThe_MeatheadceruuleanJidorahrobprItsNotLivingTurtle_BotVaqual 8 votes
Beam is still too powerfull.
12%
Nemecildrip_fromtheinkwellPrionyxBananaBender 4 votes
Rip sorcs.
15%
actoshsmackinhippiesMaggusemmAfteripZyaneth_Bal 5 votes
I love housing, man have you seen my psijic villa?
0%
Never played necromancer.
0%
Whats graverobber?
0%
Nerfing harmony was a mistake.
9%
VoidCommanderMJalldayYandereGirlfriend 3 votes
  • YandereGirlfriend
    YandereGirlfriend
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    Nerfing harmony was a mistake.
    Nerfing Harmony was a mistake.

    But also, yes, it should be moved to the base morph and then something better be implemented for the Avid morphed version.
  • Joy_Division
    Joy_Division
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    Even with all those options, I would have picked "Other: Necromancers should conjure hordes of undead which should be the basis of their power fantasy. Not boring passive skills like GLS that give a percentage increase to DOTs."
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Sordidfairytale
    Sordidfairytale
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    It's only one morph of Spear Shards.

    s6l2je1qbw5k.png

    ujk8aqn4rdo5.png

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    The Vegemite Knight

    "if the skeleton kills you, your dps is too low." ~STEVIL

    The Elder World of WarScrollCraft Online ~joaaocaampos
  • necro_the_crafter
    necro_the_crafter
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    Graverobbes is still avaliable only on Avid, but its damage is incresed by 50% if used by synergie owner.
    It's only one morph of Spear Shards.

    s6l2je1qbw5k.png

    ujk8aqn4rdo5.png

    ggzz1pme13h9.png

    My bad.
    But still, luminous gets increased resourse return as well as self activasion vs avids self activasion and nothiing else.
  • Stx
    Stx
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    Boneyard also does a lot more damage and applies minor vuln. Spears and flood need this win.
  • necro_the_crafter
    necro_the_crafter
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    Graverobbes is still avaliable only on Avid, but its damage is incresed by 50% if used by synergie owner.
    Stx wrote: »
    Boneyard also does a lot more damage and applies minor vuln. Spears and flood need this win.

    Spears and flood definately need help, and im not against those changes.

    Self synergie activation was a unique necromancer gimmick until u46, it was contributing to the power budget of the ability, deserving separate morph. Addition of self activation to spears and flood without drawing anything back means that self activation is no longer a factor in mesuaring ability power, therefore avid falls behind, and also deserves adjustments. Im pesonaly all for buffing graverobber's damage on avid, therefore ability will be in line with this new balancing, and will serve for a time as a sourse of burst for frost builds out there.

    Again, I dont want anything taken back from Spears and Flood, I want Avid brought up to this new power level.
  • Deimus
    Deimus
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    Graverobber is now usable by synergie owner on a base skill. Avid now have new functionality (generating a corpse every 5 secs /apply sticky dot to targets inside AoE on cast/...your variant.
    If ZOS is oblivionbent on entering a double spec bow meta then Boneyard AND reworked GLS should have sticky DoT components.

    Since I can't vote twice I'd like to go on record saying that obliterating the Harmony trait was a huge mistake.

    After ZOS tosses the corpse mechanic, multiple corpse consumers, and the class mastery into the trash next patch I wonder what will be next thing they target on the Necromancer to mutilate? Maybe Blighted Blastbones or Goliath?
    Grave Robber - Robbed
    Harmony - Shattered
    Stalking Blastbones - Sacrificed
    Corpse Consumers - Buried
  • sneakymitchell
    sneakymitchell
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    Maybe chocking talons needs that "self synergy" too. It is a morph no one uses much as DK
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • necro_the_crafter
    necro_the_crafter
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    Graverobbes is still avaliable only on Avid, but its damage is incresed by 50% if used by synergie owner.
    Maybe chocking talons needs that "self synergy" too. It is a morph no one uses much as DK

    Maybe also add major cowarice to the synergie, so it will become a great utility tool to aplly damage reduction to the crowds of adds.
  • Turtle_Bot
    Turtle_Bot
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    Double spec bow is a mistake.
    I voted double spec bow because that 1 change is the single most biased and unbalanced change I have seen made to this game, in 10 years of playing (this is even more broken than U41 hardened ward buff and still baffles me how this made it past testing, balancing and QC).
    If I could vote twice however, I'd love to see the boneyard self-synergy be part of the base ability (something all abilities with synergies should have) and something new given to the avid morph.
    Again, I dont want anything taken back from Spears and Flood, I want Avid brought up to this new power level.

    Boneyard really isn't behind the other 2 at all. Boneyard has way more utility than splash with a heal on the synergy and an additional debuff (multiple debuffs if the base morph gets self synergy and unnerving keeps breach as described in the poll/OP) while having similar DPS (or more when consuming a corpse) and it has significantly more DPS than shards has while shards provides different (and arguably stronger) utility effects.

    Math in spoiler:
    In terms of raw damage per cast, the abilities line up as follows:
    1st. Avid Boneyard with 7424 damage (target affected by vuln and corpse consumed on cast) has a ~3k heal
    2nd. Liquid Lightning with 6913 damage (carried by the duration increase to 15 seconds)
    3rd. Lightning Flood with 6468 damage (does nothing else)
    4th. Avid Boneyard with 5711 damage (target affected by vuln, no corpse consumed) has a ~2.3k heal
    5th. Avid Boneyard with 5439 damage (no vuln or corpse) has a 2.25k heal
    6th. Blazing Spear with 4570 damage (restores 3.9k mag OR stam)
    7th. Luminous Shards with 3402 damage (restores 3.9k each mag AND stam)

    In terms of raw damage per second, the abilities line up as follows:
    1st. Avid Boneyard (corpse and vuln) with 742 damage per second
    2nd. Lightning Flood with 646 damage per second
    3rd. Avid Boneyard (vuln only) with 571 damage per second
    4th. Avid Boneyard (neither) with 544 damage per second
    5th. Liquid Lightning with 461 damage per second
    6th. Blazing Shards with 457 damage per second
    7th. Luminous Shards with 340 damage per second

    Note: the values for both lists above are base values, no weapons or sets equipped, no champion points, no buffs/debuffs.

    Boneyard at base (no corpse) is easily on par with splash and shards, being a nice middle ground between support/utility and DPS, having significantly more damage per cast and DPS than shards and infinitely more utility than either morph of splash that has literally no utility.

    One additional note to add, with the upcoming sub-classing, boneyard has access to wardens piercing cold passive for an additional 15% damage, bringing the base (no corpse) DPS of avid up to the same DPS as lightning flood. There's no such massive boost for shock damage (for lightning splash) with the closest buff being the 66% weaker buff from sorcs energized passive increasing shock damage by 5%.

    I can get behind the idea of moving self-synergy to the base morph of all abilities that have synergies to allow them to be more useful for more players/builds, but boneyard is a pretty decent ability already, still will be stronger than splash or shards (especially when cast with a corpse), so I can't see it needing a huge buff to account for moving the self-synergy aspect unless every ability is also buffed accordingly, especially since boneyard is getting a nice buff from sub-classing via wardens piercing cold passive.
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