spartaxoxo wrote: »I love Tales of Tribute. I wish it had it's own standalone app. What server are you on?
Daimonion82 wrote: »I've tried to like it multiple times, but no. It's overcomplicated without reason and definitely not fun for me. I'm occasionally playing cards irl, my favourite game was always canasta;-) A bit of bridge too from time to time. But ToT is unplayable - they've could just implement Elder Scrolls Legend into the game and it would be better.
I think the best games in general aren't too complicated. Take chess for example - basic rules are really easy but the game is very complex and impossible to win if you play with professional. ToT is more like fizzbin (card game from Star Trek Original Series invented by captain Kirk to confuse villains) than chess...
Daimonion82 wrote: »I've tried to like it multiple times, but no. It's overcomplicated without reason and definitely not fun for me. I'm occasionally playing cards irl, my favourite game was always canasta;-) A bit of bridge too from time to time. But ToT is unplayable - they've could just implement Elder Scrolls Legend into the game and it would be better.
I think the best games in general aren't too complicated. Take chess for example - basic rules are really easy but the game is very complex and impossible to win if you play with professional. ToT is more like fizzbin (card game from Star Trek Original Series invented by captain Kirk to confuse villains) than chess...
I agree with this completely. I really liked the idea of a tavern game in ESO, with collectible cards. I loved Gwent in the Witcher and even played the standalone Gwent game for a while. But ToT just completely missed the mark for me. Some people seem to enjoy it, but I think it's way too complicated for me to ease into. The most popular card games are deceptively simple, where there is a very low bar for getting started because the basic concept is very easy to understand. But you can get more strategic about things if you wish, and improve your odds greatly. I'm not sure if I somehow did it long ago and have zero recollection of it, but I don't even have any sort of in-game tutorial about ToT. Just an available quest line, where you start playing novice NPCs. With no idea what to even do. Select patrons, select cards, but what do they even mean? What is the goal? Who knows. I refuse to take a class to play this game with a clunky interface and slow pace. Even if you're clicking quickly, the interface just seems non-responsive at times. A big miss for me.
My main problem is how long it takes to play a game. I played (and won) some games against NPCs, but my recollection is that the game took 15+ minutes to play. I didn't find it super complicated, but I've also played deck building games in real life, and that is basically what it is, and randomness has a big play.
In terms of play time, if I could do a game in 5 minutes, I'd probably play more as I'm finishing up for the evening and don't want to start a quest or something that is going to take longer than that (I often do some fishing or gathering in that situation). But if I have 15 minutes, that is almost certainly going to be long enough to do a quest, delve, or whatever, so I really haven't touched tales of tribute for a while.
I managed to win 1 game (just by clicking cards lol). Moved onto the daily in Glenumbra, now the board is talking about agent cards etc. Never seen them before, dont know what they are for or what they do. I also dont know when the patrons can be moved?? Seems to be random when you can select them. Lost 2 games so far here.
As the guy said above:
The most popular card games are deceptively simple, where there is a very low bar for getting started because the basic concept is very easy to understand
Seems like a fail so far
@JeroenB Thanks very much for the information. You have at least provided some insight into what is going on lol. I did eventually manage to complete the daily in Glenumbra - obviously luck. But as someone said above, there seems to be a high level of RNG involved as Im not entirely sure how I won lol.
Anyway, I wont be playing it again any time soon as I find it quite boring and not very engaging, which is a shame as it was something I was looking forward to.
AvalonRanger wrote: »Witcher3 "gwent" UI.
We can easily understand buff-debuff mech and range concept.
ZOS game planners are really not good at visual communication with players.
10 years later from 2014, they're still rookies as game designer.
Ive just began the High Isle chapter and began playing Tales of Tribute however the truth is, I dont know what im doing lol. I dont play card games in real life so this is all new to me. Ive watched quite a few videos - over 2 hours of tutorials but im just not understanding the game.
I feel like I need some interactive tuition to understand the game i.e. play along side someone over voice comms so I can ask questions as the game is going on.
Does anyone have any advice on how I can learn this game? It seems really complex to me.
Cheers
Ive just began the High Isle chapter and began playing Tales of Tribute however the truth is, I dont know what im doing lol. I dont play card games in real life so this is all new to me. Ive watched quite a few videos - over 2 hours of tutorials but im just not understanding the game.
I feel like I need some interactive tuition to understand the game i.e. play along side someone over voice comms so I can ask questions as the game is going on.
Does anyone have any advice on how I can learn this game? It seems really complex to me.
Cheers
Is there still someone playing this? How many? 10? lol