I really like ToT, in terms of a card game the developer produced a true card game that could stand alone but at the start it does come across as mind bending confusion for what is in essence a very simple strategy game. In very simple terms each deck has a play strategy attached to it so deck choice is very important, I learnt this game by playing one deck at a time until I understood the strategy attached to each individual deck allowing me to pick decks that promoted my strategy and countered my opponents strategy. I would say if you enjoy RL cards take the time to learn it but if cards are not your bag forget it because it takes a lot of game time to learn and play well.
@JeroenB Thanks very much for the information. You have at least provided some insight into what is going on lol. I did eventually manage to complete the daily in Glenumbra - obviously luck. But as someone said above, there seems to be a high level of RNG involved as Im not entirely sure how I won lol.
Anyway, I wont be playing it again any time soon as I find it quite boring and not very engaging, which is a shame as it was something I was looking forward to.
My main problem is how long it takes to play a game. I played (and won) some games against NPCs, but my recollection is that the game took 15+ minutes to play. I didn't find it super complicated, but I've also played deck building games in real life, and that is basically what it is, and randomness has a big play.
In terms of play time, if I could do a game in 5 minutes, I'd probably play more as I'm finishing up for the evening and don't want to start a quest or something that is going to take longer than that (I often do some fishing or gathering in that situation). But if I have 15 minutes, that is almost certainly going to be long enough to do a quest, delve, or whatever, so I really haven't touched tales of tribute for a while.
MorallyBipolar wrote: »The creation of ToT convinced me that ZOS is totally out of touch with what the bulk of the ESO players are looking for from the game.
My advice is to not spend too much time learning the game. Focus on the parts of the game that are fun.
Ive just began the High Isle chapter and began playing Tales of Tribute however the truth is, I dont know what im doing lol. I dont play card games in real life so this is all new to me. Ive watched quite a few videos - over 2 hours of tutorials but im just not understanding the game.
I feel like I need some interactive tuition to understand the game i.e. play along side someone over voice comms so I can ask questions as the game is going on.
Does anyone have any advice on how I can learn this game? It seems really complex to me.
Cheers
Is there still someone playing this? How many? 10? lol
AvalonRanger wrote: »Witcher3 "gwent" UI.
We can easily understand buff-debuff mech and range concept.
ZOS game planners are really not good at visual communication with players.
10 years later from 2014, they're still rookies as game designer.
But the failure of ToT probably means ZOS will never again try doing minigames in ESO, which is a shame.
phantasmalD wrote: »Early turn RNG can be brutal; having a starting turn with less than <5 gold while your opponent draws a flawless 6 gold turn can really heavily stack things against you
I loved Gwent (I even played The Witcher just to play more Gwent), but I really can't stand ToT. That says a lot. ToT relies way too much on RNG. I also enjoy collecting cards, but to improve my own deck — not to help my opponent.
I loved Gwent (I even played The Witcher just to play more Gwent), but I really can't stand ToT. That says a lot. ToT relies way too much on RNG. I also enjoy collecting cards, but to improve my own deck — not to help my opponent.
nah gwent isn't good, its certainly not better than ToT. gwent is about as deep as a puddle.
I loved Gwent (I even played The Witcher just to play more Gwent), but I really can't stand ToT. That says a lot. ToT relies way too much on RNG. I also enjoy collecting cards, but to improve my own deck — not to help my opponent.
nah gwent isn't good, its certainly not better than ToT. gwent is about as deep as a puddle.
SeaGtGruff wrote: »But the failure of ToT probably means ZOS will never again try doing minigames in ESO, which is a shame.
I don't think ToT is a "failure." It may not have widespread popularity among the playerbase, but that doesn't make it a "failure."phantasmalD wrote: »Early turn RNG can be brutal; having a starting turn with less than <5 gold while your opponent draws a flawless 6 gold turn can really heavily stack things against you
That scenario could only occur if the player went first and the opponent went second. I know some players consider going second to be an advantage because of the 1 extra coin, but I consider going second to be a severe disadvantage. Earlier today I lost twice to my first NPC opponent due to the NPC getting to go first and snatching up a powerful card, whereas my RNG during the first several turns was very bad and I was never able to catch up.