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Flame Lash and Molten Whip

xAlucardx92
xAlucardx92
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The morph Flame Lash is very weak compared to the other morph Molten Whip.

Idea:
Remove the part: „Targeting an Off Balance or immobilized enemy changes this ability into Power Lash“ and Increase the damage of this morph and reduce the healing to 30% of the damage done.

The skill Molten Whip is stupid designed. The abilities of Ardent Flame are not designed to activate every few seconds to build up stacks of Seething Fury.

Idea: Molten Whip consume only 1 Seething Fury Stack per use
Edited by xAlucardx92 on May 5, 2025 1:16PM
  • necro_the_crafter
    necro_the_crafter
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    You can use molten whip without stacks.

    Flame Lash was better when it used to consume off-balance from target, deal way more damage, heal for more, stun target, and was undodgable.

    Maybe make flame leash 1 use per off-balance proc, but make it slightly weaker on baseline, but make buffuble with empower, and make it stun offbalanced target, so it behaves like a heavy attack, but inside the ability?

    Or keep it as it is, I love hiting those back to back, reminds of times when molten used to not consume any stacks of seething, and you could hit stacked up molten whips until seething fury expires.
  • MashmalloMan
    MashmalloMan
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    I'd do a bit of what you said, but in this way:

    Lava Whip
    • Seething Fury
      • Moved to base skill and all morphs.
      • When consuming, lose 1 stack instead of all 3.
      • Reduced w/s DMG granted from 100 to 50.

    Molten Whip
    • Seething Fury now gives 100 w/s DMG instead of 50.

    Flame Lash
    • Seething Fury is no longer consumed at all when hitting an off-balance enemy.

    Essentially, Molten Whip has the same power as before but loses 1 stack instead of all 3 when spammed. Flame Lash now gets stacks, but at half the value, when hitting an enemy that isn't off balance it also only loses 1 stack, but an off-balance enemy costs no stacks.

    These changes continue to highlight the difference between the 2 skills while closing the gap a little. 15s stacks still remain as is as it's not meant to be a permanent passive buff for using a few Ardent skills, intent is for a player to weave the skills together with a large final blow via Whip. With less stacks being consumed on both morphs, it should be easier to manage without the need to increase the duration.

    I'd also consider just making all skills cost 50% stam and 50% mag, instead of only Molten Whip.. or.. make them dynamically scale based on highest resource as was requested for years until they came up with their own idea.
    Edited by MashmalloMan on May 5, 2025 5:32PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
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